Currawong Feb 14, 2013 @ 8:08am
Carryweight relief!
In Skyrim (and in Morrowind, Oblivion, Fo3 and FNV) I really appreciate the "carryweight" mods, which give you greater ability to carry more loot. The game is really boring without them, an endless cycle of:
1. Do the quest.
2. Load up with loot. Travel to the shops. Sell what you don't want. Return to the dungeon.
3. Load up with loot. Travel to the shops. Sell what you don't want. Return to the dungeon.
4. Load up with loot. Travel to the shops. Sell what you don't want. Return to the dungeon.
5. Repeat over and over many times until you've sold everything that's worth selling.

But when you've got the carryweight to carry the whole dungeon full of loot, you only have to make *one* trip to the shops and you can go and play on the next quest.
Showing 1-15 of 23 comments
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Slowduck Feb 14, 2013 @ 8:30am 
Play gothic.
Zero Hour 17 Feb 14, 2013 @ 8:35am 
I love the bandoliers bags and pouches addon. Makes alot of sense. craft a bag and you can carry more stuff and it's not super OP
jakethebusker Feb 14, 2013 @ 9:00am 
Originally posted by Zero Hour 17:
I love the bandoliers bags and pouches addon. Makes alot of sense. craft a bag and you can carry more stuff and it's not super OP

Me too, won't play without it. It's quite lore friendly and not super o/p - plus it gives you the chance to put stat points on health and magicka and completely ignore the "stamina" stats if you feel the need.
jakethebusker Feb 14, 2013 @ 9:28am 
Originally posted by furryoldguyjeans:
Scroll Weight Removed, lighter scrolls
Light Ingredients
Lighter Dragon bones/Scales

Having seen your posts about mods, Oldguy, I'm interested to see your mod list. Sounds like I could do with a few of the ones you use! :D
Mad-Bad-Mitch Feb 14, 2013 @ 10:00am 
Can honestly say iv never had to return to a dungon to finish picking the stuff i want. I always empty everything i dont use before missions. Then you have your own carry weight and your followers, how the hell are you going back and forth to the same place to get stuff?
Dr. Shocks . DO Feb 14, 2013 @ 10:57am 
Get the Lightweight Potions mod, it's one of my essentials:
http://steamcommunity.com/sharedfiles/filedetails/?id=7520

It changes potion weight from 0.5 to 0.1
Sir_Blaze Feb 14, 2013 @ 11:21am 
i remember in morrowing as i did the dungeon i'd use chests to store loot in and keep on moving it forward then when i finished said dungeon/cave i'd collect it all and then cast 1 of the 2 temple spells drop all the excess weight and then run back n forth from temple to merchants it wasn't too far and was always safe to do so
Charlemagne Feb 14, 2013 @ 11:32am 
There are some very extensive dungeons that contain a lot of very valuable stuff. I mean even if you are discerning about what you pick, throw away almost everything that is mundane even if somewhat valuable and you wish you could carry it, in those long dungeons you end up throwing away enchanted items and jewels. Very painful. This mod is very useful to avoid that.

The vanilla carryweight is already unrealistic, so why not go unrealistic all the way?
jakethebusker Feb 14, 2013 @ 11:42am 
Not sure if it'll work in Skyrim, but I had a good exploit for carriage weight that involved filling a dead skeleton with all the stuff you wanted and then using the havok to carry the skull in front of you. It technically made the skeleton a container and then the skull was a magic portal to the container. It didn't work throught a load door and I've never tried it in Skyrim because it's easy to abuse the "walk around encumberred and keep and arrow nocked and pulled".
Navarre Feb 14, 2013 @ 12:02pm 
You end up with more loot than you can sale past a certain level anyway, even with all Speechcraft perks unlocked, AND you end up with more money than you can use, even if you buy every house and manor in the game and fully decorate them. So, why bother? Overcome your hoarding urges and take only what you can use or what has an above average price/weight ratio. I never went back to a dungeon for loot I left behind, not once, and I ended up filthy rich anyways. At high level you're going to get mad if you can't overcome the urge to take all these nifty ebony weapons Draugr Deathlords use.

And get a horse. Not sure if it's dependant on Convenient Horses, but an horse can carry tons of stuff. No use in a dungeon, but useful between them and to store stuff you might want to use but don't want to carry on your character all the time, like say Dawnbreaker, or firewood if you use Frostfall.
jakethebusker Feb 14, 2013 @ 12:44pm 
Actually, the skeleton exploit still works if you're interested. Just tried it in a cave with a skeleton's foot.
Dr. Shocks . DO Feb 14, 2013 @ 12:46pm 
Originally posted by jakethebusker:
Actually, the skeleton exploit still works if you're interested. Just tried it in a cave with a skeleton's foot.
O wow! I didn't think abotu that.
I'm guessing it involves dragging a skeleton [or a bone from a skeleton] and loading it up with loot. Very cool
jakethebusker Feb 14, 2013 @ 12:58pm 
Originally posted by UW_Shocks MD -Qosmio-:
Originally posted by jakethebusker:
Actually, the skeleton exploit still works if you're interested. Just tried it in a cave with a skeleton's foot.
O wow! I didn't think abotu that.
I'm guessing it involves dragging a skeleton [or a bone from a skeleton] and loading it up with loot. Very cool

One word of caution though. If you're about to go through a load door the skeleton's foot CAN'T come with you. In theory it would work with a skeever corpse or anything you can carry with the havok. (I now have pictures of people killing bunnies in the wild so they can carry ma-hoosive amounts of loot around skyrim.) Think of the bunnies!
Last edited by jakethebusker; Feb 14, 2013 @ 1:02pm
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Date Posted: Feb 14, 2013 @ 8:08am
Posts: 23