SKSE Woes
OK just re installed skyrim and a buncha mods, made sure they were in the correct order using BOSS and cleaned using TESVEDIT , got correct version of SKSE, followed all the steps exactly like ive done many many times before but FOR SOME REASON , SKSE does the launch window thing like usual but then closes automatically without launching the game . ANY thoughts
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mpd1958 May 12 @ 1:36am 
Are you launching from desktop icon or mod manager.
SKSE launcher
mpd1958 May 12 @ 1:38am 
What version of SKSE?
New non alpha version 1.6
mpd1958 May 12 @ 1:41am 
Go to www.silverlock.org and check for your version. See if there id a loader for it and download.
gnewna May 12 @ 1:49am 
Do any of your mods rely on something you forgot to download/activate?
mpd1958 May 12 @ 1:53am 
Originally posted by gnewna:
Do any of your mods rely on something you forgot to download/activate?
Correct, if you are using an old save and any mod/file is missing in your re-install the game will not load. It will just close back to desktop.
Pixelshady (Banned) May 12 @ 2:17am 
you probably have conflicting mods try disabling all mods and re-enabling them one by one to see which mods are the problem
tonyrayvick May 12 @ 4:04am 
Originally posted by PiXeLsHadY:
you probably have conflicting mods try disabling all mods and re-enabling them one by one to see which mods are the problem

Conflicts rarely cause this kind of problem. The kinds of problems conflicts cause are usually not so readily apparent, as a conflict would just be either one mod overwriting the other or one mod interefering with how another is supposed to work.

Th eabove posters are correct: When it involves crashing before the game even starts, it means there's something missing that that the game expects, usually a mod needing a master file that you don't have.
Izabella May 12 @ 4:50am 
Try running it as admin
kenneth.underwood May 12 @ 5:28am 
I deleted a mod that I was unhappy with, but I forgot about a patch. Of course Skyrim would CTD before I got to the load screen. However, I use Mod Organizer to manage my extensive mod library. A quick look at the Plugin tab flagged the patch with the missing master.

I recommend Mod Organizer for managing anything more that a handful of mods, especially those mods that have loose graphics and script files.
TiltedDomino May 12 @ 5:37am 
I've been wanting to use Mod Organizer, but I've heard there are quite a few downsides to it as well.
kenneth.underwood May 12 @ 5:51am 
Originally posted by -kG- TiltedDomino M:
I've been wanting to use Mod Organizer, but I've heard there are quite a few downsides to it as well.

If you wish to manage a large number of mods, then Mod Organizer (MO) is the one to use. It has all of the best qualities of the Nexus Mod Manager (NMM) and Wrye BASH as well as a few other advantages that I have not found in NMM or BASH. One major plus is that it uses virtual directories so that the Skyrim installation directory is not cluttered up with all those mod files, save files and ini files. You can also create different profiles which have different sets of mods and save files. I have wood elf archer, Imperial mage and Nord warrior profiles with different sets of class specific mods and separate save files.

I have had no issues with MO at all, but its capabilities would take a while to learn.
Last edited by kenneth.underwood; May 12 @ 5:52am
TiltedDomino May 12 @ 2:24pm 
Originally posted by kenneth.underwood:
Originally posted by -kG- TiltedDomino M:
I've been wanting to use Mod Organizer, but I've heard there are quite a few downsides to it as well.

If you wish to manage a large number of mods, then Mod Organizer (MO) is the one to use. It has all of the best qualities of the Nexus Mod Manager (NMM) and Wrye BASH as well as a few other advantages that I have not found in NMM or BASH. One major plus is that it uses virtual directories so that the Skyrim installation directory is not cluttered up with all those mod files, save files and ini files. You can also create different profiles which have different sets of mods and save files. I have wood elf archer, Imperial mage and Nord warrior profiles with different sets of class specific mods and separate save files.

I have had no issues with MO at all, but its capabilities would take a while to learn.

There is the learning curve, but has the import from NMM been fixed? I was waiting for that, and I've also heard there are some issues as far as trying to update mods.
[FuG] chibilibi May 12 @ 2:27pm 
For me, SKSE does this a lot, except it launches the game afterwards. What it does for me when I launch skseloader.exe is it opens up the window, closes the window, and then about 5-10 seconds later, the game launches. Perhaps you're just impatient?
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Date Posted: May 12 @ 1:25am
Posts: 20