ProAzzazzin Nov 20, 2012 @ 12:00pm
someone plz make this or tell me how
i was looking for someone to make a mod quest which is described now: a man walks up to u in the city of winterhelm and ask u to get his sword or what ever u want so u go to a custom cave and kill the man and search him but there is now item only a note saying Bob the ?????item has safely been moved to any place so u go to that place and find the man who sent u that note u brawl him and when u beat him he tell u it is not here so u kill him and it will always be a finishing move or u can tell him to go and kill himself and he will do so when u go to leave u find a chest and there is a different note which show that the item is on the water at the waterfall by riften so u go and get the note and u go and run back to winterhelm and u see that there is a bunch of people in front of were he was so u ask what is this and the women says a man got murdered here but while he was bleading out he told me to give this to u (it a spell) u use it and it teleports u to a graveyard and he says that he is very sorry for all u had to go through have this key in exchange for my sword u can pick to take the sword or the key if u take the key it will acually be a huge house that look like it fits where it is so if u pick the key u he will become a ghost companion which u can bring back to life with a spell u would find in the house. can someone plz tell me how to make this or do it for me plz
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Cyrax Nov 20, 2012 @ 12:08pm 
This wall of text is more solid than WWII German bunkers. Nearly no punctuation to weaken its structure.
Pieni Mursu Nov 20, 2012 @ 12:14pm 
Originally posted by shutornutup:
if u take the key it will acually be a huge house that look like it fits where it is so if u pick the key u he will become a ghost companion
I once had a dream like this.
ProAzzazzin Nov 20, 2012 @ 12:19pm 
cyrax it toke really long to type because I was think of most of it of my head. I didn't want to spent much more time pressing the period button, and if been asking people on youtube but no one answered.
J3X Nov 20, 2012 @ 2:31pm 
Originally posted by shutornutup:
cyrax it toke really long to type because I was think of most of it of my head. I didn't want to spent much more time pressing the period button, and if been asking people on youtube but no one answered.
Isn't it common courtesy to spend some extra time polishing your message if you are asking for help?
βobitoζ Nov 20, 2012 @ 3:06pm 
I'll tell you how to. You're welcome.

Overview
This chapter will walk you through the preliminary steps of making a quest for Skyrim, setting up the overall structure of the quest's broad strokes in the editor The reader will learn: How to structure a quest before beginning implementation How to make a completely new quest What "quest stages" are and how to create them Let's begin with a high-level idea for a quest. This will be a simple quest with a very straightforward player experience, so you can get a sense of how quests get built in the Creation Kit. Once you have that down, it's just a matter of details So starting with: The player meets Bendu Olo, a Dark Elf who recently had his amulet stolen by a thief who is hiding out in a nearby cave. He offers to pay the player twice what the amulet is worth if it is returned to him So we can break this down into a set of sequential story phases: Pre-Quest: The player has never met Bendu Olo. The amulet is in the cave, along with the thief Stage 1: The player has met Bendu Olo and been given the task of getting the amulet Stage 2: The player has killed the thief Stage 3: The player has retrieved the amuletStage 4: The player has given the amulet back to Bendu Olo and retrieved his reward It helps to think of stages as marking the event that has most recently happened. We'll use these stages to determine which dialogue options an NPC offers to the player, set the objective and quest target, and track the overall progress of the quest In the Object Window, navigate to Character -> Quest in the category list. Right-click anywhere in list of quests and select "New This brings up the quest window and the default Quest Data tab, which can be a little intimidating with all its widgets, but we'll get through this The important fields to worry about (and fill out) right now are: ID: This is what the Creation Engine uses internally to identify the quest. Fill this in with "GSQ01" (without the quotes) Quest Name: The name that the player will see and associate with the quest. Enter: "Bendu Olo's Only Hope Priority: Affects the ordering of dialogue when multiple quests are using an actor. "60" is the typical value for a non-questline standalone quest, so put that in here Type: Select "Side Quest" here. This just affects how your quest is displayed in the player's journal Hit the "OK" button in the bottom right to save your quest Open your quest back up by double-clicking it in the object list. Click on "Quest Stages" to go (unsurprisingly) to the Quest Stages tab Here is where we'll layout the quest as we had broken it down. The table on the left (with the column labeled "Index") is where the stages will be listed. Right-click in it and select "New It creates the stage for you right away, with the stage number selected for editing. Leave this as 0 for now, and we'll consider this our "pre-quest" stage before the player has really interacted with this content Right-click in the table and select "New" again to create another stage. Label this one "10" -- we typically number quest stages in increments of 10 because that gives us flexibility to go back and add additional intermediate stages if we need to later, without having to renumber everything. (If you ever programmed in BASIC, you should feel at home with this convention Continue on creating stages numbered 20, 30, and 40 Your Quest Stages tab should now look something like this The bare skeleton of your quest has been created, but there's still a lot of work to be done...
Last edited by βobitoζ; Nov 20, 2012 @ 3:19pm
Chris Diaz Nov 20, 2012 @ 5:58pm 
>winterhelm
......
windhelm or winterhold!?
ProAzzazzin Nov 21, 2012 @ 12:10pm 
thanks Bobito.
Tsukasa Kun Nov 21, 2012 @ 3:17pm 
I was looking for someone to make a mod quest. Let me describe it now:
A man (named Jack, for simplicity) walks up to you in the city of (city or town) and ask you to retrieve his (item of sentimental or monetary value) that was stolen. You go to a custom cave and kill the thief. Upon searching his body, expecting to find (item), but instead there is a note saying, "(thief's name) the (item) has safely been moved to (any place). You go to that place, find the man who wrote the note, and you brawl with him. When you beat him, he tells you the (item) is not here. You can kill him in an epic way, or you can tell him to go kill himself, and he does for no reason. When you go to leave, you find a chest. There is a different note that explains that the item is on the water at the waterfall by Riften. You read the note, and run back to (city or town you started in) and see that there is a bunch of people in front of where Jack was. You ask what is going on. A member of the crows tells you Jack was murdered here, but while he was bleeding out, he told (crowd member) to give (a spell) to you. You use it, and it teleports you to a graveyard. Jack says that he is very sorry for all you had to go through, and gives you a key in exchange for his (item). You may pick the (item) or the key. They key is to a huge house that (is lore friendly?). If you choose the key, Jack will become a ghost follower that you can bring back to life with a spell that you would find in the house. Can someone please tell me how bad my grammar and punctuation is?
ProAzzazzin Nov 22, 2012 @ 5:51pm 
Im sorry I was rushing my mom died from a heart attack. Five year before that my dad died in a war and now i have to live with my friend, and I had to leave for my mom's wake.
ProAzzazzin Nov 23, 2012 @ 2:26pm 
Are you guys happy now for making me feel bad thanks guys.
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Date Posted: Nov 20, 2012 @ 12:00pm
Posts: 10