The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Zobacz statystyki:
hankberube 6 października 2013 o 12:10
nexus
i am the basic member. do i have a limit of mods i can play at once. and do more mods cansel some mods out. sorry for the spelling
< >
Wyświetlanie 1-15 z 19 komentarzy
DrewReaLee 6 października 2013 o 12:10 
There's a limit of 200 mods I believe.
Spring Miku 6 października 2013 o 12:12 
there is no limit, only that you pc has... and no nexus mods limit
hankberube 6 października 2013 o 12:13 
ok thanks trying to figer out why did some of my mods was not working. at one time i had abut 10 mod. and my fav one was not working.
DrewReaLee 6 października 2013 o 12:14 
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Vahlok 6 października 2013 o 12:16 
The only real problem with all that is compatability issues between mods.
hankberube 6 października 2013 o 12:17 
i have 7 mods from nexus and my fav is not working
Spring Miku 6 października 2013 o 12:18 
check its requirements again
garyrobinsonjr 6 października 2013 o 12:35 
on steam unlimited number of mods but some mods don't work together
garyrobinsonjr 6 października 2013 o 12:35 
thats the only limit
Rider 6 października 2013 o 12:50 
What mods do you have and which one is not working?
hankberube 6 października 2013 o 13:47 
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Yes that is the limit, but there are lots of mods I like to try beyond that 255. I believe that Wyre Bash is suppose to be able to combine mods so you can then add more up to that limit again.
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Not all mods play nicely together.

Do a lot of research on your mods before comitting them to your mod list.
Allyden 6 października 2013 o 16:43 
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
They don't add to count in my data files, but they do show up.
Ostatnio edytowany przez: Hamsterbytes , bits and nibbles; 6 października 2013 o 16:46
< >
Wyświetlanie 1-15 z 19 komentarzy
Na stronę: 15 30 50

Data napisania: 6 października 2013 o 12:10
Posty: 19