nduprising Mar 4, 2013 @ 9:23am
Protected/Essential NPC's
Is it just me, or does anyone else find protected and Essential NPC's immersion, lore, and gameplay breaking?

It is completely unrealistic and downright annoying that its impossible to kill an essential npc, and that enemies can't kill your portected NPC's.

I think we should have the freedom to kill who we want, such as in Morrowind, you could kill anyone you want, but if its an essential character it shows a message telling you that you have doomed the world and advising you to reload your game or "continue living in this doomed world you have created."

I found that system perfectly acceptable and sufficient. If I feel like playing a character and killing essential NPC's, why can't I do that? And I bring a permanent follower or my spouse into a firefight with a couple of Dragons, they should die if they are killed. Not go into a cheap immortal state of invisibilty to all enemies.

Don't get me wrong, I love this game, my most favorite game and game series ever, this part has just been my pet peeve of the game since it was implemented in TES IV: Oblivion
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sedanta Mar 4, 2013 @ 9:35am 
At any other time I'd say yes to your question...but I found that many important NPC end up dead (master vampire attack) before I had a chance to get a quest from them or to turn one in. This seems to be the case for the House Purchasing questlines in some of the more open holds (namely Morthal, Falkreath and Dawnstar). I did want to slice open Maven Black Briar's neck at the end of the Civil War and Thieves Guild quest line...she really annoys me!
juristruedge Mar 16, 2013 @ 1:19am 
with the console commands you can make any essential npc non-essential. But as Sedanta said, youll end up with a ton of broken questlines and I am sure that will add to your frustrations.
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Date Posted: Mar 4, 2013 @ 9:23am
Posts: 2