The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Graphic mods
If someone could name a few mods I should download to improve the graphics that'd be awesome :p. If you're going to name some skyrim nexus mods I'd appreciate it if you, also teach me how to use nexus too.
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Trigger 2013年7月12日下午5:14 
google Nexus mod manager, register then download the Nexus mod manager and it is free and it is easy to do, always try to get your mods from the nexus mod manager
somebootycheeks 2013年7月12日下午5:20 
Alrighty, thanks! By the way, how will I know what mods would work or not together?
hatchet5891 2013年7月12日下午7:34 
Most cases it is trial and error, but read the descriptions of every mod because sometimes the mod creator will make specific notes for what mods aren't compatible with theirs.
最后由 hatchet5891 编辑于; 2013年7月12日下午7:35
Linguz 2013年7月12日下午8:02 
Yep. Just read the description and always make a backup before installing a new mod. I didn't one time and had to reinstall Skyrim to get the skeleton working again.
Pepe_DeJefe 2013年7月12日下午8:04 
Nexus Mod Manager has warnings built in for basic conflicts. Mostly simple stuff like redundant textures and scripts that make direct changes to the same item or cell as another mod.

Also download and use a program called BOSS ("Better Oblivion Sorting Software", also on the Nexus). This will help you get your basic load order sorted, and will warn you of some conflicts, as well as some kinds of poorly built/broken mods.

While browsing for mods, mostly you want to think about whether the mod's "jurisdiction" overlapps with another mod you've already got installed. So, say, if you've got a mod installed that changes the way weather works, you'll want to read comments or ask about compatabilty yourself before installing a mod that changes animal behavior based on the weather.

When it comes to graphics mods, mostly that means textures. In that case, DL a few texture mods outside NMM first so you can look at how the data folder is stuctured for assets. Knowing where different stuff lives in the data folder will alow you to part out texture mods so you can get, say, the trees from one but the grass from another instead of having to pick between whole packadges.

When two texture mods directly conflict, one will simply replace the other rather than breaking anything in the game. Mostly you'll have to be wary when replacing meshes, as half the time the new meshes UV mapping will not match up with the old. Whenever installing a mesh relpacing mod, always read to find out if it uses the vanilla textures (in which case it will also use any texture that replace the vanilla ones) or if it needs it's own custom textures.

The other major graphics mod type is Direct-X modifiers. ENB and SweetFX are the two big ones. With ENB you mostly just gotta make sure you're using the right version of the base ENB files to go with whichever custom settings files you're downloading, but that info will always be in the Read Me or the page description on Nexus. These cannot be installed via NMM, BTW, but that's okay because the instructions are simple and always in th Read Mes anyway.
CERBERUS 2013年7月12日下午8:05 
Go here get it and enjoy.
jbrooks 2013年7月12日下午8:07 
Great advice.
somebootycheeks 2013年7月13日下午1:17 
Thanks, everyone :)
markdb92 2013年7月13日下午1:22 
be aware some of these mods may make your game x rated hint hint.
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发帖日期: 2013年7月12日下午5:09
回复数: 9