Publicada: 13 Abril
Skyrim is an open-world RPG set in the Elder Scrolls Universe. As the fifth installment of such a well known and influential series, it is certainly the 'biggest and best' so to speak. Looking at a game this large from a top down perspective would be rather difficult though; so lets split it into sections, shall we?
Too long; Didn't read: I recommend this game to somebody who wants an adventure, because this game is just that, focused on exploring and trying to become a part of the long Elder Scrolls Story. If you want a difficult journey that will test you as a player, then maybe try Monster Hunter or Dark Souls.
Section I: The World~
In terms of real world size Skyrim is nothing to scoff at, because its total explorable world size tops out at around 14.8 square miles, or 23.81 kilometers. Scattered among this massive countryside are bandit encampments, wolf-packs, and many of baddies and treasures. A major threat plaguing the land of Skyrim (to go without saying too much) is dragons, and many of these colossal beasts can be found while exploring. Such size can not be achieved without some downfalls, and many of these include:
Recycled voices- many of the voices are recycled and many of the aforementioned bandits repeat the same tired lines and “I'll kill you”s.
'Same-y' Towns- I personally didn't find the towns super enjoyable, many of the characters seemed to have their heads mostly in the cloud, and what they had to say was muddled, as if some big troll walked through during the loading screen and clubbed everybody once or twice.
Similar Encounters- enemies and other creatures in Skyrim are placed determined by a random list, this often leads to predictable and repeated enemies, for example: 'in my plathrough I was wandering through the mountains when suddenly I heard a noise behind me, and found an ice troll charging towards me, after a protracted battle I finally slayed it, over the next hour exploring the mountains I ran into four or five more trolls; of which almost every single battle went in the same direction', this leads into the next point in the review.
Section II : Combat and Skills~
Skyrim's combat system is, to put it frankly, very simple, and there is not much room for player skill. In RPG games one of the main components of difficulty is the distance between 'Player Strength' and 'Avatar Strength', this leads to my main gripe with Skyrim. There is an immense gap between the two, the extent of the 'Player Strength' I found necessary was to mash the my left mouse button while occasionally using the shield bash skill I used.
After a while I grew kind of tired of my 'ole sword and board' build, so I decided to try my luck as an archer, I was genuinely unimpressed by the unsatisfying archery. During my first bandit encounter I decided shoot him with my bow, my first shot landed dead between his eyes; unfortunately this not only didn't kill him, but only made him angry. I shot many more arrows into face and after somewhere between seven to ten-ish arrows he kind of weakly slumped over. Needless to say I found this very unsatisfying, and magic fared slightly but not much better.
The skill tree on the other hand, impressed me quite a bit, and I was pleasantly pleased with the sheer size and aesthetically appealing skill tree. Leveling up is satisfying, and I did feel a constant drive to hit the next level and max out all my skills.
Section III: NPCs
The NPCs only real purpose seems to be fodder enemies and to give you quests which they certainly fulfill, NPCs are plentiful and almost every non-hostile NPC with a name (IE: not bandits or guards or such) has a quest for you at some point which is good and gives the player something to do at all times. My biggest gripes with the NPCs are the children, I despise every single child in the game, their voices are obnoxious and grating, they all seem to share the same ~five or six lines, and worst of all, there is nothing you can do about it, they are immortal. To say without spoiling much, one of the first towns you can visit has a Jarl, who is basically the ruler of the town, and his kids repeat the same things every time you pass them.
For a journey, it works very well, the world is large and lush, there is plenty to do, exploration is fun, and there is a sense of unity. The graphics are nice for its time, and I personally believe they still hold up today. Combat eventually begins to feel dull and repetitive, but that is to be expected, this isn't a game focused on deep and involved combat mechanics. My final rating is 8/10, definitely worth a purchase, I hope this review is helps you decide whether or not this would be a helpful purchase for you.