Ultimaratio 2013년 11월 3일 오후 1시 55분
Dead Bodies stay in game
I have the problem that some dead bodies wont disappear (Miraks priests in Whiterun and some others)
Someone knows the consol commands how to make them go away?
Ultimaratio님이 마지막으로 수정; 2013년 11월 3일 오후 2시 08분
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MasterValkyrie 2013년 11월 3일 오후 1시 59분 
1) Go to the Console while clicking once on their bodies
2) Type "Disable"
careful not to end up clicking on the wrong object(s) and start all over again. ;s
MasterValkyrie님이 마지막으로 수정; 2013년 11월 3일 오후 2시 56분
PANCAKECATS 2013년 11월 3일 오후 2시 06분 
oh
Ultimaratio 2013년 11월 3일 오후 2시 08분 
Hmm, cant mark them for some reason
Sturmgewehr_44 2013년 11월 3일 오후 2시 22분 
If the bodies are dead for a significant amount of time, the targeting won't work. Find their ref. Id (this will help- http://www.uesp.net/wiki/Dragonborn:Cultist). Its in that page, get it, and in the console, type prid (ref id) disable.
Ultimaratio 2013년 11월 3일 오후 2시 36분 
But for some reason everything i try to mark is 0000014. When i scroll the mousewheel then i have something diffrent, What do i wrong?
MasterValkyrie 2013년 11월 3일 오후 2시 55분 
Click on their bodies when your in Console mode and type disable on them. Do not scroll your mousewheel on anything other on the latter of the bodies you want to be removed, it will scroll to other object ID on the screen if you do.
Ultimaratio 2013년 11월 3일 오후 2시 57분 
When i am on them the code says 00000014, like eveything else.
MasterValkyrie 2013년 11월 3일 오후 3시 01분 
Ultimaratio님이 먼저 게시:
When i am on them the code says 00000014, like eveything else.
It saids just that on the screen when I click on them to remove their bodies- Did you type the disable command?
Vahlok Ro Tiid 2013년 11월 3일 오후 3시 26분 
I just took their dead corpses and dumped them into the water. Problem solved.
Incunabulum 2013년 11월 3일 오후 3시 33분 
You also need to use markfordelete after disabling them.

Disable makes them invisible and turns off collision but the bodies will still be there and loaded each time the cell is entered.

Markfordelete marks them for deletion the next time the cell is purged from memory - they will not be loaded the next time you enter.
rubble duck 2013년 11월 3일 오후 5시 32분 
will this work with a following dead dragon
Naiavita GreyMoore 2013년 11월 3일 오후 5시 37분 
Incunabulum님이 먼저 게시:
You also need to use markfordelete after disabling them.

Disable makes them invisible and turns off collision but the bodies will still be there and loaded each time the cell is entered.

Markfordelete marks them for deletion the next time the cell is purged from memory - they will not be loaded the next time you enter.

I spent about 5 minutes typing up a detailed comment on the use of "markfordelete". Then I saw your comment. I feel dumb now. TT___TT
Sturmgewehr_44 2013년 11월 3일 오후 5시 42분 
Markfordelete completely disables the object, including the scripts. I don't suggest it, follow my advise above.
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