=EGC= Kalell4 Feb 7, 2013 @ 6:16am
Retexture/Load Help
When Dragonborn was released I started over. First new game in some time - I am actually playing a younger sibling of my original character. I have spent most of my time 'cleaning' up files, reworking load order. ISSUE my main questline characters (i.e. Jarl of Whiterun) do not have bodies - essentially all vanilla characters. Some of my loaded NPC's are a light shade of purple in body. I am sure that it has to do with the multiple body types I am using: UNP, UNPB, CBBE, etc. I don't want to spend all day in the Creation Kit reworking files - Solstheim calls - and I have yet to make it to Bleak Falls Barrow. If I need to purge all files and start loading all files again please tell me. I have upwards of 200+ armour, clothing, body type, MODS - before starting over I was able to play the game adequately - bodies were there, no purple people. Any advice would be greatly appreciated.
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jakethebusKer Feb 7, 2013 @ 6:43am 
What did you use for the cleaning? Have you used Boss/Tes5Edit/Wrye Bash?
=EGC= Kalell4 Feb 7, 2013 @ 6:55am 
Thank you very much for replying. Used BOSS and due to the errors of integration (new ESM files) - wasn't very helpful. I use the term cleaning loosely. Basically I am updating MODS, deleting all the files that may have conflicts (i.e. running Apachi and Oblivion hair packs at the same time, running multiple eye MODS) and running the game on LOW setting. After losing most of my own hair yesterday - finally made it to Dragonsreach and started Bleak Falls Barrow. Just changed the quality to HIGH - have yet to go back to ULTRA - I DO NOT want to spend the day in the Creation Kit reworking all my files - did that when Dawnguard came out. At this point I don't care if I have to delete all of in-game MOD NPC. Heads, hands, and feet of the main vanilla characters is unnerving.
jakethebusKer Feb 7, 2013 @ 7:04am 
The guys who are working on Boss are having trouble getting throught the list of mods and testing for conflicts and edits required. With over 13,000 mods on the stem workshop alone they have their work cut out. Think I see a post on their site that said pretty much that. Did you use Tes5Edit? Some people say you shouldn't edit their mods that way and I've not had anything official from Bethesda to that effect, but IMO, the community has never steered me wrong in regards to the cleaning of mods. To add to that, Dragonborn gets released yesterday, along with a new texture pack (both of which I think Boss doesn't yet recognise, but as I don't have DB yet, I don't know) .
=EGC= Kalell4 Feb 7, 2013 @ 7:08am 
Originally posted by jakethebusker:
The guys who are working on Boss are having trouble getting throught the list of mods and testing for conflicts and edits required. With over 13,000 mods on the stem workshop alone they have their work cut out. Think I see a post on their site that said pretty much that. Did you use Tes5Edit? Some people say you shouldn't edit their mods that way and I've not had anything official from Bethesda to that effect, but IMO, the community has never steered me wrong in regards to the cleaning of mods. To add to that, Dragonborn gets released yesterday, along with a new texture pack (both of which I think Boss doesn't yet recognise, but as I don't have DB yet, I don't know) .
Agreed - hindsight is always 20/20 should have waited - my conficts are turning into a nightmare. Yet I would not have it any other way. Maybe they will come around naturally.
mOOgBunny Feb 7, 2013 @ 7:21am 
As this is a whole lot of ouch & without being sat in front of your system I can only relate to the same issues that I have caused myself on many an occasion.

Missing bodies of main characters, i pressume you mean the fleshy bits & their clothes are still visible.
You need to reinstall "fully" the body mod you were using or a body mod of some sort, the game is looking for meshes that after your clean up do not exist.
To revert back to Skyrim original bodies you need to delete ALL files relating to the body in multiple directories including .esp files. Check the file structures of the body mods you installed from their original zip files & compare to your Skyrim file structure & remove any & all that these mods installed. Pain in the rear I know but...

or it might be a clothing overhaul that is looking for a specific body type, unlikely though.

You should only ever run one body mod at a time, modded npc can have different bodies if a new race has been created for them & therefore an option to use other body meshes & textures. As can a modded Player Character race.

Purple bodies on modded NPCs is relating to missing textures, this could be caused by the mod looking to the texture directory body files & not finding them or in the case of modded NPCs that have their own race, they may have their own textures that would be stored in the actors folder but not always within the original file structure. Which would also seem to be missing. Again it's a compare with the original zip type of thing.

I swear by installing mods manually so you can see what exactly is going where. Time consuming but worth it in the long run, well in my generally irrelevant opinion.

For goodness sake don't purge it's not that screwed up, a bit of TLC & you should have it running again just as it was.

Sorry if you knew all this already, I do just seem to be kind of repeating what you have already said.

Main file structures to check:
skyrim\data\textures\actors\character\female
skyrim\data\textures\actors\character\male
& any variants you may have i.e. \femaleorc or \seranabody in regards a modded npc

skyrim\data\meshes\actors\character\character assets
skyrim\data\meshes\actors\character\character assets female
pretty certain stray .hkx files won't cause these issues.
& any variants you may have i.e. \seranabody in regards a modded npc

& don't forget to double check your .esm & .esp files, 2 conflicting body mods activated could also cause the problem or stop the game from looking to the original BSA game files. I run a similar amount of mods & often the problem is a simple missed esp still activated.

Good luck.

Sorry just seen all the other posts, lots more help than my drivel, I stopped using Boss etc many moons ago so I am of no help on that matter. They just caused more problems than they solved for me, each to their own.
Last edited by mOOgBunny; Feb 7, 2013 @ 7:25am
jakethebusKer Feb 7, 2013 @ 7:26am 
Because of some conflict I had which left me unable to rid my horse "Shadowmere" anywhere near a Major city in any hold I've had to do a complete reinstall of my system. That meant removing my 30 or 40 mods and starting a fresh game (which after 2 play throughs and 670 hours total gameplay was a little nuisance). Now I have only a few mods and I'm going to add one by one until I reach a sweet spot - desired gameplay balance through mods.

Skyrim, since the official and unofficial patches have been release, is a good action/adventure game that looks pretty. I tend to stick to a good rule of thumb on the workshop and nexus though - I search the most downloaded mods and see what I want from that list. If there has been less that 5,000 downloads (just an arbritary number could be anything quite high) then I avoid it. More downloads really is a good indicator of stable mod because people leave the poor mods alone. Then I check their updates - if it's not been update for six months it may not be supported by the mod author anymore. I find the "streamlined process of releasing mods on Steam" means that there are inexperienced modders uploading mods which CAN cause instability of you game build. 13,000+ mods on the workshop means quite a few inexperienced mod makers are uploading stuff that might not be totally stable.
jakethebusKer Feb 7, 2013 @ 7:37am 
Just read mOOgBunny's reply. I preferred manually installing stuff on Oblivion and Morrowind. Yes, it took longer, but it was worth it. But then to be fair, both games are "Classics" and have had the dedicated part of the community working hard for 6 and 10 years respectly testing and the way the games were built is slightly different. I seem to remember reading somewhere that Todd Howard and Bethesda wanted to make modding and installing mods that little bit easier.

In regards to Boss, I find that working through methodically and slowly, referring to the tes5edit wiki at each step really does help to build a stable game build. Although I had one modder tell me recently I "shouldn't be cleaning" their mods.
=EGC= Kalell4 Feb 7, 2013 @ 7:44am 
mOOgBunny - friend request sent. I will publicly say I am new to this forum business - but I don't look at the STEAM community as a type of Facebook. Sorry for the loose alliteration. Yet I pre-purchased Dragonborn - I knew in the back of my mind something like this would surely happen, it does on every major update and release of new DLC, never this bad though. Your prose told me very humley what I should do - and I do know this - will I, not sure. Yet why does it have to happen at all. Also I would rather be in game - rather than spending hours going through countless esm files. That said again TY. Jake the Busker will send one to you as well - believe we can make a better Skyrim united rather than apart. Cheers
=EGC= Kalell4 Feb 9, 2013 @ 10:44am 
A quick update - on the cobblestone road again, just got into Solstheim. Started game over, changed MOD load order, and game runs like a top. 2048X2048
jakethebusKer Feb 9, 2013 @ 11:11am 
Originally posted by =EGC= Kalell4:
A quick update - on the cobblestone road again, just got into Solstheim. Started game over, changed MOD load order, and game runs like a top. 2048X2048

Cool bananas. It's a pain in the bum to get a good balance of mods/performance out of your rig, superman. There's quite a bit of knowledge circulating between the wiki's and other forums to help in the matter of mod ordering. Try looking at the site where B.O.S.S. is hosted and you'll get good links to other people's wiki etc that can teach about mod altering (tes5edit) and load ordering.
=EGC= Kalell4 Feb 9, 2013 @ 11:23am 
Originally posted by jakethebusker:
Originally posted by =EGC= Kalell4:
A quick update - on the cobblestone road again, just got into Solstheim. Started game over, changed MOD load order, and game runs like a top. 2048X2048

Cool bananas. It's a pain in the bum to get a good balance of mods/performance out of your rig, superman. There's quite a bit of knowledge circulating between the wiki's and other forums to help in the matter of mod ordering. Try looking at the site where B.O.S.S. is hosted and you'll get good links to other people's wiki etc that can teach about mod altering (tes5edit) and load ordering.

Definitely cool bananas busker! I want to add all the texture files I can without having to worry about the .esm, .dot, etc. Want the graphics the easy way. Thanks for the good vibes that kept me going. Cheers.
jakethebusKer Feb 9, 2013 @ 12:50pm 
Look, to be fair, it's no problem. I think I read somewhere that your texture files go after the patches - both official and unofficial. The rest loads after that. So ideally, as memory goes after a huge meal:-

Skyrim.esm
update.esm
dawnguard.esm
hearthfires.esm
unofficialpatches.esp
texturefiles.mod
anythingelse.mod

the last loaded mod gets precident. So that means the textures come after the meshes/game world (cos of the way objects are rendered) and then anything that references that information afterwards. Mods generally reference the mesh/texture combinations altering the information that they are presented with. i.e.: Josh's bow of awesomeness could change the default stats of a particular bow (say, default long bow), but it only changes the hit count (each arrow has ow hit value of 12 + arrow strength). Josh's bow of awesomeness still need the information presented in the mesh/text files and that information needs to be there before it to be able to make the reference.

That's why some mods are incompatible and why others are dependant on others. I hope that jumble of ramble helps some. Boss is good as it does all that for you largely (but only if recognised by them) but as you have seen on the steam workshop there's over 13,000 mods all made by different people/teams. Couple that with the huge number of mods on the Nexus, and only a small team, comparatively, working on B.O.S.S. it'll take time to get the mods sorted and conflicts resolved. Do stick with B.O.S.S. though. Their work helped me getting oblivion and Skyrim modded and stable. Just understand the limitations and bare with them. They do it for free and in their spare time, largely unpaid.
=EGC= Kalell4 Feb 9, 2013 @ 1:17pm 
Originally posted by jakethebusker:
Look, to be fair, it's no problem. I think I read somewhere that your texture files go after the patches - both official and unofficial. The rest loads after that. So ideally, as memory goes after a huge meal:-

Skyrim.esm
update.esm
dawnguard.esm
hearthfires.esm
unofficialpatches.esp
texturefiles.mod
anythingelse.mod

the last loaded mod gets precident. So that means the textures come after the meshes/game world (cos of the way objects are rendered) and then anything that references that information afterwards. Mods generally reference the mesh/texture combinations altering the information that they are presented with. i.e.: Josh's bow of awesomeness could change the default stats of a particular bow (say, default long bow), but it only changes the hit count (each arrow has ow hit value of 12 + arrow strength). Josh's bow of awesomeness still need the information presented in the mesh/text files and that information needs to be there before it to be able to make the reference.

That's why some mods are incompatible and why others are dependant on others. I hope that jumble of ramble helps some. Boss is good as it does all that for you largely (but only if recognised by them) but as you have seen on the steam workshop there's over 13,000 mods all made by different people/teams. Couple that with the huge number of mods on the Nexus, and only a small team, comparatively, working on B.O.S.S. it'll take time to get the mods sorted and conflicts resolved. Do stick with B.O.S.S. though. Their work helped me getting oblivion and Skyrim modded and stable. Just understand the limitations and bare with them. They do it for free and in their spare time, largely unpaid.

Completely and whole heartidly agreed. I will also mention that I want a particular looking Skyrim. When Dawnguard was released same thing happened. Major overhaul. Just this time I started over in the game. Yes, I will stick with BOSS - again thanks to all.
=EGC= Kalell4 Feb 9, 2013 @ 7:31pm 
Wanted to update. I have a crash upon entering the mine to get the pickaxe back. Game was running great until then. try again tommorow.
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Date Posted: Feb 7, 2013 @ 6:16am
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