f.meussen Jan 20 @ 7:01am
Solution for 120hz monitor known?
First of all i think Bethesda should be ashamed of itself , the whole reason that the engine only support 60 fps and not more is: CONSOLES. TESV Skyrim should be at first a PC game and not a fricking console game.

So i think it is stupid the engine does not support more fps than 60.

Well why dont you run the game at 60Hz than you ask? Well it is a possibily offcourse but than i get all other kind of crap. ( like the famous micro stutter problem )
Now with the 120 hz the game runs smooth as butter without any kind of micro stutter.Now i get all kind of other idiot things like furniture flying all over the place and animals and my horse is launched 40 meters into the air while riding it.

Bethesda please come with a descent update of your engine which supports 120fps please?
You made enough money with this game and getting us a descent engine would be the least you can do , now you just spit your core fans ( the pc gamers ) in the face saying consoles are the main focus now.

In the mean time, anyone know a solution without capping my fps. I treid vsync/fps delimiters and all that kind of ♥♥♥♥ but is does not eliminate the problem only soften it at most.
Showing 1-15 of 23 comments
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f.meussen Jan 20 @ 7:03am 
By the way, i have an ATI 290 X card ( so very high end )
Migz - DH Jan 20 @ 8:00am 
Originally posted by f.meussen:
First of all i think Bethesda should be ashamed of itself , the whole reason that the engine only support 60 fps and not more is: CONSOLES.

That's not true. Skyrim plays on the XBOX 360 and PS3 at 30 FPS, not 60.
Hutta Jan 20 @ 8:07am 
Perhaps turn vsync of?

From what i can tell though the game itself is actually "done" for 60 fps max. Higher can cause problems with the game physics as you have seen.

Chance of a further update of any kind is slim to nonexistant. Patch 1.9 was said to be the last update to skyrim from Bethesda.
Last edited by Hutta; Jan 20 @ 8:09am
f.meussen Jan 20 @ 8:26am 
Originally posted by Migz - DH:
Originally posted by f.meussen:
First of all i think Bethesda should be ashamed of itself , the whole reason that the engine only support 60 fps and not more is: CONSOLES.

That's not true. Skyrim plays on the XBOX 360 and PS3 at 30 FPS, not 60.

Well i heard that the engine was designed for 60fps max. Since consoles ( 30 true for previous gen ) and 60( next gen ) would be the max.
Also they thought well 60fps is enough also for pc's, forgetting that modern monitors have 120hz .
All they have to do is remove the 60fps cap in their engine and the problem is solved.

Migz - DH Jan 20 @ 8:40am 
The engine does appear to be designed for 60 FPS max. I'm not refuting that.

I just said that it doesn't have to do with consoles.
f.meussen Jan 20 @ 8:47am 
Well is there some smart modder or smart guy out there that have a true fix for this? So the engine CAN handle more than 60fps? ( if you see what they did to the PC version of Dark Souls this should be easy )
Migz - DH Jan 20 @ 8:47am 
Originally posted by f.meussen:
Also they thought well 60fps is enough also for pc's, forgetting that modern monitors have 120hz .

Some people use 120Hz monitors, but most PC users don't... and they certainly didn't in late 2011 when Skyrim was released.

Originally posted by f.meussen:
All they have to do is remove the 60fps cap in their engine and the problem is solved.

I suspect the work involved is significantly greater than your statement makes it sound.
f.meussen Jan 20 @ 9:27am 
Well it is plain stupid that the physics of the game depent on the framerate. It should have nothing to do with that.
grimus Jan 20 @ 10:28am 
it's not just the game engine that limits fps to 60. fps and v-sync are tightly inter-related, so unless you are an excellant programmer, (i'm not talking modding here.) you'll not see a solution. an excellent article on the inter-dependancies of fps/verticle refresh rates/etc.
http://www.reddit.com/r/buildapc/comments/1544hx/explaining_vsync_and_other_things/
Zefram Cochrane Jan 20 @ 12:30pm 
Originally posted by f.meussen:
quote=Migz - DH;630802979662554593]
All they have to do is remove the 60fps cap in their engine and the problem is solved.

Games don't work like that...

Originally posted by f.meussen:
Well it is plain stupid that the physics of the game depent on the framerate. It should have nothing to do with that.

And that is a profoundly stupid statement. Care to rewrite the game code and physics engine yourself then? Thought not.
Last edited by Zefram Cochrane; Jan 20 @ 12:32pm
MancSoulja Jan 20 @ 7:22pm 
The consoles only run Skyrim at 30fps so why should the physics engine being locked to 60 have anything to do with the consoles??

I have a 120htz monitor and have no issue running games at 60htz don't be such a self entitled brat and grow up!
Incunabulum Jan 20 @ 7:49pm 
Originally posted by f.meussen:
First of all i think Bethesda should be ashamed of itself , the whole reason that the engine only support 60 fps and not more is: CONSOLES. TESV Skyrim should be at first a PC game and not a fricking console game. . .

In the mean time, anyone know a solution without capping my fps. I treid vsync/fps delimiters and all that kind of ♥♥♥♥ but is does not eliminate the problem only soften it at most.

Yes, yes. They definitely should have developed it for the rather small PC market rather than make it for the two markets where the money is. Because *you're* just that important.

The game's physics is tied to frame-rate and is expecting 60 fps for the simulation and any more than that has the game calculate too many frames ahead, hence stuff flying across the room when you open a door. Not going to go away.

There's *no* way to eliminate that without capping FPS.
matthewameluxen Jan 20 @ 7:52pm 
Nothing to see here. Just someone trying to brag as if a high-end video card and monitor is reason to brag.
My grandma is a lesbian! Jan 20 @ 10:33pm 
Originally posted by matthewameluxen:
Nothing to see here. Just someone trying to brag as if a high-end video card and monitor is reason to brag.

Lol what!? Everyone knows that the length of your video card is directly proportionate to the size of your armpit foliage.
Migz - DH Jan 21 @ 12:23am 
Originally posted by Incunabulum:
Originally posted by f.meussen:
First of all i think Bethesda should be ashamed of itself , the whole reason that the engine only support 60 fps and not more is: CONSOLES. TESV Skyrim should be at first a PC game and not a fricking console game.

Yes, yes. They definitely should have developed it for the rather small PC market rather than make it for the two markets where the money is. Because *you're* just that important.
.

I already told the OP earlier that consoles clearly weren't the sole platform Bethesda was thinking of, and his mention of the 60 FPS limit is one proof of it.

If they'd planned on consoles being the primary platform, they would have developed the engine to run at 30FPS (like Dead Space) instead of 60FPS like most PC gamers use as the standard.
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Date Posted: Jan 20 @ 7:01am
Posts: 23