Comparing elements of Skyrim to Baldur's Gate.
There are a few things in Skyrim that kinda suck compared to an old rpg like Baldur's Gate.
1) There are no dream items to save my money for. In BG right at the very beginning you could go to a shop and see legendary items for sale all the way up to $57,000. I remember it was a challenge to just to save up for that $900 plate mail. In Skyrim the shops are barren and I have no incentive to save my money to buy anything of importance. Apparently items only show up when you hit certain levels which is really a questionable design choice.
The same thing applies to armour. Right now I have elven armour and I have no idea if that is top of the line or how many light armours are better because none of the stores carry anything higher. Why not put all the armours in the store and let me work and save and dream about buying the highest end ones?
2) In Baldur's Gate when you meet a group of enemies they would quite often engage you in a little fun conversation first. Even if all the choices ended up in a fight it gave the enemies some personality and I always got a bit of a chuckle out of them. In Skyrim all the enemies simply charge you when they see you.
3) In BG when I defeated a tough enemy I was rewarded with 2 things. One - a large number of XP (ohhh 3000 XP, nice) and two - usually some sort of legendary, magical item. In Skyrim all I get is a bunch of rubbish and the completion of one of a hundred quests (I guess I get those dragon words but they hold no interest for some reason).
4) I miss clicking on a weapon or armor and reading a description about it's lore. In BG so many items had unique names and lore but with skyrim it's all spread sheet stuff (item name, damage, bonus value, weight).
Probably my biggest disappointment with Skyrim is the dialogue and quests. They really seem like they were written by 9 year olds for 9 year olds. Bethesda created this wonderful world but it's filled with so many immersion breakers that it just ruins the experience.