The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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☢~Ma$$er~☢ May 12, 2014 @ 1:25am
SKSE Woes
OK just re installed skyrim and a buncha mods, made sure they were in the correct order using BOSS and cleaned using TESVEDIT , got correct version of SKSE, followed all the steps exactly like ive done many many times before but FOR SOME REASON , SKSE does the launch window thing like usual but then closes automatically without launching the game . ANY thoughts
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Showing 1-15 of 16 comments
mpd1958 May 12, 2014 @ 1:36am 
Are you launching from desktop icon or mod manager.
☢~Ma$$er~☢ May 12, 2014 @ 1:37am 
SKSE launcher
mpd1958 May 12, 2014 @ 1:38am 
What version of SKSE?
☢~Ma$$er~☢ May 12, 2014 @ 1:39am 
New non alpha version 1.6
mpd1958 May 12, 2014 @ 1:41am 
Go to www.silverlock.org and check for your version. See if there id a loader for it and download.
gnewna May 12, 2014 @ 1:49am 
Do any of your mods rely on something you forgot to download/activate?
mpd1958 May 12, 2014 @ 1:53am 
Originally posted by gnewna:
Do any of your mods rely on something you forgot to download/activate?
Correct, if you are using an old save and any mod/file is missing in your re-install the game will not load. It will just close back to desktop.
Pixelshady (Banned) May 12, 2014 @ 2:17am 
you probably have conflicting mods try disabling all mods and re-enabling them one by one to see which mods are the problem
jhyric May 12, 2014 @ 4:04am 
Originally posted by PiXeLsHadY:
you probably have conflicting mods try disabling all mods and re-enabling them one by one to see which mods are the problem

Conflicts rarely cause this kind of problem. The kinds of problems conflicts cause are usually not so readily apparent, as a conflict would just be either one mod overwriting the other or one mod interefering with how another is supposed to work.

Th eabove posters are correct: When it involves crashing before the game even starts, it means there's something missing that that the game expects, usually a mod needing a master file that you don't have.
superfuzz May 12, 2014 @ 4:50am 
Try running it as admin
kenneth.underwood May 12, 2014 @ 5:28am 
I deleted a mod that I was unhappy with, but I forgot about a patch. Of course Skyrim would CTD before I got to the load screen. However, I use Mod Organizer to manage my extensive mod library. A quick look at the Plugin tab flagged the patch with the missing master.

I recommend Mod Organizer for managing anything more that a handful of mods, especially those mods that have loose graphics and script files.
kenneth.underwood May 12, 2014 @ 5:51am 
Originally posted by -kG- TiltedDomino M:
I've been wanting to use Mod Organizer, but I've heard there are quite a few downsides to it as well.

If you wish to manage a large number of mods, then Mod Organizer (MO) is the one to use. It has all of the best qualities of the Nexus Mod Manager (NMM) and Wrye BASH as well as a few other advantages that I have not found in NMM or BASH. One major plus is that it uses virtual directories so that the Skyrim installation directory is not cluttered up with all those mod files, save files and ini files. You can also create different profiles which have different sets of mods and save files. I have wood elf archer, Imperial mage and Nord warrior profiles with different sets of class specific mods and separate save files.

I have had no issues with MO at all, but its capabilities would take a while to learn.
Last edited by kenneth.underwood; May 12, 2014 @ 5:52am
For me, SKSE does this a lot, except it launches the game afterwards. What it does for me when I launch skseloader.exe is it opens up the window, closes the window, and then about 5-10 seconds later, the game launches. Perhaps you're just impatient?
kenneth.underwood May 12, 2014 @ 3:20pm 
Originally posted by -kG- TiltedDomino M:
Originally posted by kenneth.underwood:

If you wish to manage a large number of mods, then Mod Organizer (MO) is the one to use. It has all of the best qualities of the Nexus Mod Manager (NMM) and Wrye BASH as well as a few other advantages that I have not found in NMM or BASH. One major plus is that it uses virtual directories so that the Skyrim installation directory is not cluttered up with all those mod files, save files and ini files. You can also create different profiles which have different sets of mods and save files. I have wood elf archer, Imperial mage and Nord warrior profiles with different sets of class specific mods and separate save files.

I have had no issues with MO at all, but its capabilities would take a while to learn.

There is the learning curve, but has the import from NMM been fixed? I was waiting for that, and I've also heard there are some issues as far as trying to update mods.

NMM leaves a mess in the Skyrim directory, so I deleted all of the files except Skyrim, Update, the DLCs and the SKSE and ENB directories. I then had Steam replace the very few Skyrim files that are part of the installation. You will now have a vanilla installation. I then used MO to reinstall the mods I had been running with NMM. If you then look at the Skyrim directory you will not see any of the mod files. MO uses virtual directories that Skyrim sees when it starts up. Of course you have to configure MO to use SKSE, but that is a simple step.
☢~Ma$$er~☢ May 12, 2014 @ 4:26pm 
Well , i fixed the issue - Being quite a capable modder , I was really confused and honestly a little embarressed that I couldnt even get the game to launch let alone run stable lol - I guess I was a victim of my own confidence , as I didnt even launch the game prior to modding the living♥♥♥♥♥♥outta it n throwing on SKSE and ENB's and memory editors along with a million other .ini file tweaks and TESV Clean edit changes.

It had been awhile since I had my last modding junky bender and i may have O.D'd right off the hop! lol ---- I prolly shoulda just fully launched the vanilla game first instead of just the launcher to get my default .ini's before doing such full blown extreme modding. Just a waste of a few hours really, as I started from scratch this morning, heeding my own above advice by actually launching the vanilla game periodically between modding smashes. All is well now, were up and running stable!!!! Some of the above suggestions were pretty funny, and blatanly obvious modding begginer♥♥♥♥♥♥, but I do apprreciate the attempted help.

However, the only porblem I have now noticed a slight input lag ( .4 secs tops) on my ORBWEAVER Keypad and or G510s Keyboartd in 3rd person only which is quite strange and I really dont know if it was always like this in the past. No mouse input lag att all or No imput lag in 1st person on the Keyboards/Keypads - ANOTHER ♥♥♥♥ING SKYRIM MYSTERY lol!! In the same page as the dreaded NPC SPEACH Lip Sync
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Date Posted: May 12, 2014 @ 1:25am
Posts: 16