Khyron May 18 @ 10:34am
Dungeons should have been no save zones
I was just thinking of ways Skyrim could have been better and this came to mind. Right now dungeons are just a slog with a quick save after each monster.

Would it have been more fun/exciting to have to clear dungeons without dying? Dungeons would have to be smaller of course but I think it would have been a nice change up to the outside world. They also could have made some dungeon quests where you had to steal something out of a dungeon and just make it out alive instead of killing everything in it.

I remember old school games focused more on getting to the next level without dying and I think modern games have forgotten about that element.

Agree/disagree?
Showing 1-15 of 31 comments
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NoHumansAllowed May 18 @ 10:35am 
I'm pretty sure you can desactive every auto-save in the option...
NoHumansAllowed May 18 @ 10:36am 
Nothing obligate you to kill everything , you can go in sneak mod , or run for your live " mod ". It's your choice. Except in some dungeon that you need a key or killing a boss.
Last edited by NoHumansAllowed; May 18 @ 10:37am
SkinnyDipper May 18 @ 12:44pm 
OP: Why can't you just play the game as is and stop wishing to change your liking for everyone else and from what the Devs intended. You don't have to save if you do not want to, just turn the save off and go get yourself killed. I like it just the way it is. One of the instruction is "Save Often".
Last edited by SkinnyDipper; May 18 @ 12:46pm
Beef Hammer May 18 @ 12:49pm 
I play with auto saves off, but not being able to save in them period, especially in the longer dungeons, and having to redo them completely would totally suck.
Two Bears May 18 @ 12:51pm 
While I do understand the OP's sentiment I am happy that I can save anywhere, as I would hate to have to either hold off real life responsibilities for the sake of a video game or have to lose progress every time.
Khyron May 18 @ 12:56pm 
Originally posted by SkinnyDipper:
OP: Why can't you just play the game as is and stop wishing to change your liking for everyone else and from what the Devs intended. You don't have to save if you do not want to, just turn the save off and go get yourself killed. I like it just the way it is. One of the instruction is "Save Often".

Because I'm sad that recent games no longer hold the same magic that I experienced with earlier games like Morrowind and Baldur's Gate.

I envy you being happy and content with modern games, wish it was the same for me.
Two Bears May 18 @ 12:57pm 
Originally posted by gravytrain:
Originally posted by SkinnyDipper:
OP: Why can't you just play the game as is and stop wishing to change your liking for everyone else and from what the Devs intended. You don't have to save if you do not want to, just turn the save off and go get yourself killed. I like it just the way it is. One of the instruction is "Save Often".

Because I'm sad that recent games no longer hold the same magic that I experienced with earlier games like Morrowind and Baldur's Gate.

I envy you being happy and content with modern games, wish it was the same for me.

And yet, you can save anywhere anytime in BG.
Khyron May 18 @ 1:09pm 
Originally posted by Two Bears:
Originally posted by gravytrain:

Because I'm sad that recent games no longer hold the same magic that I experienced with earlier games like Morrowind and Baldur's Gate.

I envy you being happy and content with modern games, wish it was the same for me.

And yet, you can save anywhere anytime in BG.

However, how many times in Skyrim did you have to leave a dungeon for later because you weren't strong enough or didn't have the right equipment or spells? It seems in Skyrim as long as your stocked full of health potions you're good to go. I guess my point is that there was more strategy and planning in BG dungeons where Skyrim, in my opinion, needs a little something extra to make them more fun/exciting.

But the no saving thing was more of an off-the-cuff suggestion anyway.
Last edited by Khyron; May 18 @ 1:14pm
Two Bears May 18 @ 1:14pm 
Originally posted by gravytrain:
Originally posted by Two Bears:

And yet, you can save anywhere anytime in BG.

However, how many times in Skyrim did you have to leave a dungeon for later because you weren't strong enough or didn't have the right equipment or spells? It seems in Skyrim as long as your stocked full of health potions you're good to go.

But the no saving thing was more of an off-the-cuff suggestion anyway.

So your banner headline was an off-the-cuff remark? Uh, okay I guess. To your point, how many times did you have to do that in Morrowind? I can count that number on one hand and still have five digits remaining. The reason is that 2nd Edition and 3.5 are systems that feature party mechanics, requiring leveling and preparation. No character is an all-powerful entity like is forced in single-player cRPGs. DA:O while being a game that I have major issues with regarding combat, features the same sort of required preparation. And so the problem isn't age, but rather system.
Last edited by Two Bears; May 18 @ 1:15pm
Khyron May 18 @ 1:28pm 
Originally posted by Two Bears:
Originally posted by gravytrain:

However, how many times in Skyrim did you have to leave a dungeon for later because you weren't strong enough or didn't have the right equipment or spells? It seems in Skyrim as long as your stocked full of health potions you're good to go.

But the no saving thing was more of an off-the-cuff suggestion anyway.

So your banner headline was an off-the-cuff remark? Uh, okay I guess.

Yes, it was meant as a conversation starter but I didn't have any detailed analysis if it would be good or bad. Sorry if that offended you.
Two Bears May 18 @ 1:30pm 
Originally posted by gravytrain:
Originally posted by Two Bears:

So your banner headline was an off-the-cuff remark? Uh, okay I guess.

Yes, it was meant as a conversation starter but I didn't have any detailed analysis if it would be good or bad. Sorry if that offended you.

If it offended me I would have been all huffy about it. Rather, I found it odd that both the headline and the bulk of your opening post talked about that very issue and that you were so quick to disown it. Nonetheless, I have discussed it with you in post number 9 if you are interested in continuing the conversation. If not, just as good.
Last edited by Two Bears; May 18 @ 1:31pm
Gaz_[RBC] May 18 @ 1:35pm 
Just play ironman style... it makes everything more "fun/exciting"
Incunabulum May 18 @ 2:15pm 
Originally posted by gravytrain:
I was just thinking of ways Skyrim could have been better and this came to mind. Right now dungeons are just a slog with a quick save after each monster.

Would it have been more fun/exciting to have to clear dungeons without dying? Dungeons would have to be smaller of course but I think it would have been a nice change up to the outside world. They also could have made some dungeon quests where you had to steal something out of a dungeon and just make it out alive instead of killing everything in it.

I remember old school games focused more on getting to the next level without dying and I think modern games have forgotten about that element.

Agree/disagree?

Dungeons *are* no save zones. In your game. You simply just need to not save. Modern games forgot about that element because its always been a *console* thing - PC games don't do that sort of thing unless they're deliberately trying to mimic the old-school console playstyle. *Consoles* only did that because they didn't have the system resources to *allow* saving in the first place.

And if I want 'Do It Again Stupid' gameplay on mah PC I can always turn to Dark Souls. Now git offa mah lawn!

And I would not trade off save-anywhere for smaller *anything*.
Incunabulum May 18 @ 2:16pm 
Originally posted by gravytrain:
Because I'm sad that recent games no longer hold the same magic that I experienced with earlier games like Morrowind and Baldur's Gate.

.

I has a confused - you've always been able to save anywhere with Morrowind and Baldur's Gate.
Incunabulum May 18 @ 2:21pm 
Originally posted by gravytrain:
However, how many times in Skyrim did you have to leave a dungeon for later because you weren't strong enough or didn't have the right equipment or spells?

That's a completely seperate issue. On I agree with you on - this game is *easy* mode RPG. If it didn't look so good and have a modding framework that allows the addition of more stuff to do I would have left it long ago. Vanilla Skyrim kinda sucks.

I would like to see *larger* dungeons, getting away from the linear dungeons of Skyrim with their 'backdoor to the beginning mechanic' (♥♥♥♥♥♥♥it, I can see the door to the final chamber right here, it ♥♥♥♥♥♥♥♥ that I can't open or break it down). Dungeons that may require multiple exursions, the first few being scouting trips to see what's what and where, and gathering info and equipment for the real delve.

But I'm not holding my breath - People nowadays don't seem to like that level of investment in their game.
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Date Posted: May 18 @ 10:34am
Posts: 31