Posted: January 30
I'm going to be honest here: I was expecting this game to be a resking of Oblivion, a game that, if you compare it to Morrowind, it was completely disgustingly bad. So, is Skyrim that bad in the end? Did it reach the greatness that Morrowind managed to reach? Well, neither. Before I start, though, I will compare Skyrim A LOT to Morrowind. If you haven't played it, then you might won't understand the review as much. That being said, I'll start with the bad stuff:
The biggest issue I see with Skyrim is how Casual it is. It's not AS CASUAL as Oblivion, but it's still an easy game that doesn't offer too much of a challenge, without counting extremely powerful enemies like high-level Giants and Dragons. Most enemies in the game won't do you most damage, while you kill them easily. And you know what? I believe I know what's the issue: Your attacks are fast, as they should, but enemies attack EXTREMELY slow. You can throw 6 attacks before they attack you, maybe even more because enemies usually play defensively, hiding behind their shields. Magic seems to have been buffed quite a bit, and it's quite more powerful than in Oblivion: Maybe too much. Since the Oblivion days, I try to play both Destruction/Restoration mage and One-handed swordsman at the same time, and for most of the game, I felt f#cking invincible. The only times I've died, it was because I felt down water-falls, or I did something r#tarded, as trying to outsmart a Giant and got send to space in one hit. The dungeons have traps, something I really like... But at the same time, the traps do no damage at all. They don't even take 1/4 of my health. I ended up installing mods that make the game more difficult by fixing some of that stuff, that's how easy it is. Health and Magicka also regenerates over-time, when in Morrowind you had to use magic, potions or rest to recover. In Morrowind, there were "Ethereal" monsters that you could only hurt using Enchanted weapons. I haven't yet found ONE of those in Skyrim. I could keep this up for hours, but you get the idea. Something that I must also add, is that Dragon fights feel unpolished. Dragons spend way too much time in the skies because at times, they have hard times finding a place to land. So, what does that mean? If you don't have ranged attacks, and are playing full-melee, then you're screwed. You'll have to either run away and find a place big enough for the dragon to touch land, or load an older safe. And that's a pain in the ♥♥♥, because I don't like using bows in these games, and magic usually doesn't reach them in the skies. Another issue is that the game holds your hand way too much, always giving you arrows that mark where you have to go, giving you Fast Travel options, and always giving you a fast way out of a cave once you get to the end of the dungeon. And don't you dare ♥♥♥♥♥ about me talking ♥♥♥♥ about the fast travel, Morrowind DID have some sort of Fast-travel, but it was inmersive and blended right with the game: You pay money to travel in a transport, either being monster-like busses, or boats. And I don't see any of that in either Skyrim or Oblivion, instead you have the lazy and mighty Fast Travel. Also, early on you level up WAY too fast, while in Morrowind, it was always a challenge to level up and become stronger. Further more, you can level-up mid-battle, and that heals you up instantly, while in Morrowind, you had to sleep in a bed and meditate about what you have learn.
Another thing that I did NOT like at all, is that the game has been build to be console-friendly. And why is that a problem? Because unless you install mods to fix it, you will notice that the game has weird problems in PC. And let me tell you, for an old Elder Scrolls fan, this is just mind-blowing: these games started in PC, and now the PC version is the ♥♥♥♥♥iest (without mods)? What's wrong with you, Bethesda!? Special mention goes to one of the DLC's, that allows you to create your own house... While when it came out, arround 10 mods already allowed you to do that in PC.
Something that also bothers me, are things that have been lost from one game to another. Both Morrowind (Vivec) and Oblivion (the main city) had good arenas. Does Skyrim? At some point did, but got cut before the release. In Morrowind, with the help of a powerful mage, you could make your OWN SPELLS. As powerful as you could pay, although the more powerful, the more magicka you'll need to cast it. Does Skyrim have that? No. Do you know how much I wanted to have a "Special Beam Cannon"? Morrowind had Spears, throwing daggers, crossbows, and all kind of cool weapons. Skyrim only brings back crossbows in a DLC. You get the point.
At last, I felt like Skyrim's world is smaller than Morrowind. WAAAAAY smaller. I mean, Oblivion's world was even smaller... But come on! Fallout games are bigger than this, AND THEY CAME UP BEFORE SKYRIM! There's no excuse for that.
So, is the game bad? Actually, it isn't. I said at the start that after Oblivion, I was expecting this game to suck balls at sucking balls, but surprisingly, it's not that bad. Better than Oblivion, not as good as Morrowind. The story is way better than the one in Oblivion, and it's actually quite interesting. It all goes arround some ancient dragons that, for some reason you must discover, have come back to life, and are going arround farting fire into every town. Then you discover that, obviously since you're the main character, you're some sort of guy with the blood of dragons, the power of dragons, the soul of a dragon, BUT SOMEHOW YOU'RE HUMAN, so you must kill all dragons. From there, you can keep up with the game, or forget it, and go do the secondary mission. I'll say that there where WAAAAAAAY more missions in Morrowind than Skyrim, but they're good enough here. The soundtrack? Way better than the one from Oblivion, bringing back A LOT of themes from Morrowind. The graphics? Some characters look weird, and the animations look ♥♥♥♥♥♥♥♥ at times, but it's good enough, and some places actually look cool. The lockpick system that both Fallout and Skyrim use is better than the random-chance Morrowind had.
In the end, is the game worth it? Yeah, in a sale (I did get it as a gift from Dennis, but I'd say 5-9€ are a max for the game without the ♥♥♥♥♥♥ DLC's). But you SHOULD play Morrowind more than this. And if you do play Skyrim, install mods that fix the issues, and since you're at it, that make it look better, and add cool stuff. Sadly, it feels like Bethesda expects the players to fix their games, but this is the messed up gaming-world we live today.