rubble duck 6. Okt. 2013 um 12:10 Uhr
nexus
i am the basic member. do i have a limit of mods i can play at once. and do more mods cansel some mods out. sorry for the spelling
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DrewReaLee 6. Okt. 2013 um 12:10 Uhr 
There's a limit of 200 mods I believe.
MikuCore 6. Okt. 2013 um 12:12 Uhr 
there is no limit, only that you pc has... and no nexus mods limit
rubble duck 6. Okt. 2013 um 12:13 Uhr 
ok thanks trying to figer out why did some of my mods was not working. at one time i had abut 10 mod. and my fav one was not working.
DrewReaLee 6. Okt. 2013 um 12:14 Uhr 
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Vahlok Ro Tiid 6. Okt. 2013 um 12:16 Uhr 
The only real problem with all that is compatability issues between mods.
rubble duck 6. Okt. 2013 um 12:17 Uhr 
i have 7 mods from nexus and my fav is not working
MikuCore 6. Okt. 2013 um 12:18 Uhr 
check its requirements again
garyrobinsonjr 6. Okt. 2013 um 12:35 Uhr 
on steam unlimited number of mods but some mods don't work together
garyrobinsonjr 6. Okt. 2013 um 12:35 Uhr 
thats the only limit
Rider 6. Okt. 2013 um 12:50 Uhr 
What mods do you have and which one is not working?
rubble duck 6. Okt. 2013 um 13:47 Uhr 
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Hamsterbytes , bits and nibbles 6. Okt. 2013 um 15:48 Uhr 
Ursprünglich geschrieben von DrewReaLee:
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Yes that is the limit, but there are lots of mods I like to try beyond that 255. I believe that Wyre Bash is suppose to be able to combine mods so you can then add more up to that limit again.
Dr. Shocks . DO 6. Okt. 2013 um 16:25 Uhr 
Ursprünglich geschrieben von henryberube:
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Not all mods play nicely together.

Do a lot of research on your mods before comitting them to your mod list.
Allyden 6. Okt. 2013 um 16:43 Uhr 
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
Hamsterbytes , bits and nibbles 6. Okt. 2013 um 16:45 Uhr 
Ursprünglich geschrieben von Allyden:
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
They don't add to count in my data files, but they do show up.
Zuletzt bearbeitet von Hamsterbytes , bits and nibbles; 6. Okt. 2013 um 16:46 Uhr
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