dextonl Feb 3, 2013 @ 8:46am
Is this Greed of Blatant Ignorance to the Need of Skyrim's Fans
I love The Elder Scrool Series, so much so that I am always shooting off at the mouth to my friends how I can't wait for the next release. Skyrim is coming and I have sleepless nights waiting for the official release date so I could strain my eyes while killing dragons and saving the world. Of course, I am happy as a camper, I got the game and I am into it. Here I am, exploring and ending lives, then lo and behold, I am finding quest items through exploration and to my dissapointment once I find a quest item, I never get a thread to do the quest. Opps, quest broken. Note to self: do not explore and find quest items unless you get the quest from a character. Been a dedicated fan, I expect some bugs, so I press on, then I found I couldn't finish some of the major quest or radiant quest, sigh!, bugs again. I don't give up easily, I know Bethesda will put some effort into resolving the bug issues, after all, many fans are voicing the same issues as I. Well its over a year now and the bugs remain, no fixes. Where is Bethesda ... is the Dev Team too busy making DLC and preparing for the MMO? Shouldn't attention be given to fixing the bugs instead of pouring out DLCs and focusing on an MMO and not leaving Fans hanigng. Why is Bethesda laying back with hopes that Moders will come up with solutions to fix the vanilla game? We should not have to depend on Moders to turn out MODs that will ease our cry for fixes to a broken game. Now we will be ask to jump to the MMO version with our hard earn $$$$, while many of the bugs are unresolved within the vanilla geame: Skyrim. Is Bethesda simply showing us it's Greed or Blatant ignorance to the need of Skyrim Fans who are so faithful to the franchise?
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Cyrax Feb 3, 2013 @ 8:53am 
Skyrim is a very complex game and it is impossible to prevent things going wrong.
What is broken for you might work for tenths of thousands other players.
Also, if you have any mods, you can never know if they might cause the problems you are expiriencing.
dextonl Feb 3, 2013 @ 8:57am 
Originally posted by Cyrax:
Skyrim is a very complex game and it is impossible to prevent things going wrong.
What is broken for you might work for tenths of thousands other players.
Also, if you have any mods, you can never know if they might cause the problems you are expiriencing.

Cyrax: I totally agree that it is a complex game, unfortunately the issues are with the vanilla game nto contibution from added MODs, plus, should one encounter a problem with the game as a result of a MOD the MOD can always be removed. No my issues are not with MODs, goingback from the time the game was released the cry is still to fix the bugs. MODers are doing a dran good job on their own much better than Bethesda.
valinhorn1 Feb 3, 2013 @ 2:09pm 
I've only had 2 broken quests. Hate when you complete quests and they never take the item from your inventory so your stuck with it though
Jogon Feb 3, 2013 @ 2:23pm 
I have struck this problem with completing a quest and finding an item from another quest included in with the loot. But I think there is a way to remove those quest items from your inventory. Have a look on Skyrim Wiki.
Trigger Feb 3, 2013 @ 3:15pm 
2781 hours played so far and the only reason i've played so many hours is because of AWESOME modders-namely Unoffical Skyrim, Dawnguard & Hearthfires Patches
shubal.merritt Feb 3, 2013 @ 7:28pm 
There is a mod called" Dungeon Quest Awareness" that tips you off to what quests are connected to where you have stumbled on. If you pay attention you should not break any quests,
dextonl Feb 3, 2013 @ 8:50pm 
Originally posted by shubal.merritt:
There is a mod called" Dungeon Quest Awareness" that tips you off to what quests are connected to where you have stumbled on. If you pay attention you should not break any quests,

Shubal.Merritt: That is my point why should we rely on Moders to fix a broken game, that is Bethesda responsibility, I expect action from Bethesda not Moders
Jendar Feb 3, 2013 @ 9:48pm 
If I were to choose between DLCs and bug fixes, I'd select DLCs. I do not really care about minor bugs, because I am an experienced user and can always find a solution.
Gas Giant Feb 3, 2013 @ 10:05pm 
Many of the problems that you have listed can be fixed by looking up the quest that is broken and using the console to fix it. Ive had one or two quests mess up on me and it was a simple fix. Does it break immersion? Yes. Do I wish I didn't have to do it? Yes. But I also know what goes into making a video game, especially one as large and complex as Skyrim. And while I also knwo that game developers should release a game with a certain level of quality, I also understand the needs of said developer to make money. Skyrim will NEVER get fixed if Bethesda goes broke. Which I have seen happen far too many times. Recently THQ, which put out Darksiders II. While the game was successful, the developer doesn't see much money. If you want to blame someone for the reason VIDEO GAMES, and not just Skyrim are like this, then blame publishers like EA. Not decent developers.
Randox Feb 3, 2013 @ 11:19pm 
Originally posted by UnkindByDesign:
Yes the game is quite complex and amazing but this is not an excuse for Bethesda Studios to release an unfinished product.We already had this discussion before, the gaming industry is getting away with this disregardful type of demeanor because customers are not holding its feet to the fire.

There is a big difference between someone releasing a game with a clearly broken feature, which happens far to often, and a quest that doesn't work for 1/500 people because they managed to set up one of the 10 million situations the developer couldn't anticipate. There is no feasible way to test a game like this, to test how everything will work together. Not if you want the game to get out of testing in under a few years. If you have a free form game world that interacts with itself, chances are there are going to be situations where things get broken. That is the unfortunate cost of an open world game.

Your asking humans to play god, and design a world that works perfectly.

Now, as time goes on, and more games like this are made, future games will hopefully get better as game developers find better ways to make different parts of the game interact with each other, without potentially breaking each other.

On the flip side, what I wont defend are people who don't fix their broken games. There are three spectacular unofficial patches for this game that really shouldn't exist, because the game developer is supposed to do that. Instead, they figure enough people bought the game, no sense spending any more money on us, and move on, relying on their fans to fix their game for them, which just isn't right.
Shadowblade001 Feb 3, 2013 @ 11:53pm 
Originally posted by dextonl:
should one encounter a problem with the game as a result of a MOD the MOD can always be removed.

With any but the most simple mods, that won't work because scripts get embedded in the saved gave. There is a procedure to try and re-set the world after removing mods, but it is not 100%. The only way to be sure is to remove the offending mods and start a new game.

Very often, it is the stealth patches that wreck a game because mods have not yet been updated; and that is a function of Steam's delivery and update process. I hear they have finally made the "do not update this game" option permanent, but I haven't launched Steam in on-line mode for months.

But I had no end of trouble with Blood on the Ice, and found a few other things got broken for no apparent reason, so I know what you mean. But no TES game has ever worked perfectly since Daggerfall, and I don't think I have bought a game in 19 years that hasn't had a patch of some sort.

And Bethesda don't seem to fix things that modders have already fixed; the shadow problem at Breezehome, for example. And Pick Pocket skill wrapping round to 0 when you wear items that put it over 100.

What Bethesda do is that, due to the CK licence agreement, any NEW features created by modders can be taken by Bethesda and used for their game design without any payment to the modders. Any broken feature fixed by mods seems to get ignored.

~
Gas Giant Feb 4, 2013 @ 1:15am 
Don't take my previous post the wrong way, I'm not completely defending game developers. Should they patch things? The answer is yes, yes they should. But I was also trying to point out an ugly and broken part of the video game industry that everyone seems to want to ignore, or pretend like its not there and maybe it will go away. Developers need money, even successful developers need money. And they can't pay their employees to patch a game if they can't pay them.

Perhaps a solution would be to include patching as part of the budget of current or next off DLC.

But like I said earlier. A company can't patch your game if the company folds. I don't work in the game industry, but I know plenty of people who do, and most surf from one company to another, because a developer can only affoard another artist or programer for a portion of the development time. And I have met a number of others who lost their jobs still owed MONTHS of back pay that they will probably never get.

I'm not defending it, but I understand it. And a little perspective can go along way. So sure, it's anoying that a quest might get bugged, or you fall through a floor someplace they didn't think you could go, but ♥♥♥♥, at least you had enough disposable income to purchase a $60 game and possibly all the DLC for it.

And as far as the licencing agreement that the modders agree to when modding Skyrim, it's actually fairly standard. Wizards of the Coast had something simillar to it in the OGL for 3-3.5 Dungeons and Dragons and other D20 products. They could pick appart and use any mechanics or other game content, monsters, rules, classes, etc, without so much as giving the origonal creator a dime. Often they would give siad individual a credit in the book they pout it in, or a footnote next to the content, but rarely if ever was anyone paid for it.
Oxameter Feb 4, 2013 @ 1:24am 
Why would Bethesda care about Skyrim? All they care about is money, which they proved by abandoning all their true original fans and making a mainstream trashbox: Skyrim. Don't get me wrong it is an improvement in a few ways, and certainly still ahead of other rpgs but it could of been so much more. It has also proven nobody cares about the Elder Scroll ips, other wise they wouldnt be making a trashy wow clone (TESO). It will most likely be a bigger fail then TOR, I'll give it a go once it gos f2p just to laugh in shame and what used to be an amazing franchise.

~edited because steam is for kiddies, sorry about my language.
Sparhawk122 Feb 4, 2013 @ 1:49am 
Originally posted by spdelorme:
2781 hours played so far and the only reason i've played so many hours is because of AWESOME modders-namely Unoffical Skyrim, Dawnguard & Hearthfires Patches

That's... Hectic.

You've nearly played 3000 hours. Do you sleep :0
soulus Feb 4, 2013 @ 3:37am 
Bethesda has nothing to do with the Elder Scrolls Online. Zenimax Online are working on that, two different studios. So please stop pinning ESO on Bethesda, because that is just ignorant ♥♥♥♥♥♥♥♥ that makes you look like an idiot.

On the Bethesda and Skyrim note - I never encountered a SINGLE bug since 2011. Not even once. Nor there have been any CTD. I'm happy with their work on patches, and I'm really happy with their DLCs. So yeah, I see no reason to ♥♥♥♥♥ around.
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Date Posted: Feb 3, 2013 @ 8:46am
Posts: 25