The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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nexus
i am the basic member. do i have a limit of mods i can play at once. and do more mods cansel some mods out. sorry for the spelling
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Mostrando 1-15 de 19 comentarios
DrewReaLee 6 OCT 2013 a las 12:10 
There's a limit of 200 mods I believe.
Heart Miku 6 OCT 2013 a las 12:12 
there is no limit, only that you pc has... and no nexus mods limit
[RPPK] hankberube 6 OCT 2013 a las 12:13 
ok thanks trying to figer out why did some of my mods was not working. at one time i had abut 10 mod. and my fav one was not working.
DrewReaLee 6 OCT 2013 a las 12:14 
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Solomon Hawk 6 OCT 2013 a las 12:16 
The only real problem with all that is compatability issues between mods.
[RPPK] hankberube 6 OCT 2013 a las 12:17 
i have 7 mods from nexus and my fav is not working
Heart Miku 6 OCT 2013 a las 12:18 
check its requirements again
garyrobinsonjr 6 OCT 2013 a las 12:35 
on steam unlimited number of mods but some mods don't work together
garyrobinsonjr 6 OCT 2013 a las 12:35 
thats the only limit
Rider 6 OCT 2013 a las 12:50 
What mods do you have and which one is not working?
[RPPK] hankberube 6 OCT 2013 a las 13:47 
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Publicado originalmente por DrewReaLee:
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Yes that is the limit, but there are lots of mods I like to try beyond that 255. I believe that Wyre Bash is suppose to be able to combine mods so you can then add more up to that limit again.
Publicado originalmente por henryberube:
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Not all mods play nicely together.

Do a lot of research on your mods before comitting them to your mod list.
Allyden 6 OCT 2013 a las 16:43 
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
Publicado originalmente por Allyden:
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
They don't add to count in my data files, but they do show up.
Última edición por Hamsterbytes , bits and nibbles; 6 OCT 2013 a las 16:46
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Publicado el: 6 OCT 2013 a las 12:10
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