Ultimaratio 3 Kas 2013 @ 1:55pm
Dead Bodies stay in game
I have the problem that some dead bodies wont disappear (Miraks priests in Whiterun and some others)
Someone knows the consol commands how to make them go away?
En son Ultimaratio tarafından düzenlendi; 3 Kas 2013 @ 2:08pm
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☬ Val ☬ 3 Kas 2013 @ 1:59pm 
1) Go to the Console while clicking once on their bodies
2) Type "Disable"
careful not to end up clicking on the wrong object(s) and start all over again. ;s
En son ☬ Val ☬ tarafından düzenlendi; 3 Kas 2013 @ 2:56pm
PancakeCats 3 Kas 2013 @ 2:06pm 
oh
Ultimaratio 3 Kas 2013 @ 2:08pm 
Hmm, cant mark them for some reason
Sturmgewehr_44 3 Kas 2013 @ 2:22pm 
If the bodies are dead for a significant amount of time, the targeting won't work. Find their ref. Id (this will help- http://www.uesp.net/wiki/Dragonborn:Cultist). Its in that page, get it, and in the console, type prid (ref id) disable.
Ultimaratio 3 Kas 2013 @ 2:36pm 
But for some reason everything i try to mark is 0000014. When i scroll the mousewheel then i have something diffrent, What do i wrong?
☬ Val ☬ 3 Kas 2013 @ 2:55pm 
Click on their bodies when your in Console mode and type disable on them. Do not scroll your mousewheel on anything other on the latter of the bodies you want to be removed, it will scroll to other object ID on the screen if you do.
Ultimaratio 3 Kas 2013 @ 2:57pm 
When i am on them the code says 00000014, like eveything else.
☬ Val ☬ 3 Kas 2013 @ 3:01pm 
Ultimaratio tarafından gönderilen ileti:
When i am on them the code says 00000014, like eveything else.
It saids just that on the screen when I click on them to remove their bodies- Did you type the disable command?
Vahlok Ro Tiid 3 Kas 2013 @ 3:26pm 
I just took their dead corpses and dumped them into the water. Problem solved.
Incunabulum 3 Kas 2013 @ 3:33pm 
You also need to use markfordelete after disabling them.

Disable makes them invisible and turns off collision but the bodies will still be there and loaded each time the cell is entered.

Markfordelete marks them for deletion the next time the cell is purged from memory - they will not be loaded the next time you enter.
rubble duck 3 Kas 2013 @ 5:32pm 
will this work with a following dead dragon
Naiavita GreyMoore 3 Kas 2013 @ 5:37pm 
Incunabulum tarafından gönderilen ileti:
You also need to use markfordelete after disabling them.

Disable makes them invisible and turns off collision but the bodies will still be there and loaded each time the cell is entered.

Markfordelete marks them for deletion the next time the cell is purged from memory - they will not be loaded the next time you enter.

I spent about 5 minutes typing up a detailed comment on the use of "markfordelete". Then I saw your comment. I feel dumb now. TT___TT
Sturmgewehr_44 3 Kas 2013 @ 5:42pm 
Markfordelete completely disables the object, including the scripts. I don't suggest it, follow my advise above.
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Gönderilme Tarihi: 3 Kas 2013 @ 1:55pm
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