BL00DBALLAD May 5, 2014 @ 4:38pm
Mod Wish List....
Please someone create a program that tells you when a mod conflicts with another mod........"sigh"
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Hoshikudaki May 5, 2014 @ 4:43pm 
Doesn't TES5edit do this with record conflicts? Not too sure if there is anything that does this with script conflicts.
BL00DBALLAD May 5, 2014 @ 7:03pm 
lol ill give it a shot Ive been using NMM
Fayde1 May 5, 2014 @ 8:45pm 
How does TES5edit actually work? (out of interest)
Dogtown1 May 5, 2014 @ 8:49pm 
nmm does not resolve mod conflicts... it my opinion its nmm that has given many gamers that are new to modding the idea its okay to dump tons of mods in their game and their game is gonna work just fine, only to find out that their game now runs like crap.... in the old days players had to have a certain amount of mod knowledge to install mods and would know what mods work with each other, now its just push a button, people add more and more mods and when something goes wrong, it clearly has something to do with the last mod installed, and nothing to do with the fact that they have 200 mods already installed editing vanilla game assets
Beef Hammer May 5, 2014 @ 8:52pm 
Actually reading the mod descriptions is one way to see, they are generally pretty good at letting you know what mods are compatible or not with thier own.
Dogtown1 May 5, 2014 @ 9:03pm 
tes5edit does actually tell you if you have mods that conflict, it highlights them so you can find the conflicts and fix them, but you gotta learn how to use the program first
http://www.nexusmods.com/fallout3/mods/8629/?
this tut is for fallout 3 but the rules are pretty much the same, it shows you how to find conflicts, repair them, and create a merge patch
Fayde1 May 5, 2014 @ 9:20pm 
@Dogtown Thank you muchly!
Trigger May 6, 2014 @ 7:03am 
BOSS 2.2
Ilja May 6, 2014 @ 7:08am 
Actually, doing just a initial load with TES5Edit will tell you if mods do not come along with each other.

I have just updated my game and starting from a scracth. My whole process was:
- FNIS for animations
- LOOT update
- SkyProc Patch for patch and LOOT for mod order and conflict information.
- TES5Edit: Start with all mods (except original file) selected an let it load. Exit without save, if finished without problem.

Now I am off to see, if my rig can actually handle all these mods that I just installed.
Ilja May 6, 2014 @ 7:13am 
Besides - and I do not mean to sound grumpy -, the best and most solid way to know if mod conflicts with another is to read the documentation!

I have never encountered a mod conflict, outside of an accidential load order issue, because I always read carefully what documentation has to offer.
Fawcks May 6, 2014 @ 7:33am 
Originally posted by BL00DBALLAD:
Please someone create a program that tells you when a mod conflicts with another mod........"sigh"
That is logically impossible, because a computer program would not be able to tell whether a mod will conflict with another mod. The only exception to this would be minecraft, because you could check for duplicate item ID's, but this isn't minecraft. :I
richard Aug 27, 2014 @ 11:14pm 
The combination of newest version of LOOT (v 0.6.0) and Mod Organizer (1.2.10) does this for me. LOOT now actually builds a conflict resolution tree instead of referring to a pre-written list of mod conflicts and optimum load order. (That's what LOOT 0.5.0 used.)

MO will show when one mod overwrites part of a previously loaded mod. Perhaps neither tool detects logical conflicts in the scripting itself (conflicts that don't involve data structures, for example, setting a global variable in one mod that trashes the use of the same global variable in another mod), but LOOT + MO has solved every mod conflict I've run into so far. (I have about 140 mods installed and about 130 active.)
Must Poonta Aug 27, 2014 @ 11:55pm 
Originally posted by Ilja (Ref):
Besides - and I do not mean to sound grumpy -, the best and most solid way to know if mod conflicts with another is to read the documentation!

I have never encountered a mod conflict, outside of an accidential load order issue, because I always read carefully what documentation has to offer.

Pretty much this. Right now i'm only running with ~30 mods, but there were times where i installed 80+ mods AT ONCE and ran the game on first try simply because i bothered to figure out if it was at all possible that some mods could conflict. Ya know, if you're gonna install 5 different mods that deal with snow - chances are something's gonna go wrong.
Noppius Aug 28, 2014 @ 12:31am 
Running 130+ mods, all installed with NMM (nothing wrong with this program, but you need to learn what mods do) AFTER i read everything on the mod page about installing, conflicts, suggested other files and the comments from other people.
LOOT is NEEDED for sorting out the load order (or any other program that does this) and TES5edit is NEEDED to detect problems and find a way to fix them.

Modding is a learning proces and somethimes people seem to forget that. It takes a bit of time and the willing to learn new things to become a succesfull modder.
i <3 sharkira Aug 28, 2014 @ 2:01am 
Reading mod descriptions tell you conflicts.
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Date Posted: May 5, 2014 @ 4:38pm
Posts: 15