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Ilmoita käännösongelmasta
crt, sorry I didn't mention it before, it's about a guild of artifact hunters.
You could always include a conspiracy within the guild, where a member has an ulterior motive for joining the guild/helping collect/study the artifacts.
Yah, the mind reader idea is great, I'd like to see if we can incorporate that somehow.
For the inventor there's going to be a sort of "housecarl" that tends the artifacts when not in use, and will be there for special enchantments. Not sure if there will be an inventor like the one you mention, as explosives and weapons can be made already by the player with certain perk trees, in SkyRe.
not sure if having slaves, or even payed workers, would fit into the lore of the guild. They are a "do it yourself" type of group, and the people in the guild are powerful mages and warriors so they don't like to rely on others.
Not sure if whirlwind dervish is an ability from somewhere, but I think it would be a cool idea for an artifact to be a pair of wind swords, and would work like when power attacking with one you do a sprint forward attack, and with both you sprint forward and knock up anyone in your path, sort of like combining whirlwind sprint and cyclone into an attack.
Thanks for your ideas, my favorite were the last and first. And if you could find time to go on, I'd highly appreciate it!
Chaotic neutral group, that should be interesting to see how it works out >.<
Perhaps the whole mind reader thing could be a reward given to a player for defeating a boss type enemy, it does sound over-powered though imo. I think assistants would fit more with the lore of the guild, rather than slaves/paid workers since they are learning under other members of the guild.
Really looking forward to how your progress on the quest mod goes. I'm very interested in playing the mod.
We do have a good number of ideas floating around. although the hard part has hardly been started we are on course. Glad to hear you are interested in the concept, although I wouldn't have a timeframe for you as to when it'd be ready.
Also, will the mod have unique enemies or will they be generic? Otherwise, maybe you could have the mind reading ability affect only certain npc factions like only the bandits, forsworn and etc rather than all npcs in general.
Perhaps there can be a segment where you go into another dimension, sort of like the last part of the azura questline, and the ability only works there. First we'd have to look into how it could be implemented, perhaps if it's just using a quest it wouldn't be all bad.