Anduniel Jan 2, 2013 @ 8:35pm
Papyrus help - MoveTo not working??
I am making a complex quest mod that requires my NPCs to first be in one place (where I actually put them), then moved to another place later in the quest (where I placed XMarkerHeadings for each of them, gave the markers aliases, and then used

alias_Samira.GetRef().MoveTo(alias_SamiraMarker65.GetRef())

for each of them, but in game, none of them appeared at all!! Is there something else I need to do? Already recompiled all scripts and no problems. I can't just skip that step, as they need to be in a scene once they are moved, as well as be there for the rest of the quest.

Any help much appreciated ^_^
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BoPacker Jan 2, 2013 @ 11:01pm 
You may have to give them waymarkers. Look at how the blacksmith in solitude is set up for a simple example.
Anduniel Jan 3, 2013 @ 12:48am 
What do you mean, exactly? Does he have a quest where he moves? And what are waymarkers? I wonder if it is because my cell they are supposed to move to isn't connected to the world yet?
J3X Jan 3, 2013 @ 2:01am 
Add a debug message to see if your function runs at all.
Anduniel Jan 3, 2013 @ 2:42am 
Can you be more specific please? Put it where?
J3X Jan 3, 2013 @ 2:48am 
Before or after
alias_Samira.GetRef().MoveTo(alias_SamiraMarker65.GetRef())

use
debug.notification("FLY AWAY!") or something.
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Date Posted: Jan 2, 2013 @ 8:35pm
Posts: 5