rubble duck 6. říj. 2013 v 12.10 odp.
nexus
i am the basic member. do i have a limit of mods i can play at once. and do more mods cansel some mods out. sorry for the spelling
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DrewReaLee 6. říj. 2013 v 12.10 odp. 
There's a limit of 200 mods I believe.
MikuCore 6. říj. 2013 v 12.12 odp. 
there is no limit, only that you pc has... and no nexus mods limit
rubble duck 6. říj. 2013 v 12.13 odp. 
ok thanks trying to figer out why did some of my mods was not working. at one time i had abut 10 mod. and my fav one was not working.
DrewReaLee 6. říj. 2013 v 12.14 odp. 
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Vahlok Ro Tiid 6. říj. 2013 v 12.16 odp. 
The only real problem with all that is compatability issues between mods.
rubble duck 6. říj. 2013 v 12.17 odp. 
i have 7 mods from nexus and my fav is not working
MikuCore 6. říj. 2013 v 12.18 odp. 
check its requirements again
garyrobinsonjr 6. říj. 2013 v 12.35 odp. 
on steam unlimited number of mods but some mods don't work together
garyrobinsonjr 6. říj. 2013 v 12.35 odp. 
thats the only limit
Rider 6. říj. 2013 v 12.50 odp. 
What mods do you have and which one is not working?
rubble duck 6. říj. 2013 v 1.47 odp. 
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Hamsterbytes , bits and nibbles 6. říj. 2013 v 3.48 odp. 
DrewReaLee původně napsal:
Just looked it up that Skyrim not Nexus has a 255 mod limit. Should be more than enough right? How many mods can one have?
Yes that is the limit, but there are lots of mods I like to try beyond that 255. I believe that Wyre Bash is suppose to be able to combine mods so you can then add more up to that limit again.
Dr. Shocks . DO 6. říj. 2013 v 4.25 odp. 
henryberube původně napsal:
harvest overhaul does not work when i have a lot of mods on all mods from nexus
Not all mods play nicely together.

Do a lot of research on your mods before comitting them to your mod list.
Allyden 6. říj. 2013 v 4.43 odp. 
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
Hamsterbytes , bits and nibbles 6. říj. 2013 v 4.45 odp. 
Allyden původně napsal:
But there are many replacements that not necessary have a .esp file for work. They're placed into mesh or texture folders. Do they count forward as mods too?
They don't add to count in my data files, but they do show up.
Naposledy upravil Hamsterbytes , bits and nibbles; 6. říj. 2013 v 4.46 odp.
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Datum odeslání: 6. říj. 2013 v 12.10 odp.
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