rubble duck 6 okt 2013 om 12:10nm
nexus
i am the basic member. do i have a limit of mods i can play at once. and do more mods cansel some mods out. sorry for the spelling
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DrewReaLee 6 okt 2013 om 12:10nm 
There's a limit of 200 mods I believe.
El Presidente Miku 6 okt 2013 om 12:12nm 
there is no limit, only that you pc has... and no nexus mods limit
rubble duck 6 okt 2013 om 12:13nm 
ok thanks trying to figer out why did some of my mods was not working. at one time i had abut 10 mod. and my fav one was not working.
DrewReaLee 6 okt 2013 om 12:14nm 
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Vahlok Ro Tiid 6 okt 2013 om 12:16nm 
The only real problem with all that is compatability issues between mods.
rubble duck 6 okt 2013 om 12:17nm 
i have 7 mods from nexus and my fav is not working
El Presidente Miku 6 okt 2013 om 12:18nm 
check its requirements again
garyrobinsonjr 6 okt 2013 om 12:35nm 
on steam unlimited number of mods but some mods don't work together
garyrobinsonjr 6 okt 2013 om 12:35nm 
thats the only limit
Rider 6 okt 2013 om 12:50nm 
What mods do you have and which one is not working?
rubble duck 6 okt 2013 om 1:47nm 
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Hamsterbytes , bits and nibbles 6 okt 2013 om 3:48nm 
Origineel geplaatst door DrewReaLee:
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Yes that is the limit, but there are lots of mods I like to try beyond that 255. I believe that Wyre Bash is suppose to be able to combine mods so you can then add more up to that limit again.
Dr. Shocks . DO 6 okt 2013 om 4:25nm 
Origineel geplaatst door henryberube:
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Not all mods play nicely together.

Do a lot of research on your mods before comitting them to your mod list.
Allyden 6 okt 2013 om 4:43nm 
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
Hamsterbytes , bits and nibbles 6 okt 2013 om 4:45nm 
Origineel geplaatst door Allyden:
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
They don't add to count in my data files, but they do show up.
Laatst bewerkt door Hamsterbytes , bits and nibbles; 6 okt 2013 om 4:46nm
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