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번역 관련 문제 보고
Later on, begin to (investing perks in smithing is a good idea) find and improve weapons and armour that increasing get better. The order (i think) is:
-iron
-steel
-elven
-orcish
-ebony
-dragon
-deadric
Just do what you want or how cool you want to look (:
Your weapons and the toughness of your enemies increase respectively as you advance in level. A sword that used to be damage 9 will become damage 20 by the time you level up a few times....
Weapon strengths go by material really..as [ninja'd] Sam and Anarchy touched upon, Daedric is high end material and will become available later on...don't worry..
Leather, fur and Iron is the starter, then Steel (Nordic or imperial stuff) then the specific race related weapon materials;..Dwemer, Elven, Glass and ebony, Daedric and Dragon Bone...
Another pointer Anarchy mentioned above is the Forge..look out for a furnace where you can smithe metal..this is where you can make and improve your weapons and Armour...Anarchy mentioned the Grinding wheel, this will increase damage and value of your weapons, depending on if you have the necessary perk (look in your level up perk tree under smithing to see what skill level you need to reach to unlock the relevant perks for smithing...
Actual act of smithing increases your smithing skills..The workbench, improves Armour (and it's value) and this, again, requires relevant skills, for example Steel smithing needs to be selected and earned in your smithing perk tree before you can smithe and temper steel equipment...
This kind of doctrine goes for all the skills and perks of all the abilities. performing the act ups the skill, upping the skill allows perks to be unlocked. Perks are earned by levelling up....it's all a progress thing....
INTERESTING FACT:
This isn't mentioned clearly in the game, but each smithing perk you unlock in SMITHING (each star you ignite) allows a further incremental level of tempering of your gear...doesn't matter what perk it is...each time you unlock a perk, you can go temper some more to increase damage, strength and value to your gear!
Just play! :D
Thank you again!
this is taken from the Wiki
Armor Cap
Physical damage reduction is capped at 80%. This occurs at 567 displayed armor rating when wearing all four pieces of armor or 667 when not wearing any pieces of armor. If you have 100 armor skill (Light or Heavy) and all relevant armor perks, this requires a tempered armor rating of about 135. You can increase your tempered armor rating by 1 roughly every 2 points of Smithing with the appropriate perk, or every 4 without. Therefore, at 100 Smithing you will need 85 base armor with the appropriate perk, which is not achievable without a shield with Light Armor (though Dragonscale comes close at 82 for the set) and requires at least a Steel Plate set for Heavy Armor. With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material for which a Smithing perk exists to reach the cap. At the extreme end, you will need about 126 Smithing to make Steel Armor hit the cap, and about 154 Smithing for an Elven set. Unfortunately, Fur, Hide, Studded, Leather, and Iron armor are not affected by any Smithing perks and so cannot be improved as much.
With the aid of enchanting (fortify smithing) and pre-made enchanting and smithing potions, and of course the appropriate armor perks, you can reach the armor cap with any style or type of armor in the game, even hide and iron armor. All without even using a shield.
Shields, spells, and the Lord Stone can reduce the base armor required to hit the cap even further, but these require more management.
1-10 Fur, hide, Imperial Light
10-20 Iron, Leather
20-25 Steel
25-35 Dwarvern, Elven
35-50 Orcish
50-60 Glass, Dragonhide, Dragonplate
60+ Daedric, Special, Enchanted
That would be so amazing if you could do that :3
<-- I just have to Launch all Nukes first }:3