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Segnala un problema nella traduzione
http://skyrim.nexusmods.com/mods/29979
Smash with weapons or spells, unlock spells, auto pick lock (cost tons more lockpick), force requirement to pick lock all configurable to your taste.
I agree. Using a warrior or mage who lockpicks feels a bit off. Oblivion atleast had open lock spells, though it lacked something for the warrior style. Not everyone wants to make a hybrid class with thief type skills.
I hope the next Elder Scrolls shifts back to that kind of RPG-style.
I mean, having the freedom to do a little bit of everything or being given that opportunity to just turn around after ten hours and turn your warrior into a mage is nice and all but they should also really flesh out that more traditional style.
While you certainly can play Skyrim in that fashion and concentrate on only certain skills/perks the issue is that the world and the quests don't always properly support it. Next time Bethesda should craft their quests with a little more attention to detail concerning clearly different ways in which to achieve your objectives.