安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Still, I think trying to turn TES into an action game was a recipe for disaster from the start, and I hope Bethesda learns their lesson and starts to work on re-complicating the series if they have any future installments planned.
Sure it was. What else would it be?
It's certainly not an RPG, because "RPG" stands for "Role-Playing Game" as in "you pick a role, and play that role to the end, accepting its advantages and limitations." Nothing of the sort is present in Skyrim, because no choice that you make in character creation, or in leveling has any permanent consequences whatsoever.
Even the birthsigns are no longer permanent.
Sure you pick a race, but it's mainly cosmetic. There are no inherent advantages that makes one race clumsy when played as a certain type of character, by relation to the others.
Sure, you pick which skills to level, but when it's level up time, is ultimately doesn't matter which skills you picked. You still get the same ten stat points and 1 skill point to distribute wherever you wish. In other words, you can get a bunch of smithing level-ups and pour them into magic points. The heck?
Skyrim is GOTY for me, even if there`s no ♥♥♥♥♥♥♥ sign of it. I don`t give a ♥♥♥♥ of Game awards, I play what I like
Is your contention that the only games that are allowed to be called RPGs are ones where the player character only gets better at things they've directly done, and only in proportion to the "amount" they've done them? Because I think that probably leaves about three RPGs in the entire world.
Leveling up is not intended to be an accurate simulation of real-world learning, in practically any game.
No, my contention is that unless you choose a "role" at the beginning, and then are penalized if you try to play outside that "role," in no sense can it be called a "role-playing" game.
Maybe, but it's not -false.-
Now, look at the first "Final Fantasy." You picked roles (warrior, black mage, white mage, thief, etc...) and those roles largely control how the characters level for the remainder of the game, as well as how they should be played. The same can be said of a hundred other video games; Phantasy Star, Dragon Quest, Quest For Glory, Ultima, Shining Force, etc... Even Morrowind and Oblivion, as I said, had permanent classes and birthsigns which effected, on some level, the way your character played clear through to the end of the game.
In Skyrim, every consequence to your choices has been amputated. Therefore, there are no more "roles." Therefore, it is not a "role-playing game." Simple.
Right. There's only one "role" in the game, if you can call it that, so you'd have just as much luck classifying Pac-man, or Sonic the Hedgehog as RPGs as Skyrim on this basis.
You're also right to stress the role of the player. In fact, it's the abilities of the -player- that matter in Skyrim, -not- the abilities of the role. As long as this is the case, what we're talking about is clearly not "role playing."