Titanium147 2013年6月18日上午8:17
the Bloodskal blade
ive been disecting this pain in the ♥♥♥♥ sword to see how it works and i think i may be able to mimic it onto other weapons. for anyone whos doin the same please talk here
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Kelvy 2013年6月18日下午6:02 
Go to search box you will find all your answers, your stamia bar(green) must be full for each stroke. I started at right hoz. red bar aim at centre, swing right to left etc. There six locks I think to open, you will know when it works.
Titanium147 2013年6月19日上午10:31 
im talking about using the creation kit to make a weapon to have the same effect
Paint Drinker 2013年6月19日下午12:56 
It sounds easy enough, just find the scripting for the energt wave and place it into the properties of another weapon via the creation kit. Would be cool to see it on a bow or daggers.
Onion Knight 2月26日下午2:04 
I've recently started trying to do the same thing. I am having trouble pinpointing the ID for the effect to copy it. If anybody else has find it, it would be appreciated
zeromaveric 2月26日下午2:22 
i'm looking at it right now, and seems that you need to copy the DLC2BloodskaalProjectile01 data, and when you edit it, look at Default Weapon Source, and point it to your modded weapon you already created. question then is, judjing by the weapon itself, is having the projectile embedded into the sword, since all it has there is a ProjectileNode and PerceptionCondition for its values
RangerChad 2月26日下午5:06 
There is already a mod for it on the Nexus and I think I saw it on the Workshop.
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发帖日期: 2013年6月18日上午8:17
帖子数: 6