The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Odd 'green flower pedal' effect won't go away. Halp!
My character has a strange magic active ffect that cannot be traced back to any actual effect.
Here is a screenshot of the effect. http://steamcommunity.com/sharedfiles/filedetails/?id=175607050
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14 yorumdan 1 ile 14 arası gösteriliyor
Yeah, looks like an unwanted magical effect eh...
Here, check the contents section (found at the top of the headder) for the section you are after for help. It is the:
GUIDES: Help and tips, advice:
section 1 that you are after, I believe :)
http://steamcommunity.com/app/72850/discussions/0/846956740639650936/

Good luck!
En son 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 tarafından düzenlendi; 4 Eyl 2013 @ 1:15
Hey, thanks for the tips. I don't see my effect specifially listed, so hopefully I can figure out the effect's ID somehow!
What is the 'creation kit'? Where can I find it?
How do I find "Special Effect -> EffectShader" and "Magic -> magicEffect" and so on?
En son Yup tarafından düzenlendi; 4 Eyl 2013 @ 1:47
I think grimus has hit it..It looks like the spriggan swarm to me too..

I've not actually looked at the issue myself (sorry, I should really) but in creation Kit, you will see a list on the left. This is where you'll be able to find the different expanding directories.

Special effect should be under Magic.
Magic (click plus sign to expand this) > magic effect is what you're looking for. Then as grimus points out, it should be SprigganSwarm over in the list that populates. Having a look at the expanding directories in that list on the left of the main object window won't be that hard and you'll eventually find what you're looking for.

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Here's what I saw in that link, that should be the relevant work around for you:
Solution 3 - directly removing Magic Effect Visuals by the Magic Effect IDs:

- In third person, open the console and enter "player.sme Magic_Effect_ID"
- Close the console (some effects disappear instantly, others may take up to a minute to fade away).

The Magic Effect IDs are found in the Creation Kit under "Magic -> MagicEffect".
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NOTE:
3rd person as you may or may not know is when your camera is set behind your player (rolling the mouse wheel back activates 3rd person view).

Where it says: 'Magic_Effect_ID' I think that is replaced by your sprigganSwarm ID, found in the object list when you click on MAGIC > Magic Effects in the left hand directory list.

Now, It usually involves a couple of tries with the commsnds, but I would assume it is something like: player.sme SprigganSwarm01 or something like that. Then hit Enter to execute the in-game command.

Does that make sense? Hope so :/
En son 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 tarafından düzenlendi; 4 Eyl 2013 @ 3:49
Keep it simple stupid...Yeah, I was told that once...by a woman too...I didn't know if she was coming on to me or....well. Yeah...While OP is pulling hair out, allow me to offer a tonic..

http://www.youtube.com/watch?v=H05XtXXVU7Q
En son 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 tarafından düzenlendi; 4 Eyl 2013 @ 9:39
Oh, you guys~
My creation kit won't start (although it downloads ok). Sigh. One thing after another.

Is creation kit compatible with all the 50+ mods I installed via Nexus Mod Manager and SKSE?
Yup. It was the Sprigan thing. 'player.addspell 9aa38' then 'player.removespell 9aa38' got rid of the glowing petals of doom.

Now I think SKSE and Creation Kit are fighting with each other and nether will run now.
D:
Check the part of section 3 in that thread we linked at the top.
You will look for:
''Creation Kit Crashes''
And there is some lengthy but straightforward text to input into your Skyrim Editor .ini file (Honestly, it's EASY, trust me). Type the highlighted text you will see character by character. Save it and your creation kit will then run fine :)

When you first load up creation kit, (by selecting Data> checking 'Skyrim' esm then any mods you're working on (remember to set EACH plug-in you're working on as ACTIVE FILE-see box to click in that load-up window-) Then click OK to load. It may take a few moments perhaps a minute or so then a 'BONG' sound and a warning: Click 'YES TO ALL' and it will then carry on loading, be patient...and then it will load.

Hey grimus, you're still a tearaway aren't you! :P
En son 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 tarafından düzenlendi; 5 Eyl 2013 @ 2:20
Excerpted from 'Anybody else with Glowing eyes glitch?' thread:

İlk olarak RayeGunn Aug 11, 2013 @ 8:59am tarafından gönderildi:
http://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/
İlk olarak Alembrik tarafından gönderildi:
Excerpted from 'Anybody else with Glowing eyes glitch?' thread:

İlk olarak RayeGunn Aug 11, 2013 @ 8:59am tarafından gönderildi:
http://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/

You will find oh-ho-ho-ho so many of those in this thread...
http://steamcommunity.com/app/72850/discussions/0/846956740639650936/

That will keep you busy for a whole day, Alembrik.....
I subscribe to that thread.

I haven't had that problem myself. Found it on another thread and was being as helpful as I could.
hey hey...good. There needs to be more of you! wasn't sure, but yeah your a good guy.. I like you :)

(just been dealing with a-holes just now, sorry)
İlk olarak Christmas Yup tarafından gönderildi:
Yup. It was the Sprigan thing. 'player.addspell 9aa38' then 'player.removespell 9aa38' got rid of the glowing petals of doom.

Now I think SKSE and Creation Kit are fighting with each other and nether will run now.
D:

OMG thank you, i have been searching everywhere for a fix and this worked! Woo for helping someone a year later!
İlk olarak Crambo tarafından gönderildi:
İlk olarak Christmas Yup tarafından gönderildi:
Yup. It was the Sprigan thing. 'player.addspell 9aa38' then 'player.removespell 9aa38' got rid of the glowing petals of doom.

Now I think SKSE and Creation Kit are fighting with each other and nether will run now.
D:

OMG thank you, i have been searching everywhere for a fix and this worked! Woo for helping someone a year later!

No problemo.
Merry Christmas!
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Gönderilme Tarihi: 4 Eyl 2013 @ 1:06
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