~⚜ Van Helsing ⚜~ 3. Nov. 2013 um 10:51 Uhr
Jarrin Root
Posting this out of mere curiousity o3o- Who else spared the exclusive poison ingredient to be used upon some other poor mark if you still got the potion made and in the inventory slot. What's your highest dmg made from the components?
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TheNovemberMan 3. Nov. 2013 um 11:50 Uhr 
Jarrin root and Crimson root = 5925 pts of poison damage with no perks in my Alchemy tree. i have no idea how high it might go.
Margonian 3. Nov. 2013 um 11:53 Uhr 
Ursprünglich geschrieben von Trigger:
Jarrin root and Crimson root = 5925 pts of poison damage with no perks in my Alchemy tree. i have no idea how high it might go.

yes its hight, its well above 10 000 for me, full alchemy and encantment stuff.

I spared the root for fun use, and if you did put the root in the food youe assistent got killed, and I fellt that wasnt fair play that she got the blame.
TheNovemberMan 3. Nov. 2013 um 12:05 Uhr 
Jarrin root should only be used if you play on Legendary difficulty and a mod called Deadly Dragons
Velius 3. Nov. 2013 um 12:12 Uhr 
I use it as my ultimate last change resoration sanctum failsafe program. I have it hotkeyed, and I only use it when all my other emergency plans have failed. Last playthrough I waisted it on a thalmor mage while I was completly out of daily powers, magicka, stamina and I was down almost my entire health bar.
~⚜ Van Helsing ⚜~ 3. Nov. 2013 um 13:23 Uhr 
Ursprünglich geschrieben von BrunoWars:
I use it as my ultimate last change resoration sanctum failsafe program. I have it hotkeyed, and I only use it when all my other emergency plans have failed. Last playthrough I waisted it on a thalmor mage while I was completly out of daily powers, magicka, stamina and I was down almost my entire health bar.

I'd spared the root as well to use only as an ultimatum when all options are exhausted. With Alchemy/Enchanting perks invested on the main kills trees including % more stronger alchemy equipment with falmer helm, the dmg on the potion went up to 7350 dmg with no other percentage higher than 33% on it, though I seen higher variables it's pretty overkill on combat overhaul mods.

~⚜ Van Helsing ⚜~ 3. Nov. 2013 um 13:38 Uhr 
Ursprünglich geschrieben von Trigger:
Jarrin root should only be used if you play on Legendary difficulty and a mod called Deadly Dragons
Yep it's only worth expending when played on Legendary where I'm currently using a monster overhaul mod- last updated one had pretty weak monsters though these are much tougher now. I probably will finally end up using it against the Ebony Warrior when Dragonborn main DLC storyline is completed. Though it seems cowardly that an unfair sneak attack advantage would anticlimactically conclude our honorable fight he ask in his favor- not failing to mention towards his namesake, "Ebony" Warrior hence as a Redguard he will only take half of the damage from his 50% resistance against poison.
Margonian 3. Nov. 2013 um 20:45 Uhr 
^^ I Think half will still kill him if you max alchemy.

And if you use the right perks you can get multiple uses, its one perk that allows blades to strike tvice as long with poision, so two strices.

And if you use Sinderion's Serendipity effect on it, you can get two potions. you get it in the quest return to your roots.
TheNovemberMan 3. Nov. 2013 um 21:54 Uhr 
more plants-all D.L.C. version, Steam workshop or nexus. mod gives you 3 Jarrin root to plant and when you harvest you will get 12 jarrin root from the 3 you planted, and 2 or 3 days later you harvest 12 more jarrin root
~⚜ Van Helsing ⚜~ 3. Nov. 2013 um 23:46 Uhr 
Ursprünglich geschrieben von Trigger:
more plants-all D.L.C. version, Steam workshop or nexus. mod gives you 3 Jarrin root to plant and when you harvest you will get 12 jarrin root from the 3 you planted, and 2 or 3 days later you harvest 12 more jarrin root
Real OP sh!t right there. There's an apparent reason why Jarrin Root is an exclusive plant to this game.
Zuletzt bearbeitet von ~⚜ Van Helsing ⚜~; 3. Nov. 2013 um 23:52 Uhr
~⚜ Van Helsing ⚜~ 4. Nov. 2013 um 0:02 Uhr 
Ursprünglich geschrieben von Margonian:
^^ I Think half will still kill him if you max alchemy.

And if you use the right perks you can get multiple uses, its one perk that allows blades to strike tvice as long with poision, so two strices.

And if you use Sinderion's Serendipity effect on it, you can get two potions. you get it in the quest return to your roots.
Afraid that the Jarrin Root have already been used up as the alchemic components for the one final poison, I doubt I can get the Serendipity effect another duplicate of it's ingredient less I mod it for the sake of replanting, creating to instantkill more. It's more fun though having a final ultimatum to use only at the given situation. ;3
TheNovemberMan 4. Nov. 2013 um 8:55 Uhr 
On Legendary difficulty you take alot of damage/most times one hit kills you and you deal next to no damage, so having overpowered jarrin root in your game is a Blessing
~⚜ Van Helsing ⚜~ 4. Nov. 2013 um 12:48 Uhr 
Ursprünglich geschrieben von Trigger:
On Legendary difficulty you take alot of damage/most times one hit kills you and you deal next to no damage, so having overpowered jarrin root in your game is a Blessing
Only enemies I worry bout' during Legendary gameplay:
1) Dragons (With Deadly Dragons Mod)
2) Forsworn Briarhearts/Warlords who deal massive loads of damage in one power swing.
3) Draugr Death Overlords near a cliff ledge that use Unrelenting Force. ;>

Zuletzt bearbeitet von ~⚜ Van Helsing ⚜~; 4. Nov. 2013 um 12:52 Uhr
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Geschrieben am: 3. Nov. 2013 um 10:51 Uhr
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