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Skyrim just feels so Small, i don't mean small Map i mean small game, there is no Meat and potatos in it.
It's all about accessibility.
Now that it tends to take MILLIONS of dollars to develop a AAA game the industry isn't screwing around. They want to ensure that a game with that kind of financial backing sells well and makes a profit.
So how do you do that? Well, not by making it a complex experience that only RPG fans or veteran gamers can enjoy. Instead you make the game as easy to approach, control, and master as you can so that everyone from college frat boys who only play Call of Duty to 50-something year olds trying a game for the first time can feel comfortable with the game.
It's unfortunate that things have turned out this way but it definitely helps to remember that the gaming industry is just that - an industry - it's a business and it's about making money. When you have to dump incredible amounts of cash (during an economic recession) into a project you NEED to make sure you make money off it, otherwise it could literally be your company's downfall (example: 38 Studios).
nothing we can do but play Indies
but bethesda give you more stuff to do than many of there competitors(go count total quest in skyrim vs missions in other games other than gta) .
any complaint about dlc is funny since morrowind had tribunal and blood moon and oblivion had shimering isles and knights of the 9 . they always give us atleast 2 dlc packs for any TES since morrowind . its not like they all of a sudden decided to start chaging us for random stuff cramed into dlc packs there not capcom lol
Well, outside the story there's combat, and skill progression that actually matters(Instead of, congrats, you've reached blade/blunt 50. You can now slash/chop sideways!). The stealth had a major facelift as well. The only thing I can actually think of that was better done in Oblivion, was that they still had spellcrafting. They introduced some pretty interesting spell effects(such as ward spells, elemental side effects and not just touch/target spells).
So far you've only stated things were "better" in oblivion, without actually backing it up with actual fact.
Seriously? YES. Alchemy made it over, and this further shows the "shallow" arguements that you present. Now you're actually complaining over a feature that is ACTUALLY in the friggin' game.
What I think he means is that some of the parts of Skyrim weren't really memorable or useful, such as Alchemy, in his opinion.