Originally posted by Trigger:Jarrin root and Crimson root = 5925 pts of poison damage with no perks in my Alchemy tree. i have no idea how high it might go.
Originally posted by BrunoWars:I use it as my ultimate last change resoration sanctum failsafe program. I have it hotkeyed, and I only use it when all my other emergency plans have failed. Last playthrough I waisted it on a thalmor mage while I was completly out of daily powers, magicka, stamina and I was down almost my entire health bar.
Originally posted by Trigger:Jarrin root should only be used if you play on Legendary difficulty and a mod called Deadly Dragons
Originally posted by Trigger:more plants-all D.L.C. version, Steam workshop or nexus. mod gives you 3 Jarrin root to plant and when you harvest you will get 12 jarrin root from the 3 you planted, and 2 or 3 days later you harvest 12 more jarrin root
Originally posted by Margonian:^^ I Think half will still kill him if you max alchemy.And if you use the right perks you can get multiple uses, its one perk that allows blades to strike tvice as long with poision, so two strices.And if you use Sinderion's Serendipity effect on it, you can get two potions. you get it in the quest return to your roots.
Originally posted by Trigger:On Legendary difficulty you take alot of damage/most times one hit kills you and you deal next to no damage, so having overpowered jarrin root in your game is a Blessing