rubble duck 6 oct 2013 à 12h10
nexus
i am the basic member. do i have a limit of mods i can play at once. and do more mods cansel some mods out. sorry for the spelling
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DrewReaLee 6 oct 2013 à 12h10 
There's a limit of 200 mods I believe.
Spring Miku 6 oct 2013 à 12h12 
there is no limit, only that you pc has... and no nexus mods limit
rubble duck 6 oct 2013 à 12h13 
ok thanks trying to figer out why did some of my mods was not working. at one time i had abut 10 mod. and my fav one was not working.
DrewReaLee 6 oct 2013 à 12h14 
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Vahlok Ro Tiid 6 oct 2013 à 12h16 
The only real problem with all that is compatability issues between mods.
rubble duck 6 oct 2013 à 12h17 
i have 7 mods from nexus and my fav is not working
Spring Miku 6 oct 2013 à 12h18 
check its requirements again
garyrobinsonjr 6 oct 2013 à 12h35 
on steam unlimited number of mods but some mods don't work together
garyrobinsonjr 6 oct 2013 à 12h35 
thats the only limit
Rider 6 oct 2013 à 12h50 
What mods do you have and which one is not working?
rubble duck 6 oct 2013 à 13h47 
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Hamsterbytes , bits and nibbles 6 oct 2013 à 15h48 
DrewReaLee a écrit :
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Yes that is the limit, but there are lots of mods I like to try beyond that 255. I believe that Wyre Bash is suppose to be able to combine mods so you can then add more up to that limit again.
Dr. Shocks . DO 6 oct 2013 à 16h25 
henryberube a écrit :
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Not all mods play nicely together.

Do a lot of research on your mods before comitting them to your mod list.
Allyden 6 oct 2013 à 16h43 
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
Hamsterbytes , bits and nibbles 6 oct 2013 à 16h45 
Allyden a écrit :
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
They don't add to count in my data files, but they do show up.
Dernière modification de Hamsterbytes , bits and nibbles; 6 oct 2013 à 16h46
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