Titanium147 18. Juni 2013 um 8:17 Uhr
the Bloodskal blade
ive been disecting this pain in the ♥♥♥♥ sword to see how it works and i think i may be able to mimic it onto other weapons. for anyone whos doin the same please talk here
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Kelvy 18. Juni 2013 um 18:02 Uhr 
Go to search box you will find all your answers, your stamia bar(green) must be full for each stroke. I started at right hoz. red bar aim at centre, swing right to left etc. There six locks I think to open, you will know when it works.
Titanium147 19. Juni 2013 um 10:31 Uhr 
im talking about using the creation kit to make a weapon to have the same effect
Paint Drinker 19. Juni 2013 um 12:56 Uhr 
It sounds easy enough, just find the scripting for the energt wave and place it into the properties of another weapon via the creation kit. Would be cool to see it on a bow or daggers.
Onion Knight 26. Feb. 2014 um 14:04 Uhr 
I've recently started trying to do the same thing. I am having trouble pinpointing the ID for the effect to copy it. If anybody else has find it, it would be appreciated
zeromaveric 26. Feb. 2014 um 14:22 Uhr 
i'm looking at it right now, and seems that you need to copy the DLC2BloodskaalProjectile01 data, and when you edit it, look at Default Weapon Source, and point it to your modded weapon you already created. question then is, judjing by the weapon itself, is having the projectile embedded into the sword, since all it has there is a ProjectileNode and PerceptionCondition for its values
RangerChad 26. Feb. 2014 um 17:06 Uhr 
There is already a mod for it on the Nexus and I think I saw it on the Workshop.
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