The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Ultor Mar 1, 2013 @ 8:06pm
No magic mod
It would be cool if someone made a mod that either eliminated magic from the game entirely or made it so that you could only do alchemy and enchanting
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Showing 1-15 of 38 comments
BIG MIKE Mar 1, 2013 @ 8:28pm 
That sounds bad to me-so many parts of the game involve magic.
Warlord Thorvald Mar 10, 2014 @ 10:30am 
Ultor is right.. magic is gay. magic is for whimps. true warriors fight with honor. screw spells. what's the point of having combat if ur gonna fry anyone before they get close.
gnewna Mar 10, 2014 @ 10:45am 
Also, you know, quite often you come across magic-using NPCs/monsters, so basically if you removed magic (and shouts?!) from the game you would be severely nobbling quite a lot of the enemies, which doesn't sound like the action of a warrior hero to me...

Nobody's forcing YOU to use magic, you know.
White Knight Mar 10, 2014 @ 12:24pm 
Originally posted by Thorvald Ulfr Thjodwitnir:
Ultor is right.. magic is gay. magic is for whimps. true warriors fight with honor. screw spells. what's the point of having combat if ur gonna fry anyone before they get close.

Apparently spelling doesn't rate very highly amongst trolls either.

OP, assuming you are still around, magic is an essential part of this game. Removing all magic would be pointless. Your suggestion gives the impression that you haven't played much of this game at all. No magic would require a complete rewrite and redesign from scratch.

There are other games that offer what you are looking for however. I would recommend Mount & Blade: Warband. That is a more "realistic" medieval-style fantasy game that many people enjoy a lot. Of course, you can mod-in all the magic and monsters you like but that is beside the point.
Last edited by White Knight; Mar 10, 2014 @ 12:28pm
ProgChamp Mar 10, 2014 @ 3:26pm 
people trying to remove magic what has this world come to!
Incunabulum Mar 10, 2014 @ 3:41pm 
Given the cosmology of TES, if you removed magic you wold likely destroy all Nirn.
T.D.E.V Mar 10, 2014 @ 3:44pm 
You can choose to not use magic, thats the great part about elder scrolls. I have a character that has never used magic.
Brandybuck Mar 10, 2014 @ 6:05pm 
No magic means no draugr, no dragons, no spriggans, no ghosts, no wisp mothers, etc. You'll also have to remove Trolls and Ice Wovles (frost resistance is a magical ability), Nords (ditto), Altmer, Bretons, and Dunmer, etc, etc.

You're left with a game that only has Orcs fiighting an endless stream of skeevers, wolves and bandits.
Angry Toaster Mar 10, 2014 @ 6:31pm 
Well, thats pretty pointless. Magic is already dumbed down enough.
Ultor Mar 11, 2014 @ 8:13am 
To assume that I haven't played the game much at all is a pretty big leap by some of you. Passive resistances could remain, just like how I suggested that alchemy and enchanting could as well. What I wanted to see was more of a medieval sort of experience and potentially talents to replace spells where necessary. Probably. I dont really remember entirely since my original comment is now more than a year old lol.

Still though, I've seen bigger mods rework the game. I'm sure what I was thinking is still a possiblity with potential to be fun.
White Knight Mar 11, 2014 @ 8:46am 
Actually, I was pretty careful about making that comment. Magic is so completely interwoven into this game, from NPCs, to creatures, to lore, to the basic mechanics of many places and constructs, to institutions, to politics and even physical geography that I find it difficult to concieve how anyone who has played even a small part of the main quest could imagine trying to remove all magic from this game.

It would be much easier to simply build a new game from scratch. Just the writing and voice work alone would make it virtually impossible to do. Unless of course, you are talking about something that didn't attempt to address any of these things and simply nerfed magic? I would consider that a broken game, personally.
Trigger Mar 11, 2014 @ 8:54am 
Dragon shouts are NOT magic, the shout comes from the voice
gnewna Mar 11, 2014 @ 9:18am 
AFAIK resist magic enchantments and so on protect (at least to some degree, dunno if it's the same as for a mage flinging spells at you) against dragon shouts, so they must be at least partly magical. Draugr are also presumably at least partially sustained by magic, or were transformed into their current state via magical means, so dungeons would be almost entirely empty of enemies (other than the odd one with bandits or something living in the first stages). Even gigantic spiders shouldn't really be able to survive so presumably they are in some way influenced/sustained through innate magical means.
WeaselBiggs Mar 11, 2014 @ 10:26am 
Chalk another up for the "just don't play a mage" club.

Give it enough time and push your Armor specs, and you'll be free to bull-rush spellcasters and cleave them in twain with your oversized, forge-buffed and possibly enchanted weaponry. Magic starts out as being slightly overpowering for low-level 'toons, but a bit of persistence makes it so virtually any build whatsoever can conquer the game's pure spellcasters.

Yes, even the Dragon Priests.
WeaselBiggs Mar 11, 2014 @ 10:33am 
I suppose so, but most weapon enchantments aren't mandatory to begin with. Most weapon-associated quests are things I delay for as long as I can, seeing as a 13-damage Dawnbreaker just isn't that impressive as a sword, nevermind the setting-Draugr-on-fire-in-explodey-death awesomeness.

There's nothing more frustrating than landing, say, Red Eagle's Bane, only to end up with a *stronger* vanilla blade a few dungeons later... Some mythical weapon that turned out to be!
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Date Posted: Mar 1, 2013 @ 8:06pm
Posts: 38