tony Nov 20, 2012 @ 4:20am
Major bug found building Winstad Manor.
Hi on purchasing land I found the "building area", I built the foundations and walls, when I had a look at what I had built there was noting there, I went back and completed the build, floors roof, doors. Had another look yet again nothiong there, I tried to buld a wing foundations and a wall yet again noting there. I know something was built as my supplies ran out, I also cannot find where to dig stone, I tried all the rocks around the area tried with a pick axe, nothing, went to town to the sawmill cant buy timber the chap didnt have a buy me option. I have plenty of cley about 2k lol
Can anyone help? Thanks
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jkm lynch Nov 20, 2012 @ 6:36am 
Do you use this mod:
If so, that is your problem. The mods creator has a new version that is supposedly compatible with Hearthfire, here:
I have not used the updated version and thus cannot confirm if it is indeed compatible with Winstad Manor. However, the comments on the mod's page seem generally positive.
Last edited by jkm lynch; Nov 20, 2012 @ 6:36am
tony Nov 20, 2012 @ 9:00am 
tony Nov 20, 2012 @ 9:36am 
I disabled the mod, all the title on list was birds, still same problem cant see built house, I reloaded before I bought the land with the mod off, did the foundation and nothing
jkm lynch Nov 20, 2012 @ 10:07am 
Were you using a saved game in which the house was already built? Try loading a save from a point in your game prior to any work being done on Winstad Manor. Ok, I am an idiot, you already tried that. Disabling birds and flocks worked for me but I also experienced a lot of mod-based problems after installing Hearthfire. Unless someone else can think of another conflict with Winstad Manor, you might have to check all of your mods until you find the solution. Back up your game at a point prior to purchasing Winstad Manor and then disable half of your mods. See if this solves your problem. If not, enable the mods that you had previously disabled and then disable the other half of your mods. This way you will not have to check each mod individually. Once you identify which half of your mods contains the conflict, keep dividing this group in half until you locate the mod responsible.
Last edited by jkm lynch; Nov 20, 2012 @ 10:20am
tony Nov 20, 2012 @ 11:21am 
Thanks tthats going to be the next step :).
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Date Posted: Nov 20, 2012 @ 4:20am
Posts: 5