The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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i am the basic member. do i have a limit of mods i can play at once. and do more mods cansel some mods out. sorry for the spelling
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DrewReaLee 6. okt 2013 kl. 12:10 
There's a limit of 200 mods I believe.
Cool Miku 6. okt 2013 kl. 12:12 
there is no limit, only that you pc has... and no nexus mods limit
[RPPK] hankberube 6. okt 2013 kl. 12:13 
ok thanks trying to figer out why did some of my mods was not working. at one time i had abut 10 mod. and my fav one was not working.
DrewReaLee 6. okt 2013 kl. 12:14 
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
The only real problem with all that is compatability issues between mods.
[RPPK] hankberube 6. okt 2013 kl. 12:17 
i have 7 mods from nexus and my fav is not working
Cool Miku 6. okt 2013 kl. 12:18 
check its requirements again
garyrobinsonjr 6. okt 2013 kl. 12:35 
on steam unlimited number of mods but some mods don't work together
garyrobinsonjr 6. okt 2013 kl. 12:35 
thats the only limit
Rider 6. okt 2013 kl. 12:50 
What mods do you have and which one is not working?
[RPPK] hankberube 6. okt 2013 kl. 13:47 
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Oprindeligt skrevet af DrewReaLee:
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Yes that is the limit, but there are lots of mods I like to try beyond that 255. I believe that Wyre Bash is suppose to be able to combine mods so you can then add more up to that limit again.
Oprindeligt skrevet af henryberube:
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Not all mods play nicely together.

Do a lot of research on your mods before comitting them to your mod list.
Allyden 6. okt 2013 kl. 16:43 
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
Oprindeligt skrevet af Allyden:
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
They don't add to count in my data files, but they do show up.
Sidst redigeret af Hamsterbytes , bits and nibbles; 6. okt 2013 kl. 16:46
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