Mr. J.D. Gumby 2013年8月17日上午6:39
Enchanting Beyond 10% Mana Regeneration
So, is there any known way to enchant clothing beyond +10% mana regeneration for the "School spells cost XX% less to cast. Magicka regenerates YY% faster." enchantments? (other than a magic overhaul mod - I prefer to keep my mod changes very tiny and focused)

It rather sucks that if you want that type of enchantment, you have to stick with found/bought chest pieces or else spend the second enchantment slot on regen (and still not come anywhere close to matching the regen rates you get on the found/bought versions). :/
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Shelt 2013年8月17日上午7:53 
Yes?

What is your enchantment skill level and perks?

Do you use "work clothes" which are specifically enchanted for alchemy bonuses, which then let you use your high alchemy skill to create potions of enchantment?

You have to get a little creative, but I'm pretty sure you can create some very powerful enchantments even beyond the 10% + skill reduction
Mr. J.D. Gumby 2013年8月18日上午4:08 
Not talking about the skill reduction portion of that effect. Talking about the +10% mana regeneration portion of the effect - it can go up to at least +100% on found/bought items, but even with 5/5 Enchanter (+100% to effects) and Corpus Enchanter (+25% to fortify & regen effects for magicka, health, and stamina), it's stuck at a pathetic +10% on enchanted gear.
TangleFoot 2013年8月18日上午11:53 
From here[www.uesp.net]:
The magnitude of this part of the effect is fixed regardless of skill, soul used, or perks.
Shelt 2013年8月18日下午5:15 
Wow I never knew that. Seems odd since you can find college gear out in the world which has over and above that 10%.
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发帖日期: 2013年8月17日上午6:39
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