The Elder Scrolls V: Skyrim > Discussioni generali > Dettagli della discussione
rubble duck 6 ott 2013, ore 12:10
nexus
i am the basic member. do i have a limit of mods i can play at once. and do more mods cansel some mods out. sorry for the spelling
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DrewReaLee 6 ott 2013, ore 12:10 
There's a limit of 200 mods I believe.
Bread Miku 6 ott 2013, ore 12:12 
there is no limit, only that you pc has... and no nexus mods limit
rubble duck 6 ott 2013, ore 12:13 
ok thanks trying to figer out why did some of my mods was not working. at one time i had abut 10 mod. and my fav one was not working.
DrewReaLee 6 ott 2013, ore 12:14 
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Vahlok Ro Tiid 6 ott 2013, ore 12:16 
The only real problem with all that is compatability issues between mods.
rubble duck 6 ott 2013, ore 12:17 
i have 7 mods from nexus and my fav is not working
Bread Miku 6 ott 2013, ore 12:18 
check its requirements again
garyrobinsonjr 6 ott 2013, ore 12:35 
on steam unlimited number of mods but some mods don't work together
garyrobinsonjr 6 ott 2013, ore 12:35 
thats the only limit
Rider 6 ott 2013, ore 12:50 
What mods do you have and which one is not working?
rubble duck 6 ott 2013, ore 13:47 
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Hamsterbytes , bits and nibbles 6 ott 2013, ore 15:48 
Messaggio originale di DrewReaLee:
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Yes that is the limit, but there are lots of mods I like to try beyond that 255. I believe that Wyre Bash is suppose to be able to combine mods so you can then add more up to that limit again.
Dr. Shocks . DO 6 ott 2013, ore 16:25 
Messaggio originale di henryberube:
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Not all mods play nicely together.

Do a lot of research on your mods before comitting them to your mod list.
Allyden 6 ott 2013, ore 16:43 
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
Hamsterbytes , bits and nibbles 6 ott 2013, ore 16:45 
Messaggio originale di Allyden:
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
They don't add to count in my data files, but they do show up.
Ultima modifica da Hamsterbytes , bits and nibbles; 6 ott 2013, ore 16:46
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Data di pubblicazione: 6 ott 2013, ore 12:10
Messaggi: 19