The Mangle May 12 @ 6:58am
Mods without SKSE/Scripts
A friend of mine is looking for mods for his Skyrim that do not require SKSE or other addons/scipt thingies. I've never modded much before, so I don't really know the correct terminology. If you could, just shout out some good mods (immersive ones) that don't need extra things like scripts or extenders to run.
Showing 1-15 of 15 comments
< >
Pumba70 May 12 @ 8:28am 
He should just get SKSE and possibly SkyUI, because 90% of the decent mods on the workshop need it and the download is really easy, just search it on YouTube.
J3X May 12 @ 9:06am 
Scripts are not external things. The only kind of mods you can create without them are boring rebalancing / retexturing ones. So no quests or anything else for him.

I'd suggest that he reads up on what the things he does not want are.
Uncle64[SwE] May 12 @ 11:23am 
Some mods dont work whithout SKSE and SkyUi. You must check the deskripion.
Skyrimnut May 12 @ 11:48am 
Originally posted by Pumba70:
He should just get SKSE and possibly SkyUI, because 90% of the decent mods on the workshop need it and the download is really easy, just search it on YouTube.

This isn't true. There are many excellent mods that don't require any of the above mods.

to the OP, here is a small collection of mods that do not require SKSE or SkyUI, and are very good mods. There aren't a lot in the collection and they work well together. Just always read the descriptions of the mods before they are installed and test them out first. I use these and have had a very stable gaming experience.

http://steamcommunity.com/sharedfiles/filedetails/?id=240136424
Last edited by Skyrimnut; May 12 @ 11:52am
HeimdallW32 May 12 @ 12:04pm 
I can certainly understand wariness about adding SKSE to one's game. It's not a mod, in the traditional sense. It doesn't actually change or add anything. All SKSE does is allow Skyrim to do more things, mods can use this for extra capabilities (so they can do more than vanilla scripts can do, but never anything dangerous to your system).

Think of it like adding more tools for modders to use. That's all SKSE is.

But of course, it's down to individual preference whether they want to use something like that or not. The claim that 'most mods require SKSE' is simply not true. Lots do, but lots don't. Some may have extra functionality with SKSE/SkyUI installed, but will work without them regardless.
The Mangle May 12 @ 12:04pm 
Originally posted by Skyrimnut:
Originally posted by Pumba70:
He should just get SKSE and possibly SkyUI, because 90% of the decent mods on the workshop need it and the download is really easy, just search it on YouTube.

This isn't true. There are many excellent mods that don't require any of the above mods.

to the OP, here is a small collection of mods that do not require SKSE or SkyUI, and are very good mods. There aren't a lot in the collection and they work well together. Just always read the descriptions of the mods before they are installed and test them out first. I use these and have had a very stable gaming experience.

http://steamcommunity.com/sharedfiles/filedetails/?id=240136424

Thanks a bunch, mate!
Omagatoki May 12 @ 12:25pm 
Not sure why you wouldn't get skse. It's literally the most simple thing to install ever.
G20 May 15 @ 1:49am 
Most mods don't require skse, If they do it should say so in the description.
Nothing in this fine collection require skse
http://steamcommunity.com/sharedfiles/filedetails/?id=228285590
Rhuto May 15 @ 1:57am 
Originally posted by Panzerhund:
Not sure why you wouldn't get skse. It's literally the most simple thing to install ever.

I think you must look a bit further...
If you read the tittle then the important message is script mods!

If you read Forum and look for CTD, or my game don't start and so on, then that in most cases are downt to use of scriptmod, which are removed the wrong way, or scripts left behind.
I always promote "play the vanilla game", but if one limit the collection of mods to those who don't use script, then removing are not more then to delete the file itself..no big deal in itself.

That is why I only see 1 who have answered the question, and a lot who promote what he don't want to have :)
G20 May 15 @ 2:05am 
Many mods contain a little script, but not dependant on another mod script to work, I'm pretty sure that's what the poster is saying Quote:

Originally posted by Rhuto:
Originally posted by Panzerhund:
Not sure why you wouldn't get skse. It's literally the most simple thing to install ever.

I think you must look a bit further...
If you read the tittle then the important message is script mods!

If you read Forum and look for CTD, or my game don't start and so on, then that in most cases are downt to use of scriptmod, which are removed the wrong way, or scripts left behind.
I always promote "play the vanilla game", but if one limit the collection of mods to those who don't use script, then removing are not more then to delete the file itself..no big deal in itself.

That is why I only see 1 who have answered the question, and a lot who promote what he don't want to have :)


Originally posted by trolldier:
A friend of mine is looking for mods for his Skyrim that do not require SKSE or other addons/scipt thingies. I've never modded much before, so I don't really know the correct terminology. If you could, just shout out some good mods (immersive ones) that don't need extra things like scripts or extenders to run.
Rhuto May 15 @ 2:18am 
IMHO..A mod that contain a script that only depend on the vanilla game or the mod itself, is NOT what I call a script mod....because it is a unit that easy can be removed!

IMHO A mod that DEPEND on items outside itself or the Vanilla game is in my mind a SCRIPT mod. A script mod are a more advance item, but it need to make conection to another program in order to do so. These connections seems to make problems if the mod itself is removed the wrong way, which then create problems for the player, because the game don't start, the game might CTD often...or more....just look what most player that need helps cry about...just look in sticky help file...BUT BUT I am not saying it is WRONG to use SKSE or Script mods, I use them myself....and I have reinstalled the game 3-4 times when everything goes wrong...but that is my own fault because I would have that mod....and did not know how to remove it the propper way!
[IFC]Mjollnir May 15 @ 2:20am 
Well, as for basics, one must understand what the SKSE does. Skyrim in vanilla, doesn't work without Skripts too, best example: when you start the game, the attack of Alduin is completely skripted just look to the wall before you enter the Keep with Hadvar, Alduin will -always- grab the Soldier from the wall and throw him high into the air, no matter what strange flight maneuvres it takes to get there... And the name SKSE means just Skyrim Skript Extender, as Heimdall said above, it's not a mod in the "traditional" meaning, it just extends the ability of the game engine to do more than in Vanilla.

From the official ReadMe file: The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects.

The SKSE is required for certain mods which require tight integration with the Skyrim game engine. The SKSE allows a modder to 'hook' into the game engine. An excellent example of this is the Skyboost mod which altered the game engine code of the TESV executable providing some graphic performance optimizations in pre-1.4 versions of the game.

That said, it's still up to you, what to do and what not.
I would suggest to have a look at the nexus ( http://www.nexusmods.com/skyrim/? ), download the Modmanager there (if you want), which will let you install mods easier than copy/pasting all the stuff needed by hand, and if you decide to use a mod with SKSE, you can get it here http://skse.silverlock.org/.
Or you just have a look at the list trolldier posted, these you can get via steamworkshop without worrying about installing them.
Point is: mods form the workshop are downloaded everytime you install them, mods from the nexus are downloaded one time, than you can install or uninstall them with just one click.
G20 May 15 @ 2:24am 
Well, the poster just wants to know a few mods that dont depend on others.. it's pretty much that simple eh, IMMTHO

I've written a script or two in my time, nothing complex.

Originally posted by Rhuto:
IMHO..A mod that contain a script that only depend on the vanilla game or the mod itself, is NOT what I call a script mod....because it is a unit that easy can be removed!

IMHO A mod that DEPEND on items outside itself or the Vanilla game is in my mind a SCRIPT mod. A script mod are a more advance item, but it need to make conection to another program in order to do so. These connections seems to make problems if the mod itself is removed the wrong way, which then create problems for the player, because the game don't start, the game might CTD often...or more....just look what most player that need helps cry about...just look in sticky help file...BUT BUT I am not saying it is WRONG to use SKSE or Script mods, I use them myself....and I have reinstalled the game 3-4 times when everything goes wrong...but that is my own fault because I would have that mod....and did not know how to remove it the propper way!
gnewna May 15 @ 2:39am 
Lots of heavily scripted mods don't rely on other mods, some of them don't even involve SKSE (e.g. I don't think Alternate Start: Live Another Life requires SKSE, or anything else, but it's certainly got a lot of scripts, from what i understand). Scripts aren't inherently bad.

Also, official Bethesda position is, I believe, that you shouldn't remove *any* mods from a playthrough.
Ilja May 15 @ 2:43am 
Originally posted by gnewna:
Lots of heavily scripted mods don't rely on other mods, some of them don't even involve SKSE (e.g. I don't think Alternate Start: Live Another Life requires SKSE, or anything else, but it's certainly got a lot of scripts, from what i understand). Scripts aren't inherently bad.

Also, official Bethesda position is, I believe, that you shouldn't remove *any* mods from a playthrough.

I actually wrote a longwinded comment about this, but I decided not to publish it. I think we could take a longer discussion about scripts and SKSE under a more dedicated topic?

And gnewa's last statement is the mighty truth around here. If you started your game with mods, then removing them is not recommended.

I would recommend picking up some alterantive start mod (Live Another Life, Skyrim Unbound...) and disable Steam sync entirely. This way you can actually test different mods properly outside your actual game, and then decide if they actually work for you.
Showing 1-15 of 15 comments
< >
Per page: 15 30 50
Date Posted: May 12 @ 6:58am
Posts: 15