bra1n1ac Nov 24, 2013 @ 9:20am
50 Skyrim Problems
As I've been posting these many problems with Skyrim, one after another, I've tried to put them in an order that makes sense, and is not dependant on my own preferences, starting with problems with the game system itself, then character creation, problems with the main character's abilities and nature, with the external world, quests and activities, and finally, problems with specific types of characters that you can play as in the game, and I think this works well overall, but there are many other ways to categorize these problems. For example, one thing I noticed as I was posting these is that they also fall into the categories of "reduction of the role of numbers," "reduction of difficulty," "reduction of content," "reduction of consequences for player actions," "reduction of gameplay element usability," and "reduction of aesthetic quality." Using this system...

Reduction of the Role of Numbers

Would be a category containing problems 5, 13, 14, 15, 16, 17, 18, 40, 42 and 45.


Reduction of Difficulty

Would contain problems 10, 19, 20, 21, 22, 26, 34, 35, 36, 39 and 47.


Reduction of Content

Would contain at least problems 8, 9, 23, 38, 43, 44, 48 and 49.


Reduction of Consequences for Player Actions

Would contain problems 3, 4, 7, 11, 12, 27, 28, 29 and 30.


Reduction of Gameplay Element Usability

Would contain problems 31, 32, 33, 41, 46 and 50. Finally...


Reduction of Aesthetic Quality

Would contain, mainly, problems 1, 2, 6, 24, 25 and 37.


This is just one of the ways to divide these problems into categories.

My own list, from the least major of these problems to the most, would be...

1, 33, 9, 22, 50, 24, 39, 49, 20, 6, 16, 21, 41, 27, 28, 29, 37, 36, 4, 43, 17, 15, 14, 18, 25, 31, 32, 47, 48, 40, 38, 23, 46, 8, 30, 44, 42, 45, 12, 11, 34, 19, 7, 35, 10, 26, 3, 2, 13, and of course, 5 in the top spot, as I've said before.

Still, I thought that before I get to the links to the individual problems, this would be a good spot to explain why, in my view, Skyrim is not a bad game, regardless.

Skyrim Non-Problems

Non-Problem 1; Dual Wielding

There are many things that Skyrim did well. For one thing, it was nice to see them putting dual wielding in. It could perhaps have been done better, but it was a good first try, for dual wielding.

Non-Problem 2; Enchanting Requirements

The whole system of needing to break down enchanted items in order to learn their enchantments, thus increasing the demands on the player before enchanting was, in my view, a good move. In fact, I think it's one of the best changes that Skyrim made to the series.

Non-Problem 3; Crafting Content

Although some crafting is broken, one of the things that still pleases me most about Skyrim is the sheer amount of content that can actually be crafted (more with mods.) In this area, it exceeds past games by quite a bit. There's just so much more to build.

Non-Problem 4; The Lore

Putting it simply, Skyrim has far more books than past games, and they have far more to say. I wish you encountered this lore more often, but the mod "Ruined Book Replacer" by Engy helps to solve that issue, making it possible to run into more books, more often.

Non-Problem 5; Jobs

In Skyrim, there are many ways to earn money without going questing or slaughtering anyone, and this is a rather new aspect of the series. You can make a pretty comfortable living just chopping wood or gathering wheat. Granted, the economics of it don't seem to have been ironed out, but as a first try a peace-oriented jobs, it's a nice and noticable addition.

Non-Problem 6; The Leftovers

Pretty much anything that wasn't diminished or negatively altered from past games seems to work just fine in Skyrim, such as the basic character controls and such. Skyrim is more different from past TES games than it is similar, but there are some leftovers, and they still taste fine.

Now, the fifty Skyrim Problems, in order, beginning with...

Main Game Problems

Skyrim Problem #1: Uninspired Opening Screen

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Problem #1: Skyrim's first problem pops into view right off the bat, and they really have no excuse for this one. I mean, the hype for this game was huge, and the trailer was universally-available, and on everyone's mind prior to the launch date. Everybody had heard and loved the background music for the trailer, and seen the awesome scenes of an ornate stone carving, an epic battle between a warrior and a dragon, and the swirling lights of an absorbed dragon soul. We all knew, in short, that the game would be epic-looking and dynamic before it even came out. So, what do they pick for the opening screen?

For the opening screen, we get some brief drumbeats over a bethesda logo, which, unlike in previous games, you can't skip past. Then, boom! Solid black, with a symbol on it, and some selectable options for game starting and loading tucked away in the lower right corner.

I mean, -come on,- game developers! I know this kind of minimalist stuff was popular once, but these days, it just comes across as pretentious. Oh, and good job tucking the menu away in a corner like that. Goodness knows we needed all that extra space, because the game simply would not have survived if the gamers missed out on any of that black.

Now, there's a little bit of smoke in the foreground at the very bottom of the screen, but smoke on a black background isn't really visually impressive, nor is it an indication of anything to come, since there are really no smoke barriers in Skyrim, as far as I can tell.

The loading screens are only slightly better, in that they're exactly the same, except that instead of just one logo, they have 3d pictures of various objects advancing or receding away from you, though again, with the same smoke, and on the same black paintbucket background.

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Solution: Sadly, the black background is still there, no matter what I do, but there is a way to cover it up. Thanks to hellstorm102, the black fill of the normal main menu can be covered over with the various cool and epic game scenes and iconic imagery of the Skyrim world that Bethesda really should have put in themselves. On top of that, if you don't like the normal background music for the main opening screen, there are many, many mods to fix that, substituting a wide variety of music for Bethesda's opening screen music.

Unfortunately, however, this has not been done with the loading screens. As far as I can tell, there is no mod to make them cooler and less static.

Edit; Actually, the loading screens are different, in that the 3D images can be rotated for fun, using the mouse while the game is loading. Kudos to Aergistal for this contribution. That makes them more lively and interesting than the main menu by quite a lot, actually.

Edit 2; There's also a mod to edit the black backdrop of the main menu into a picture. The mod is "Immersive Menu Background" by Sovn. Thanks to Didz for letting me know about this one.

Skyrim Problem #2: The Auto-Load Feature

Skyrim Problem #3: The Leveling System

Skyrim Problem #4: "Prize in a Box" Perk System

Skyrim Problem #5: Complete Shift of Focus Off of Number Management

Skyrim Problem #6: Abstract Subscreens

Skyrim Problem #7: Level Scaling


Character Creation Problems

Skyrim Problem #8: Restrictive Character Model Dimensions

Skyrim Problem #9: Character Face Design Options Lessened


Problems With Main Character Capabilities and Nature

Skyrim Problem #10: Spontaneous Health Regeneration

Skyrim Problem #11: Classes Removed

Skyrim Problem #12: Permanent Birthsigns Removed

Skyrim Problem #13: Attributes Removed

Skyrim Problem #14: Acrobatics and Athletics Removed

Skyrim Problem #15: Individual Weapon and Armor Skills Removed

Skyrim Problem #16: Mysticism Removed


Problems With the External World

Skyrim Problem #17: Speechcraft and Mercantile Not Significant In-Game

Skyrim Problem #18: NPC Conversations Reduced

Skyrim Problem #19: "Essential" Characters

Skyrim Problem #20: NPCs Don't Fight Cleverly

Skyrim Problem #21: Very Limited NPC Magic

Skyrim Problem #22: NPCs Never Sneak Attack or Backstab

Skyrim Problem #23: No Custom Music

Skyrim Problem #24: Awkward Dragon Battles

Skyrim Problem #25: Boring Monsters

Skyrim Problem #26: Unfailable Quests


Problems With Quests and Activities

Skyrim Problem #27: Meager Quest Consequences

Skyrim Problem #28: Meager Faction Membership Consequences

Skyrim Problem #29: Meager Consequences for In-Game Choices

Skyrim Problem #30: Invulnerable Plot Railroads

Skyrim Problem #31: Debilitatingly-Bad Journal System

Skyrim Problem #32: Debilitatingly-Bad Quest System

Skyrim Problem #33: Rather Unhelpful Map

Skyrim Problem #34: Quest Markers

Skyrim Problem #35: Cheap Fast Travel

Skyrim Problem #36: Absurdly-Simplistic Puzzles

Skyrim Problem #37: Lackluster Storylines

Skyrim Problem #38: Reduced Quests For Some Questlines


Warrior Problems

Skyrim Problem #39: Warrior; Never Fail Hits

Skyrim Problem #40: Warrior; Armor Slots Further Reduced

Skyrim Problem #41: Warrior; Totally Broken Crafting & Smithing

Skyrim Problem #42: Warrior; Armor/Weapon Repair Removed

Skyrim Problem #43: Warrior; Reduced Armor/Weapon Types/Makes


Mage Problems

Skyrim Problem #44: Mage; Reduced Spell Types

Skyrim Problem #45: Mage; No Spellcrafting

Skyrim Problem #46: Mage; Levels to Grow Weaker

Skyrim Problem #47: Mage; Spells Have No Negative Consequences

Skyrim Problem #48: Mage; The Alchemy System


Thief Problems

Skyrim Problem #49: Thief; Lockpicking

Skyrim Problem #50: Thief; Sneaking


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Why do these problems bother/not bother you?
Last edited by bra1n1ac; May 28 @ 6:14pm
Showing 1-15 of 1,670 comments
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Menel Nov 24, 2013 @ 9:49am 
Nope. Never crossed my mind. I play games, don't spend much time staring at menu screens. Is there some menu staring acheivement I should be grabbing?
bra1n1ac Nov 24, 2013 @ 9:50am 
Originally posted by Menel:
Nope. Never crossed my mind. I play games, don't spend much time staring at menu screens. Is there some menu staring acheivement I should be grabbing?

So, it doesn't bother you because it just didn't occur to you. Fair enough.
Aergistal Nov 24, 2013 @ 10:06am 
Since the Skyrim's experience is unique for each player, I think the minimalist black menu works as intended. It puts emphasis on discovery.

Sometimes you can't skip intros because the game is secretly preloading stuff in the background.

And now a tip reagrding loading screens which is probabily the next thing you won't like:
you can actually rotate the objects shown with the mouse and I guess controller.
beez-one Nov 24, 2013 @ 10:10am 
Just... Wut mate?

I spend about 10 seconds in main menu at best. Why should I care?

And if we make some sort of retrospective - there is pretty much nothing to look at in Morrowind and Oblivion main menus too!
bra1n1ac Nov 24, 2013 @ 10:11am 
Originally posted by Aergistal:
Since the Skyrim's experience is unique for each player, I think the minimalist black menu works as intended. It puts emphasis on discovery.

Sometimes you can't skip intros because the game is secretly preloading stuff in the background.

And now a tip reagrding loading screens which is probabily the next thing you won't like:
you can actually rotate the objects shown with the mouse and I guess controller.

Huh. No, I didn't know that. Thank you. I'll add that to the solution, actually, and credit you for the discovery.

The one thing I would say is that if I wanted discovery to be the intended mood of an opening screen, I would have used white, or gray, or perhaps some kind of fixed pattern, like the paper-y background of Morrowind, because you generally have a much -harder- time discovering anything in pitch blackness.
bra1n1ac Nov 24, 2013 @ 10:13am 
Originally posted by beez-one:
Just... Wut mate?

I spend about 10 seconds in main menu at best. Why should I care?

And if we make some sort of retrospective - there is pretty much nothing to look at in Morrowind and Oblivion main menus too!

Morrowind and Oblivion's menus weren't just a paintbucket fill. Morrowind's menu was sort of a paper-like pattern, and Oblivion's was a series of map images.

As for why you should care... that's what I'm asking. Why does it bother/not bother you?
Aergistal Nov 24, 2013 @ 10:30am 
Originally posted by bra1n1ac:
because you generally have a much -harder- time discovering anything in pitch blackness.
If you want the metaphysical reasoning then: the dragon in the logo is supposed to be Akatosh, the Dragon God of Time. He is assumed to be the first God to appear in the beginning.
So it's really Akatosh rising out of the darkness. And the darkness is black : )
SuperLotus97 Nov 24, 2013 @ 10:42am 
lol not again...I got bad news for you guys. He has a total of 46 of these "Skyrim sucks because..." threads planned. Good luck with that :)
Last edited by SuperLotus97; Nov 24, 2013 @ 10:43am
Brandybuck Nov 24, 2013 @ 12:40pm 
Originally posted by bra1n1ac:
Skyrim Problem 1: Uninspired Opening Screen
Frankly, I think it was the best opening screen of the entire series. By that I mean the black screen fading into you on the carriage.

The loading screens are a bit bland, but cares about that?
Last edited by Brandybuck; Nov 24, 2013 @ 12:42pm
Hundr Nov 24, 2013 @ 1:05pm 
I guess, since it was that way, it was okay to me and I never really paid attention to neither the menu screen nor the loading ones. The loading screens were in fact just small gaps of time I could use to take a sip of tea or a bite of my food.

And as many, I spend no more than 5 seconds with the menu screen (if the song starts playing I can't start until I've listened to it, it just works like that), and I didn't even watch the trailer before long after I started playing, so what the game itself showed me is what I accepted and what I got used to, and what I now am quite attached to. I wouldn't change neither the menu or loadscreens, nor the inventory-, magic- and maplayout (I'm looking at you, SkyUI) for all the septims in the game.
Thord Nov 24, 2013 @ 1:28pm 
This is not a problem it is a troll. Please try to find something to say that is not just taking up Forum space, this whole thread is exactly the same as the loading screen ... empty of anything worth seeing.
Green Raven Nov 24, 2013 @ 1:37pm 
For the love of...
You have a beautiful,wonderful game and your complaining about the opening sequences?
Hit the start button and play the game!!!
sheesh...
bra1n1ac Nov 24, 2013 @ 3:32pm 
Originally posted by Aergistal:
Originally posted by bra1n1ac:
because you generally have a much -harder- time discovering anything in pitch blackness.
If you want the metaphysical reasoning then: the dragon in the logo is supposed to be Akatosh, the Dragon God of Time. He is assumed to be the first God to appear in the beginning.
So it's really Akatosh rising out of the darkness. And the darkness is black : )

That would be so cool to actually see; even in a veiled, shadowy way.

Originally posted by SuperLotus97:
lol not again...I got bad news for you guys. He has a total of 46 of these "Skyrim sucks because..." threads planned. Good luck with that :)

So do you have a reason why this problem does/doesn't bother you or not?

Originally posted by Thord:
This is not a problem it is a troll. Please try to find something to say that is not just taking up Forum space, this whole thread is exactly the same as the loading screen ... empty of anything worth seeing.

Just answer the question. Why does/doesn't this problem bother you?

Originally posted by Brandybuck:
Originally posted by bra1n1ac:
Skyrim Problem 1: Uninspired Opening Screen
Frankly, I think it was the best opening screen of the entire series. By that I mean the black screen fading into you on the carriage.

The loading screens are a bit bland, but cares about that?

It sounds like you're saying that it doesn't bother you, because you liked it. Okay, but... why? Why did you like it?

Originally posted by Hundr:
I guess, since it was that way, it was okay to me and I never really paid attention to neither the menu screen nor the loading ones. The loading screens were in fact just small gaps of time I could use to take a sip of tea or a bite of my food.

And as many, I spend no more than 5 seconds with the menu screen (if the song starts playing I can't start until I've listened to it, it just works like that), and I didn't even watch the trailer before long after I started playing, so what the game itself showed me is what I accepted and what I got used to, and what I now am quite attached to. I wouldn't change neither the menu or loadscreens, nor the inventory-, magic- and maplayout (I'm looking at you, SkyUI) for all the septims in the game.

Casual gaming, then? If so, that's a fair reason for not objecting to this problem. If I've gotten that wrong, please let me know. I don't want to misrepresent your view on the subject, but it sounds like you're describing a very casual approach to the game, as opposed to a studious, artistic critique.

Originally posted by Green Raven:
For the love of...
You have a beautiful,wonderful game and your complaining about the opening sequences?
Hit the start button and play the game!!!
sheesh...

Oh, don't worry. I'll get to that. But in the meantime, please answer the question if you're going to reply. I was -very- specific about what the topic of this thread was, wasn't I?
Jo Nov 24, 2013 @ 3:39pm 
Oh for cryling out loud, not more threads dissecting Skyrim to bits. Some people really should get a life.
bra1n1ac Nov 24, 2013 @ 3:43pm 
Originally posted by Jo:
Oh for cryling out loud, not more threads dissecting Skyrim to bits. Some people really should get a life.

If you don't want to contribute, please leave. Now.
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Date Posted: Nov 24, 2013 @ 9:20am
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