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It looks to me as though the forts are all from a previous era since not a single one of them is intact. You would think that there was a war where all fortifications were damaged but nobody has bothered to repair them. Wasn't the Empire at war with the Altmari Dominion just 30 year prior to the current game timeline?
Edit: Also remember that terrain determined the shape and structure of fortifications, as well as available materials and manpower.
You just answered your own question. It was a stylistic choice to keep Skyrim looking like the time and country it was inspired by. The Nords are way into tradition, and it is likely they resist that kind of change. Just because they are an imperial province, doesn't mean they let the Empire tear down their forts and build new ones. Most of those towns and cities are ancient structures, and the Nords care a lot about their heritage--too much to "upgrade" them. It is implied that the Empire used to leave Skyrim to its own devices, which is why the Nords are so pissed they're all over their ♥♥♥♥ now.
Of course, this does lead to bad things happening. If you didn't know, many of the bandit-controlled forts in Skyrim used to be towns and cities themselves, but were taken over, probaby because the forts were not very sturdy. Look up a map of The Elder Scrolls Arena. You'll find that a number of forts and towns are now in the control of bandits or dark wizards.
Bethesda always keeps to a stylistic choice representing the ideals and heritage that inspired the province and its people. If you go to Morrowind, the structures are even more incomprehensible, and again lack the structural integrity of Cyrodiil's.
http://img1.wikia.nocookie.net/__cb20111113022820/elderscrolls/images/c/c9/Solitude_Side_View.jpg
But yes, I agree that it is mostly a stylistic choice. Of the cities, Windhelm and Markarth look like the most fortified, but Markarth was built on the ruins of Dwemer contruction and Windhelm is an ancient city with a big wall and a mountain almost right up against it on one side.
Yep, lots of bandits in Skyrim.
PS: Nice way to start the morning, by the way. Debating the soundness of Skyrim structural defenses with fellow gamers. Very nice. Good thread to see here. Wish there were more like these.
I'm into the historical aspect of nearly everything. I look at it and realise what it could be, and it has to be something.
Markarth has a formidable gate but once your through, the city has no choke points to hold back an enemy force. Death would be swift.
http://img2.wikia.nocookie.net/__cb20120513041252/elderscrolls/images/f/f6/Markarthmapkey_03.png
Windhelm is a tough one, but the dock gate is a wekaness in my eyes. Also once your inside you can run the length of the surrounding wall and surround everyone in the city.
http://img2.wikia.nocookie.net/__cb20120123155307/elderscrolls/images/4/47/Windhelmmapkey_03.png
Solitude has only one way up, a steep narrow climb. Fire from that looming gate would crush any army. Even if they did manage to breach the gate they'd then have Castle Dour to take and the Imperial tower linked to the outer wall with that bridge, would hold advances to the Blue Palace for a time.
http://img1.wikia.nocookie.net/__cb20120124135437/elderscrolls/images/a/a2/Solitudemapkey_03.png
Also very interesting thread btw +1