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翻訳の問題を報告
It's just that the SIDEquests were a whole lot more interesting in Oblivion (in fact, the sidequests in Oblivion where better than in any other game I have seen to this day) than those in skyrim (90% of the quests are "I lost item X in dungeon Y. Go and fetch it for me".
Unlikely hero. Hero is thrown into circumstances that call them to duty. Hero goes on epic journey fraught with danger. Hero receives divine aid. With divine help, hero defeats great evil. Hero then becomes part of legend about their deeds.
The only difference between Oblivion and Skyrim apart from the aforementioned gameplay is that the former carries a bit more weight story-wise since failure of its main quest would mean destruction of the whole mortal realm, as opposed to just one country (and perhaps others, if the dragons got really busy). I do wish that the DLC for Oblivion called Knights of the Nine had a sister for Skyrim, since I like the Divines in the Elder Scrolls, and wanted to help them in Skyrim too.
The Dark Brotherhood and the Thieves Guild quest chains in Oblivion were absolutely fantastic and all the chains in Morrowind were brilliant. The chains in Skyrim simply do not compare. The College of Winterhold had so much potential but never capitlized on it, it merely introduced a faction that is rich with lore but take it nowhere. They do this in most of the chains in Skyrim.
This is actually a recurring theme for me when in comes to Skyrim: Skyrim's storyline had an awesome start and the potential to be fantastic but it never capitlized on it. I expected the Thalmor and even the Civil War to be a main concern within the main storyline but it never was. Alduin rarely shows his face and is not as intimidating after the first encounter and the dragons do very little outside the few encounters you are forced into.
Mods can alter this by adding more dragon appearances, random Civil War related battles and other such goodies but these are all things I felt should have been in the game by default. I felt the storyline would have been much stronger had we gotten the chance to oppose the Thalmor (or even join them) but unfortunately, as has been the case with The Elder Scrolls games since Morrowind: Bethesda sets the perfect stage but never uses it.
Morrowind blows both away quest wise, but that's just one of many opinions. After the first playthrough, I tend to do my own thing in each game so the MQ ceases to matter all that much..
You're welcome to your opinion, even if I think it's wrong. Though, I do take offense to your belief that I am in any way "ignorant", and might go so far as to suggest that you keep such a negative assertion about my person to yourself.
The main story of Oblivion was painful to get though. Done it once and I will never do it agian. But I will always do the Dark Botherhood in Oblivion every time.
Skyrim felt better in certain storys; and at times worse. But I would have to say that I enjoyed Skyrim's lore a bit more then Oblivion. I would say the Skyrim blows Oblivion away, but Oblivion had Shivering Isles and Dark Brotherhood.
Now morrowind... The main story was really good, but tedious. So much back story and theorys you could throw around on it.
I was never that interested in Oblivions story. I dont think many were either, the main selling point of it was exploring and thats also what makes skyrim so amazing to. 110+ hours in and all i have done so far is add 200+ mods and just kill the first dragon. I havent even seen the greybeards yet and im mainly just doing dawngaurds story
thanks, i was up to the part where i drop martin off at the blades secret compound.
Skyrim is similar. It's story is decent, but it definitely feels like the crisis is there. Dragons do make regular attacks on farms, cities, etc, and people discuss them, often in fear. The story was still decent at best, though.