As I've been posting these many problems with Skyrim, one after another, I've tried to put them in an order that makes sense, and is not dependant on my own preferences, starting with problems with the game system itself, then character creation, problems with the main character's abilities and nature, with the external world, quests and activities, and finally, problems with specific types of characters that you can play as in the game, and I think this works well overall, but there are many other ways to categorize these problems. For example, one thing I noticed as I was posting these is that they also fall into the categories of "reduction of the role of numbers," "reduction of difficulty," "reduction of content," "reduction of consequences for player actions," "reduction of gameplay element usability," and "reduction of aesthetic quality." Using this system...
Reduction of the Role of Numbers
Would be a category containing problems 5, 13, 14, 15, 16, 17, 18, 40, 42 and 45.
Reduction of Difficulty
Would contain problems 10, 19, 20, 21, 22, 26, 34, 35, 36, 39 and 47.
Reduction of Content
Would contain at least problems 8, 9, 23, 38, 43, 44, 48 and 49.
Reduction of Consequences for Player Actions
Would contain problems 3, 4, 7, 11, 12, 27, 28, 29 and 30.
Reduction of Gameplay Element Usability
Would contain problems 31, 32, 33, 41, 46 and 50. Finally...
Reduction of Aesthetic Quality
Would contain, mainly, problems 1, 2, 6, 24, 25 and 37.
This is just one of the ways to divide these problems into categories.
My own list, from the least major of these problems to the most, would be...
1, 33, 9, 22, 50, 24, 39, 49, 20, 6, 16, 21, 41, 27, 28, 29, 37, 36, 4, 43, 17, 15, 14, 18, 25, 31, 32, 47, 48, 40, 38, 23, 46, 8, 30, 44, 42, 45, 12, 11, 34, 19, 7, 35, 10, 26, 3, 2, 13, and of course, 5 in the top spot, as I've said before.
Still, I thought that before I get to the links to the individual problems, this would be a good spot to explain why, in my view, Skyrim is not a bad game, regardless.
Non-Problem 1; Dual Wielding
There are many things that Skyrim did well. For one thing, it was nice to see them putting dual wielding in. It could perhaps have been done better, but it was a good first try, for dual wielding.
Non-Problem 2; Enchanting Requirements
The whole system of needing to break down enchanted items in order to learn their enchantments, thus increasing the demands on the player before enchanting was, in my view, a good move. In fact, I think it's one of the best changes that Skyrim made to the series.
Non-Problem 3; Crafting Content
Although some crafting is broken, one of the things that still pleases me most about Skyrim is the sheer amount of content that can actually be crafted (more with mods.) In this area, it exceeds past games by quite a bit. There's just so much more to build.
Non-Problem 4; The Lore
Putting it simply, Skyrim has far more books than past games, and they have far more to say. I wish you encountered this lore more often, but the mod "Ruined Book Replacer" by Engy helps to solve that issue, making it possible to run into more books, more often.
Non-Problem 5; Jobs
In Skyrim, there are many ways to earn money without going questing or slaughtering anyone, and this is a rather new aspect of the series. You can make a pretty comfortable living just chopping wood or gathering wheat. Granted, the economics of it don't seem to have been ironed out, but as a first try a peace-oriented jobs, it's a nice and noticable addition.
Non-Problem 6; The Leftovers
Pretty much anything that wasn't diminished or negatively altered from past games seems to work just fine in Skyrim, such as the basic character controls and such. Skyrim is more different from past TES games than it is similar, but there are some leftovers, and they still taste fine.
Now, the fifty Skyrim Problems, in order, beginning with...
Main Game Problems
Skyrim Problem #1: Uninspired Opening Screen
Problem #1: Skyrim's first problem pops into view right off the bat, and they really have no excuse for this one. I mean, the hype for this game was huge, and the trailer was universally-available, and on everyone's mind prior to the launch date. Everybody had heard and loved the background music for the trailer, and seen the awesome scenes of an ornate stone carving, an epic battle between a warrior and a dragon, and the swirling lights of an absorbed dragon soul. We all knew, in short, that the game would be epic-looking and dynamic before it even came out. So, what do they pick for the opening screen?
For the opening screen, we get some brief drumbeats over a bethesda logo, which, unlike in previous games, you can't skip past. Then, boom! Solid black, with a symbol on it, and some selectable options for game starting and loading tucked away in the lower right corner.
I mean, -come on,- game developers! I know this kind of minimalist stuff was popular once, but these days, it just comes across as pretentious. Oh, and good job tucking the menu away in a corner like that. Goodness knows we needed all that extra space, because the game simply would not have survived if the gamers missed out on any of that black.
Now, there's a little bit of smoke in the foreground at the very bottom of the screen, but smoke on a black background isn't really visually impressive, nor is it an indication of anything to come, since there are really no smoke barriers in Skyrim, as far as I can tell.
The loading screens are only slightly better, in that they're exactly the same, except that instead of just one logo, they have 3d pictures of various objects advancing or receding away from you, though again, with the same smoke, and on the same black paintbucket background.
Solution: Sadly, the black background is still there, no matter what I do, but there is a way to cover it up. Thanks to hellstorm102, the black fill of the normal main menu can be covered over with the various cool and epic game scenes and iconic imagery of the Skyrim world that Bethesda really should have put in themselves. On top of that, if you don't like the normal background music for the main opening screen, there are many, many mods to fix that, substituting a wide variety of music for Bethesda's opening screen music.
Unfortunately, however, this has not been done with the loading screens. As far as I can tell, there is no mod to make them cooler and less static.
Edit; Actually, the loading screens are different, in that the 3D images can be rotated for fun, using the mouse while the game is loading. Kudos to Aergistal for this contribution. That makes them more lively and interesting than the main menu by quite a lot, actually.
Edit 2; There's also a mod to edit the black backdrop of the main menu into a picture. The mod is "Immersive Menu Background" by Sovn. Thanks to Didz for letting me know about this one.