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Een vertaalprobleem melden
Also, points off for calling it Skyrim 6. The series name is The Elder Scrolls. It would definitely help in your interview to know that little tidbit.
As for a message, here's one: Quit while you're ahead, and stop wasting the time of others with stupid nonsense. You're either a troll with a limited grasp of the English language, or a really, REALLY naive human being, to think that you can somehow create "Skyrim 6" as you call it.
Some tips:
1 - The series is "The Elder Scrolls" and this game, the fifth in the main series, is "Skyrim." This proposed new game would be "The Elder Scrolls VI: _______" and not "Skyrim 6."
2 - You would need the permission of Zenimax to create a new TES game, and you'd need a lot more than a few people that mod Skyrim to help you out. You'd need a lot of money, too.
3 - If you're going to propose an idea like this, use proper spelling, grammar, and punctuation. Nothing discredits a potentially awesome idea faster than run-on sentences, missing punctuation, and incorrect capitalization.
Who knows? A Paper Mario-esque Elder Scrolls game could be good for the community.
It says nothing of your development experience / skills
It shows an atrocious grasp of English and lack of consideration for basic communication skill
You would be best off getting a team together (You WILL need a team, or there will be around 3 more TES games published before anything good from one person is completed) and developing a working demo complete with design document (full, not draft) for the proposal that shows off all the best features for implementation.
Send this along with complete CV/Resumé for each member of your development team to the publishers and developers and see if they might then accept your contributions
I wouldn't have much faith, however, typically publishers have already lined up the proposed costing of sequels based on previous sales and contracts for franchises are pretty limiting.