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Sad statement when you need mods to fix the basic laziness. Couldn't put in adoptable non-human children? Couldn't change peoples responses after you finish major quests that are supposed to have changed the world? I'm wearing the Arch-Mage robes and the court wizard in Whiterun still say's "If you're interested in magic check out the College." Just seems sloppy and kind of lazy for the lead developer to let these things slide. It's an okay game but really not too great.
Your right and wrong, in my eyes. The game is fun as hell from the start on the first play though. I would freak out when dragons would show up, and try to attack a dragon with only a sword and shield; at the time, I didn't invest in magic. Although, like you found, the game became very easy later on. So easy that I had to compensate with Mods that made the game more realistic and/or hard. In the end, I ended up just modding the hell out of game all the time and only playing a little. However, it was nice to have that option and great to see the player community contribute!
As far as your post about the indepth questing paths leading to lack luster storylines; I am at a "meh" stance with that. Their last game was unplayable to me, due to the horrible character looks and not so fun combat. I like retro gaming but .. dannngg.. those were horrible looking NPCs! I also didn't play Morrowwind, but I did play the fable and fallout games. I could see a strong presence of the fallout trilogy in Skyrim, just changed around and made it to look better. I would say they are working in the right direction, if they continue with these type of games; not sure since they are working on the MMO. I only skimmed through a few books, but really enjoyed how they had lore popping around everywhere you went. The quests were acceptable to me, and some more enjoyable then others. Although, I never felt like the main quest had more time into it's development, while the side quests felt rushed like so many RPGs I find.
The combat was not very innovated, I definitely aggree on that. I didn't get into the game thinking "WOWZER, that is some great and unique combat!". Although, the combat was fun and it was interesting to play with their little talent trees. Myself, I had to add combat mods to make it so mobs leveled with me to really enjoy it. Like you stated, combat gets to a godly feeling later on, if you do not mod the game.
All in all, if you can walk away from a game playing countless hours and exploring so many places, I can say with confidence that it is a win! I always felt skyrim was a great game, it just needed the player community touch with mods!
That said, I love all the TES games. Each has its charm.
Did you even read the post? I made valid points. It is an incomplete game, and your clapping to mediocre. I am not saying its a bad game, but thats the problem its decent. Elder Scrolls game usually has a big impact on you. You could join all factions in the game and no consequences. When in the earlier elder scrolls u be hated by someone else. Come on picking red or blue in a political debate. Yea thats really hard decision making right there. Morrowind had way more consequences, and you actually found out when people lied to you. I expect your baby attitude if you were a console gamer but not a PC gamer. We have a higher affinity to quality games. Everybody applauded the graphics. Really Crysis Warhead had way better graphics and it was made previous to this. Most of all we still have not gotten needed patches, graphics update to max out our settings properly.
While you may think English has always been the way it is, it has been taken from many cultures, and so the language and writing is always ever changing.
If a game needs mods to fix it, it means it is not a great game. A great game does good solo. They spent all the money commercializing the game instead of looking for missing content, and fixing it. Its a decent game. But just because you can over play a game for hours doesn't make it epic. You can play the old pong game for hours. See my point. Quantity is not quality. They added so much stuff in this game they didn't know how to properly implement it all. It seems like someone would say oh I got an idea and they put it in, and then forget about it. They should have conecentrated more on a few towns and concentrated more on the story, and battle system. The enemy combat is terrible. When Old Devil May Cry games show u up its time to hit the drawing board.
I expected so many thing in this Elder Scrolls Series, and right now I will not be buying the MMO based on this experience. I will be playing Bethesda's older titles like Fallout or the almost new Dishonored. Which have a much more fun and detailed world.
*Disclaimer:I just got Skyrim a few days ago and only have about 50ish hours.
Compared to Morrowind, I agree Skyrim is a let down. Your action has little to no impact in the world, the main story and civil war doesn't make too much sense(or just not too interesting to pay attention to), Dragons are over grown Cliff Racer, and NPC interaction is rather limited.
Oblivion, Fallout 3/New Vegas, and Skyrim share the same weakness/handicap, You are put on a "leash" that only allow a set amount of freedom. As rodneyterry pointed out, there was a trade off for better graphic and game engine so things that made Morrowind so enjoyable would take too much time to reproduce in these current games. Now with that said, there is something I learned after playing Oblivion/onwards games and that is; You make your own fun(sometime literally). Mods for these game is what keep them alive to the point that It's one of the reason why I look forward to any new Bethesda games just so I can see what the great modding community will come up with.
The only memorable reads were the Dragon Priests. The Dragonborn DLC is way more exciting than the whole real game, and thats sad. To me it should have been in their in the first place. Not to mention my biggest pet Peeve the Redguard stay after Saudia. You could not go to their place and resolve it. If you are an unemotional type who doesn't care about characters or story, and just want to fight everything I think this game caters more to them. But for us real rpg lovers no. I wanted to visit the Redguard town but no it wasn't developed. lol
Yes, you can see Dwemer ruins in Skyrim. It's a good thing for old players(nostalgia). But I don't think they fit into Skyrim.
In general, it seems that Skyrim could be better, but wasn't because Bethesda was very confident in the succes of Skyrim that they didn't strive too much. If Bethesda wasn't lazy, we could play much better game. It's a good game, but not as much as Morrowind or Oblivion were when they came out. I think this is the reason that many people are disappointed with Skyrim or don't like it at all.
Really, all you're doing is venting your frustrations about something you have little or no control over. Honestly, I don't blame you for venting. But, if you really want to see improvement in games before they're released, become a contributing member of one of those development teams.
For example: Consider Roberts Space Industries and their teamwork set up. Take a look at how they're developing their current project in all its aspects. They have a 'projected' release date of somewhere around 2014 - 2015 and are taking their time to get it right. It's a BIG native 64 bit project. No backward compatability: period. In otherwords it works only on a 64bit system.
(At least they're pulling out the stops and getting away from a market that will eventually fade out). They've got major community backing and they're making progress.
I've no doubt that Bethesda dropped the proverbial ball on game development and they're still thinking within a 32bit framework ... which in my opinion is a lack of forward vision. But for them, it's a money maker until something better comes along. If they don't adapt, they'll fold and retire rich from the money they made off of us already. They already dumped the games into our laps and left it up to us geniuses to 'make it better'. But how can you really improve it without being able to access, decompile & recompile the binary source codes? (which are most likely propietary). We're left with our own devices to "patchwork" the games with what little they actually let us have.
One of the biggest problems I've seen to date on these games is their modability. Not that it is modifyable, but there are lots of mods that are poorly thought out which have caused numerous problems for people who simply want to enjoy the blasted game without having to try and fix it. It's damned frustrating and aggravating to anyone who is forced to resort to depending on others to help them resolve issues that never should have existed in the first place.
quote=Valkar Vagnar;648811670553405273]If game developement is such a major concern of yours, why don't you direct those concerns toward the developers who do the initial work to begin with instead of critizing it after the fact?
Really, all you're doing is venting your frustrations about something you have little or no control over. Honestly, I don't blame you for venting. But, if you really want to see improvement in games before they're released, become a contributing member of one of those development teams.
I actually differ from your opinion. If anything the mod community is what helped this game be great. People have written and created better lands, and made fixes to the lack of difficulty of the game. In a sense showing they can do better than developers who are being paid for it. The armor and everything. I actually kept playing because of the mods and not the game itself. Its sad because the game itself should have been so good you want to play it vanilla the whole way. Skyrim btw is the only game I ever felt I had to use mods.
For example: Consider Roberts Space Industries and their teamwork set up. Take a look at how they're developing their current project in all its aspects. They have a 'projected' release date of somewhere around 2014 - 2015 and are taking their time to get it right. It's a BIG native 64 bit project. No backward compatability: period. In otherwords it works only on a 64bit system.
(At least they're pulling out the stops and getting away from a market that will eventually fade out). They've got major community backing and they're making progress.
I've no doubt that Bethesda dropped the proverbial ball on game development and they're still thinking within a 32bit framework ... which in my opinion is a lack of forward vision. But for them, it's a money maker until something better comes along. If they don't adapt, they'll fold and retire rich from the money they made off of us already. They already dumped the games into our laps and left it up to us geniuses to 'make it better'. But how can you really improve it without being able to access, decompile & recompile the binary source codes? (which are most likely propietary). We're left with our own devices to "patchwork" the games with what little they actually let us have.
One of the biggest problems I've seen to date on these games is their modability. Not that it is modifyable, but there are lots of mods that are poorly thought out which have caused numerous problems for people who simply want to enjoy the blasted game without having to try and fix it. It's damned frustrating and aggravating to anyone who is forced to resort to depending on others to help them resolve issues that never should have existed in the first place. [/quote]
Save your money, you can't spend enough to force Bethesda to revisit a game they already dropped.