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번역 관련 문제 보고
So, it doesn't bother you because it just didn't occur to you. Fair enough.
I spend about 10 seconds in main menu at best. Why should I care?
And if we make some sort of retrospective - there is pretty much nothing to look at in Morrowind and Oblivion main menus too!
Huh. No, I didn't know that. Thank you. I'll add that to the solution, actually, and credit you for the discovery.
The one thing I would say is that if I wanted discovery to be the intended mood of an opening screen, I would have used white, or gray, or perhaps some kind of fixed pattern, like the paper-y background of Morrowind, because you generally have a much -harder- time discovering anything in pitch blackness.
Morrowind and Oblivion's menus weren't just a paintbucket fill. Morrowind's menu was sort of a paper-like pattern, and Oblivion's was a series of map images.
As for why you should care... that's what I'm asking. Why does it bother/not bother you?
The loading screens are a bit bland, but cares about that?
And as many, I spend no more than 5 seconds with the menu screen (if the song starts playing I can't start until I've listened to it, it just works like that), and I didn't even watch the trailer before long after I started playing, so what the game itself showed me is what I accepted and what I got used to, and what I now am quite attached to. I wouldn't change neither the menu or loadscreens, nor the inventory-, magic- and maplayout (I'm looking at you, SkyUI) for all the septims in the game.
You have a beautiful,wonderful game and your complaining about the opening sequences?
Hit the start button and play the game!!!
sheesh...
That would be so cool to actually see; even in a veiled, shadowy way.
So do you have a reason why this problem does/doesn't bother you or not?
Just answer the question. Why does/doesn't this problem bother you?
It sounds like you're saying that it doesn't bother you, because you liked it. Okay, but... why? Why did you like it?
Casual gaming, then? If so, that's a fair reason for not objecting to this problem. If I've gotten that wrong, please let me know. I don't want to misrepresent your view on the subject, but it sounds like you're describing a very casual approach to the game, as opposed to a studious, artistic critique.
Oh, don't worry. I'll get to that. But in the meantime, please answer the question if you're going to reply. I was -very- specific about what the topic of this thread was, wasn't I?
If you don't want to contribute, please leave. Now.
Lol! And please get off your high horse.