Vandelion Feb 18, 2013 @ 3:28pm
Mods are probably responsible for 95% of issues since Dragonborn came out
You won't like what I'm about to say and I didn't like hearing it when DLC Dawnguard came out. My game experienced the same issues that I'm seeing posting now. The solution...
Disable the mods, go back to a Clean Save Before the mods were installed, (that clean save may be as far back as 20, 30, 40 levels ago). Start with that clean save if your game behaves as it should move on to another save ... you can figure out the rest.
Showing 1-12 of 12 comments
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Dr. Shocks . DO Feb 18, 2013 @ 3:51pm 
Yup.
rolfskalder Feb 18, 2013 @ 4:19pm 
People never read the fine print, the part where the game company says it's not responsible for issues arising from using mods.
Last edited by rolfskalder; Feb 18, 2013 @ 4:20pm
bra1n1ac Feb 18, 2013 @ 4:28pm 
Originally posted by Vandelion:
You won't like what I'm about to say and I didn't like hearing it when DLC Dawnguard came out. My game experienced the same issues that I'm seeing posting now. The solution...
Disable the mods, go back to a Clean Save Before the mods were installed, (that clean save may be as far back as 20, 30, 40 levels ago). Start with that clean save if your game behaves as it should move on to another save ... you can figure out the rest.

I don't see any reason to dislike what you've just said. However, since Dragonborn is the latecomer, and mods have been around for a while, you'd think Bethesda would have made their new DLC to be -compatible- with the Creation Kit. Especially considering just how -relatively- impotent the creation kit was, compared to construction sets for previous games.

But never mind. Mods may be responsible for 95% of the bugs experienced when playing Dragonborn, but they've also been responsible for 95% of the fun I've had without it. Make of that what you will.
Last edited by bra1n1ac; Feb 18, 2013 @ 4:29pm
radbass2 Feb 18, 2013 @ 4:39pm 
Originally posted by bra1n1ac:
Originally posted by Vandelion:
You won't like what I'm about to say and I didn't like hearing it when DLC Dawnguard came out. My game experienced the same issues that I'm seeing posting now. The solution...
Disable the mods, go back to a Clean Save Before the mods were installed, (that clean save may be as far back as 20, 30, 40 levels ago). Start with that clean save if your game behaves as it should move on to another save ... you can figure out the rest.

I don't see any reason to dislike what you've just said. However, since Dragonborn is the latecomer, and mods have been around for a while, you'd think Bethesda would have made their new DLC to be -compatible- with the Creation Kit. Especially considering just how -relatively- impotent the creation kit was, compared to construction sets for previous games.

But never mind. Mods may be responsible for 95% of the bugs experienced when playing Dragonborn, but they've also been responsible for 95% of the fun I've had without it. Make of that what you will.

dragonborn IS "comapatable" with the creation kit. but no, bethesda should NOT be expected to make their official content compatible with the tens of thousands of modifactions people have made with the creation kit. thats just stupid. i run almost 80 mods, and i expect my game to be broken after major patches. because i use my brain.
Terry_DQM Feb 18, 2013 @ 5:00pm 
odd when dawnguard came out i had no mod conflict what so ever. Besides the mounted combat glitch there was no isse but that came with a patch. So far im haveing more fun with mods then with dlcs though i barely touched Dragonborn, It broke my old save had to restart.
radbass2 Feb 18, 2013 @ 5:02pm 
im still playing dragonborn and the only mod i had to disable is Ultimate Follower Overhaul, because it isnt compatable with the new companions yet. all 75 of my other mods still work, and ironically, the only issues iv had are with hearthfire content, with came out months ago. of course, no matter what your stance is on modded gameplay, the unofficial patches are a MUST.
bra1n1ac Feb 18, 2013 @ 5:05pm 
Originally posted by radbass2:
dragonborn IS "comapatable" with the creation kit. but no, bethesda should NOT be expected to make their official content compatible with the tens of thousands of modifactions people have made with the creation kit. thats just stupid. i run almost 80 mods, and i expect my game to be broken after major patches. because i use my brain.

I've never played a game where one add-on was incompatible with another add-on. Ever.
radbass2 Feb 18, 2013 @ 5:14pm 
what? you are making no sense. the add-ons ARE compatable with each other. but the NEW expansion pack (dragonborn), which comes packaged with a major patch, will NOT be compatable with many player created, UNOFFICIAL modifications. thats common sense.
illgib Feb 18, 2013 @ 5:17pm 
Originally posted by bra1n1ac:
Originally posted by radbass2:
dragonborn IS "comapatable" with the creation kit. but no, bethesda should NOT be expected to make their official content compatible with the tens of thousands of modifactions people have made with the creation kit. thats just stupid. i run almost 80 mods, and i expect my game to be broken after major patches. because i use my brain.

I've never played a game where one add-on was incompatible with another add-on. Ever.

Sp try to install two mods that make the same thing. And the High resolution packs, where incompatible with any other texture mod. If i had install just only .dds inside the Texture folder, my game crash if the hrp was selected.
bra1n1ac Feb 18, 2013 @ 5:19pm 
Originally posted by radbass2:
what? you are making no sense. the add-ons ARE compatable with each other. but the NEW expansion pack (dragonborn), which comes packaged with a major patch, will NOT be compatable with many player created, UNOFFICIAL modifications. thats common sense.

Again, I'm viewing the Creation Kit as essentially an add-on.

I will not complain if DLCs have conflicts with third party software like Wrye Bash, ENB, SKSE, etc... Those kinds of programs sometimes even conflict with each other. I -will- complain if they conflict with the normal functions, built into one of Bethesda's -own programs.-
radbass2 Feb 18, 2013 @ 5:24pm 
well mods made using purely the creation kit dont break with patches. because the CKit IS compatable with all official content. but 98% of the really good mods that lots of people use are built using the third party software you just listed.

when it comes to meaningful modification of game mechanics, and alot of the awesome bud fixes and gameplay enhancements weve seen, the Creation Kit is actually very limited. thats why so many good mods require SKSE
Last edited by radbass2; Feb 18, 2013 @ 5:26pm
bra1n1ac Feb 18, 2013 @ 5:24pm 
Originally posted by radbass2:
well mods made using purely the creation kit dont break with patches. because the CKit IS compatable with all official content. but 98% of the really good mods that lots of people use are built using the third party software you just listed.

Ah... Okay. Thanks for clearing that up.
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Date Posted: Feb 18, 2013 @ 3:28pm
Posts: 12