Ultimaratio 3. Nov. 2013 um 13:55 Uhr
Dead Bodies stay in game
I have the problem that some dead bodies wont disappear (Miraks priests in Whiterun and some others)
Someone knows the consol commands how to make them go away?
Zuletzt bearbeitet von Ultimaratio; 3. Nov. 2013 um 14:08 Uhr
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⚜ Aiden Helsing ⚜ 3. Nov. 2013 um 13:59 Uhr 
1) Go to the Console while clicking once on their bodies
2) Type "Disable"
careful not to end up clicking on the wrong object(s) and start all over again. ;s
Zuletzt bearbeitet von ⚜ Aiden Helsing ⚜; 3. Nov. 2013 um 14:56 Uhr
PancakeCats 3. Nov. 2013 um 14:06 Uhr 
oh
Ultimaratio 3. Nov. 2013 um 14:08 Uhr 
Hmm, cant mark them for some reason
Sturmgewehr_44 3. Nov. 2013 um 14:22 Uhr 
If the bodies are dead for a significant amount of time, the targeting won't work. Find their ref. Id (this will help- http://www.uesp.net/wiki/Dragonborn:Cultist). Its in that page, get it, and in the console, type prid (ref id) disable.
Ultimaratio 3. Nov. 2013 um 14:36 Uhr 
But for some reason everything i try to mark is 0000014. When i scroll the mousewheel then i have something diffrent, What do i wrong?
⚜ Aiden Helsing ⚜ 3. Nov. 2013 um 14:55 Uhr 
Click on their bodies when your in Console mode and type disable on them. Do not scroll your mousewheel on anything other on the latter of the bodies you want to be removed, it will scroll to other object ID on the screen if you do.
Ultimaratio 3. Nov. 2013 um 14:57 Uhr 
When i am on them the code says 00000014, like eveything else.
⚜ Aiden Helsing ⚜ 3. Nov. 2013 um 15:01 Uhr 
Ursprünglich geschrieben von Ultimaratio:
When i am on them the code says 00000014, like eveything else.
It saids just that on the screen when I click on them to remove their bodies- Did you type the disable command?
Vahlok Ro Tiid 3. Nov. 2013 um 15:26 Uhr 
I just took their dead corpses and dumped them into the water. Problem solved.
Incunabulum 3. Nov. 2013 um 15:33 Uhr 
You also need to use markfordelete after disabling them.

Disable makes them invisible and turns off collision but the bodies will still be there and loaded each time the cell is entered.

Markfordelete marks them for deletion the next time the cell is purged from memory - they will not be loaded the next time you enter.
rubble duck 3. Nov. 2013 um 17:32 Uhr 
will this work with a following dead dragon
Naiavita GreyMoore 3. Nov. 2013 um 17:37 Uhr 
Ursprünglich geschrieben von Incunabulum:
You also need to use markfordelete after disabling them.

Disable makes them invisible and turns off collision but the bodies will still be there and loaded each time the cell is entered.

Markfordelete marks them for deletion the next time the cell is purged from memory - they will not be loaded the next time you enter.

I spent about 5 minutes typing up a detailed comment on the use of "markfordelete". Then I saw your comment. I feel dumb now. TT___TT
Sturmgewehr_44 3. Nov. 2013 um 17:42 Uhr 
Markfordelete completely disables the object, including the scripts. I don't suggest it, follow my advise above.
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Geschrieben am: 3. Nov. 2013 um 13:55 Uhr
Beiträge: 14