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use Nexus Mod Manager as a first protection from starup crashes as well as an easy install tool.
If you can read, than you can read a mods requirements and dependencies.
Quest glitches and corrupted saves can appear in an unmodded game as well, so this is of lower importance... some mods, will fix quest/npc/weapon/etc glitches...
It does gives many improvements in terms of graphics, gameplay, immersion etc. Without them, Skyrim to me is just a hack-and-slash action game without any RPG elements at all...
I have 80+ mods installed and no bugs or glitch ever encountered in my gameplay... as long you know what you are doing. Only install high rated mods, there's a list of recommended mods that you should check out, with good support and documentation. Google Skyrim STEP Project.
Unfortunately, the problem most people have [or the threads you see on here with ppl complaining] is that "some people" are under the impression that mods can do no harm, and it is just fine-and-dandy to add hundreds upon hundreds of mods without doing any testing; you just cannot do this.
To compound the issue, many people who do this have no idea or very little understanding of the modding process for Skyrim. For example, if you use a mod that contains "scripts", you CANNOT remove/uninstall it; as the scripts will become part of your save-file and can cause serious issues if the mod is removed.
Anytime you "MODIFY" a game, there is a chance the creator of that mod may have "goofed" and edited something wrong. This is why it is best to use established and well known mods; and to start off your modding experience in a slow and steady manner.
In addition to the stickies in the main forum page;
here is the list of "Top Mods of All Time" on the SKyrim Nexus.
http://skyrim.nexusmods.com/mods/topalltime/?adult=2
[the "adult=2" in the above link just means I excluded any "adult mods" from the list; the above link only includes "PG-13-rated" mods]
**EDIT**
Lastly, to give an example of how great mods can be, just check out this mod named "Falskaar".
http://skyrim.nexusmods.com/mods/37994
It adds a new landmass [accessed from near Riften] that is the size of the "Holds" of Whiterun, Falkreath, Riften put together. WIth a hold being defined as:
http://www.uesp.net/wiki/Skyrim:Holds
Falskaar adds about 20-30 hours of new gameplay to SKyrim; thereby acting as an "Unofficial" DLC.
There are mods for any disposition and level of seriousness, from being able to wipe out the Thieves' guild just like the DB and lore-friendly quests to other parts of Tamriel, to giant chickens and cartoon hammers. There are also some that fix official glitches.
Many mods just add niceties, though, such as smelters in every city, player homes of varying fanciness, fan-made armors/weapons, more marriage choices, clothes crafting, and being able to hug/give clothing/armor as gifts to your spouse so they can dress nicely and be protected if attacked. All those I've mentioned are here on Steam workshop, BTW.
Unofficial Skyrim/Dawngaurd/Dragonborn/Hearthfire patches are essential for bugfixes
(I might try Skyrim Redone after I've finished vanilla playthrough though, I hear it completely changes the game)
I am so installing that, Riften needs cleaning up. If I can take down the revolting Blackbriar clan too so much the better, and I'lll do it with or without Mjoll's help, I've taken too many insults from Maven, b!tch is going down, hard! Hell if thats not possible I'm going to console her to non-essential NPC and take her out anyway, maybe after all the quests are finished so as not to break the game. If the DB can assasinate the emperor I'm sure I can take out a mere Jarl!
Hi there, i think the best way to check out what mods can offer is to check out these YouTube channels.
Gopher, he makes exelent beginner guides and mod reviews that go very much into detail.
http://www.youtube.com/user/GophersVids
Brodual's reviews are very to the point and just tell you what you need to know.
http://www.youtube.com/user/Brodual
Check both of them out!