The Elder Scrolls V: Skyrim > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Liam Neeson Punching Wolves 8 Μαϊ, 2013 @ 9:31μμ
Not really a sandbox game
So I enjoy skyrim, it's a good game. This is not a hate message or what not. But having played it and played Arma II quite alot, I wouldn't reaally call it a sandbox game. Likewise with many other games.

You have a large area sure... but 90% of the time you go into linear hub areas of play specifically scripted quests. It's more a linear game set in a large enviroment as oppossed to actually having sandbox gameplay like Arma II that pretty much lets you handle missions how you want.

Discuss bro's.
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frogprincess_q4 8 Μαϊ, 2013 @ 10:03μμ 
However, with mods it can become something quite close to sandbox, if you don't want to follow (or have already finished) the main questlines.

I have Frostfall, Imp's More Complex Needs, Become a Bard, Live Another Life and a few other mods and I wander around camping, playing at taverns and just travelling the world.
panzerkw 8 Μαϊ, 2013 @ 10:08μμ 
Sounds like you have an unorthodox idea of what sandbox means. In Arma you have missions...but if the mission objective is in Feruz Abad then I can't just blow it off and go to Mulladost and do something else instead. In Skyrim you have one overarching quest and many major and minor sidequests, but you do not have to do them. In Arma the mission designer has to put things in there or else the world is empty and dead, whereas in Skyrim I can go whereever and there is something to do/kill/explore/tinker with, etc. I'd say Arma is more linear in that you have a particular mission to accomplish, and then the mission is over, the game ends, and you load another mission. But in Skyrim there's no "break" of that sorts...you finish the quest and you are still in the world to do something else.
Liam Neeson Punching Wolves 8 Μαϊ, 2013 @ 10:16μμ 
Arma II has multiple endings. Story-wise (like Skyrim) it is mostly linear in how it progresses.
Mission wise, the game basically lets you do what you want in how you go about it. Skyrim mainly jumps into hand guided paths with scripted sequences. You have some option in how you play, shield, magic, rogue e.t.c... but it doesnt change the fundimentally change the gameplay the way Arma II does. You will still be going through halls killing 2-3 people until you reach the end for the boss.
Τελευταία επεξεργασία από Liam Neeson Punching Wolves; 8 Μαϊ, 2013 @ 10:17μμ
Ouroboros > Orochi 8 Μαϊ, 2013 @ 10:23μμ 
Is is more of an RPG than sandbox. If that waht you mean then I agree
pike 8 Μαϊ, 2013 @ 10:30μμ 
skyrim is an open world , do as you want , progress as you want , follow the quest lines or not , there are no rules to the game . you get to decide what to do , how to treat others , you are forced into nothing really , it's a sand box
Captain Butts 8 Μαϊ, 2013 @ 10:50μμ 
Yeah you don't really seem to grasp what a sandbox-style game is. Look it up on wiki (opening para) :P.
In Skyrim you can do whatever you want. You don't have to do main quests, you don't have to do side quests, you don't have to go in a specific direction, be a certain class, etc.. Not exactly sure what you mean by 'scripted' when a lot of quests are just 'kill ___' which you can go about any number of ways (or not do at all).
I'm guessing Arma II is one of those 'do the mission the way you want' sort of games. If it is, that's not really what a sandbox-style game is.
Liam Neeson Punching Wolves 8 Μαϊ, 2013 @ 10:56μμ 
The only option you really have in Skyrim is which linear hub to play. And a few light options that don't drastically change the gameplay.
Τελευταία επεξεργασία από Liam Neeson Punching Wolves; 8 Μαϊ, 2013 @ 10:59μμ
stabbykitteh 8 Μαϊ, 2013 @ 11:06μμ 
In all my time playing Skyrim I've never encountered one of those linear hubs. Seen plenty of them in the Mass Effect series, for example, but not in Skyrim. It's pretty rare that you're forced to go a certain way (which is what linear implies, isn't it?).

Maybe we're not thinking about the same thing?
Τελευταία επεξεργασία από stabbykitteh; 8 Μαϊ, 2013 @ 11:06μμ
Liam Neeson Punching Wolves 8 Μαϊ, 2013 @ 11:12μμ 
Not sure how Mass Effect is all that diffrent. A third person shooter level seems just as lnear as the many dungeons and scripted stories that make up skyrim. Both are mainly action games imo. Not much in the way of sandbox gameplay like Arma.
Τελευταία επεξεργασία από Liam Neeson Punching Wolves; 8 Μαϊ, 2013 @ 11:12μμ
Zimbi 8 Μαϊ, 2013 @ 11:32μμ 
Αναρτήθηκε αρχικά από stabbykitteh:
In all my time playing Skyrim I've never encountered one of those linear hubs. Seen plenty of them in the Mass Effect series, ?

eeeeeek dont remind me,No.3 Epic failer!
And Skyrim is a sandbox game.
Τελευταία επεξεργασία από Zimbi; 8 Μαϊ, 2013 @ 11:59μμ
pike 9 Μαϊ, 2013 @ 12:17πμ 
masseffect is a very over rated game in my opinion , i found i could make dialog choices but i was forced to follow the path the devs had set , my missions were predetermined , my path chosen for me , and the fact that i had to run down specific corridors was a serious put off , what little i played i was handed a quest and guided to its conclusion with a very heavy hand , heck the game was even very restrictive as to how i set it up (control,and visual) , really a bad game that got good press , but i guess thats what console gaming is. a controlled environment , in mass effect you are forced to complete the quests and arrive at the end result (and it is the same really no matter how you play ) it was a guided tour , i think i only lasted 3 hours
stabbykitteh 9 Μαϊ, 2013 @ 12:40πμ 
Lol. Opened a can of worms didn't I? I actually love Mass Effect despite its faults. Nobody writes characters quite like Bioware, imho. Still don't see the similarity.

Bethesda builds open worlds. That's what they do. Stories and characters are secondary to the environment, to exploration. I think that's been true since Morrowind.

Meh, I'm rambling and Skyrim is still a sandbox (imho, of course)...
Τελευταία επεξεργασία από stabbykitteh; 9 Μαϊ, 2013 @ 12:49πμ
Rhuto 9 Μαϊ, 2013 @ 2:33πμ 
From Wiki....can't understand the linar thinking?
________________
The nonlinear gameplay traditional in The Elder Scrolls series is incorporated in Skyrim.[3] The game may be played from a first-person perspective, viewing the game world through the eyes of their character, or from a third-person perspective, with the player character visible on the screen, and the camera able to be freely rotated. The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered.[4] Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accommodate for player actions which may influence the quests, characters, and objectives. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations.[5] When not completing quests, the player can interact with NPCs through conversation, and they may request favors or offer the player training in skills.[6] In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player.[7] Some NPCs can become companions to the player to aid in combat.[8] The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins.[9] Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or spending large amounts of gold in the stores. Alternatively, the economy may be harmed by forging business ledgers and robbing the safes of stores.[10] Additionally, the player's actions or statements often have an impact on their interactions with NPCs – such as taking sides in the Civil War or fighting dragons. When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player.[3] The inclusion of Dragons in Skyrim affords a major influence on both story and gameplay.
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Almost 1100 hours....not started on the main quest....still haven't seen half of it....still rambling around and enjoy myself....what more can you expect from a Sandbox game?
Τελευταία επεξεργασία από Rhuto; 9 Μαϊ, 2013 @ 2:37πμ
Überfuchs (Background) 9 Μαϊ, 2013 @ 3:46πμ 
Αναρτήθηκε αρχικά από Rhuto:
Almost 1100 hours....not started on the main quest....still haven't seen half of it....still rambling around and enjoy myself....what more can you expect from a Sandbox game?
Me too. I got to level 30 before I even killed a dragon.
ARmodder PFC Collins [1st MEF] 10 Μαϊ, 2013 @ 12:08πμ 
Αναρτήθηκε αρχικά από Liam Neeson Punching Wolves:
Arma II has multiple endings. Story-wise (like Skyrim) it is mostly linear in how it progresses.
Mission wise, the game basically lets you do what you want in how you go about it. Skyrim mainly jumps into hand guided paths with scripted sequences. You have some option in how you play, shield, magic, rogue e.t.c... but it doesnt change the fundimentally change the gameplay the way Arma II does. You will still be going through halls killing 2-3 people until you reach the end for the boss.

actually Skyrim is a sandbox game you dont even have to do quests you can just go around either helping or killing people, stealing, hoarding, or just relaxing around your home(s) drinking mead and watching your kids grow up (if you have Hearthfire)
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