Ultimaratio 3 nov 2013 om 1:55nm
Dead Bodies stay in game
I have the problem that some dead bodies wont disappear (Miraks priests in Whiterun and some others)
Someone knows the consol commands how to make them go away?
Laatst bewerkt door Ultimaratio; 3 nov 2013 om 2:08nm
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[TVP]Lightning[Ghost] 3 nov 2013 om 1:59nm 
1) Go to the Console while clicking once on their bodies
2) Type "Disable"
careful not to end up clicking on the wrong object(s) and start all over again. ;s
PANCAKECATS 3 nov 2013 om 2:06nm 
oh
Ultimaratio 3 nov 2013 om 2:08nm 
Hmm, cant mark them for some reason
Sturmgewehr_44 3 nov 2013 om 2:22nm 
If the bodies are dead for a significant amount of time, the targeting won't work. Find their ref. Id (this will help- http://www.uesp.net/wiki/Dragonborn:Cultist). Its in that page, get it, and in the console, type prid (ref id) disable.
Ultimaratio 3 nov 2013 om 2:36nm 
But for some reason everything i try to mark is 0000014. When i scroll the mousewheel then i have something diffrent, What do i wrong?
[TVP]Lightning[Ghost] 3 nov 2013 om 2:55nm 
Click on their bodies when your in Console mode and type disable on them. Do not scroll your mousewheel on anything other on the latter of the bodies you want to be removed, it will scroll to other object ID on the screen if you do.
Ultimaratio 3 nov 2013 om 2:57nm 
When i am on them the code says 00000014, like eveything else.
[TVP]Lightning[Ghost] 3 nov 2013 om 3:01nm 
Origineel geplaatst door Ultimaratio:
When i am on them the code says 00000014, like eveything else.
It saids just that on the screen when I click on them to remove their bodies- Did you type the disable command?
Vahlok Ro Tiid 3 nov 2013 om 3:26nm 
I just took their dead corpses and dumped them into the water. Problem solved.
Incunabulum 3 nov 2013 om 3:33nm 
You also need to use markfordelete after disabling them.

Disable makes them invisible and turns off collision but the bodies will still be there and loaded each time the cell is entered.

Markfordelete marks them for deletion the next time the cell is purged from memory - they will not be loaded the next time you enter.
henryberube 3 nov 2013 om 5:32nm 
will this work with a following dead dragon
Naiavita GreyMoore 3 nov 2013 om 5:37nm 
Origineel geplaatst door Incunabulum:
You also need to use markfordelete after disabling them.

Disable makes them invisible and turns off collision but the bodies will still be there and loaded each time the cell is entered.

Markfordelete marks them for deletion the next time the cell is purged from memory - they will not be loaded the next time you enter.

I spent about 5 minutes typing up a detailed comment on the use of "markfordelete". Then I saw your comment. I feel dumb now. TT___TT
Sturmgewehr_44 3 nov 2013 om 5:42nm 
Markfordelete completely disables the object, including the scripts. I don't suggest it, follow my advise above.
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