jdogge May 3 @ 2:13am
why cant you get skse on workshop
i want to get hand and a half sword mod and sky ui but it needs skse cant find it anywhere
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Kelvy May 3 @ 2:21am 
Type in SKSE on internet or nexus mods. Third party launcher for game, SKYUI needs this to work properly and some mods require it too.
Ilja May 3 @ 2:23am 
Originally posted by jdogge:
it needs skse cant find it anywhere

First in Google. I bothered only because of it.

Here you go:
http://skse.silverlock.org/
jdogge May 3 @ 2:25am 
thanks
Fayde1 May 3 @ 2:40am 
Was directed to it on Google by folks here - worked perfectly from the silverlock website
Bouffe Ton Galil ! May 3 @ 6:00am 
I'ts Impossible to Upload any .exe In workshop of the games.
Adura May 3 @ 6:20am 
Originally posted by Bouffe Ton Galil !:
I'ts Impossible to Upload any .exe In workshop of the games.
Technically, SKSE is a DLL file (which is auto-installed through an exe file, since people were having trouble figuring out what to do with the DLL).

To add to what you said, The workshop only uploads things that can be archived through the Creation Kit: scripts, esp files, textures, models, sounds, etc.
Bouffe Ton Galil ! May 3 @ 7:06am 
Originally posted by Adura:
Originally posted by Bouffe Ton Galil !:
I'ts Impossible to Upload any .exe In workshop of the games.
Technically, SKSE is a DLL file (which is auto-installed through an exe file, since people were having trouble figuring out what to do with the DLL).

To add to what you said, The workshop only uploads things that can be archived through the Creation Kit: scripts, esp files, textures, models, sounds, etc.
And You can't upload more than 100 MB Mods for a article from Workshop. And the most Modders prefer Skyrim Nexus because i'ts more easy to mod the game.
Adura May 3 @ 7:25am 
Originally posted by Bouffe Ton Galil !:
And You can't upload more than 100 MB Mods for a article from Workshop. And the most Modders prefer Skyrim Nexus because i'ts more easy to mod the game.
That too :P Come to think of it, Steam doesn't really have any worthwhile advantages over the Nexus XD
Rirakurai May 3 @ 7:38am 
I was going to say that you're an idiot or something, but you're new.

SKSE is a file that doesn't go in data, which is where all workshop mods go to, SKSE goes to your main directory, and from now on you need to launch from SKSE's launcher, which doesn't support installing/updating workshop mods, so if you ever want to install a mod from the workshop (Which has all the lesser mods, fyi.) then you need to launch the original skyrim launcher, let the mods install, quit the launcher, and launch from SKSE.
TheNovemberMan May 3 @ 9:03am 
listen to Haxxi's Shiny Taxi, he has it right when dealing with Steam workshop mods
Originally posted by xXSniperMLGCityXx:
I was going to say that you're an idiot or something, but you're new.

SKSE is a file that doesn't go in data, which is where all workshop mods go to, SKSE goes to your main directory, and from now on you need to launch from SKSE's launcher, which doesn't support installing/updating workshop mods, so if you ever want to install a mod from the workshop (Which has all the lesser mods, fyi.) then you need to launch the original skyrim launcher, let the mods install, quit the launcher, and launch from SKSE.
I have no problem subscribing to mods on workshop and then running SKSE (via NMM) and the mods work in game. I don't have to start the game vis Steam l;auncher to get them to install.
When I have started my game Via SKSE. it will start steam if not already loaded. If I have a slow connection I will get a glimpse of the laucher starting and see the data box before it goes black and my game screen comes up. So it does look at the data files before running. Otherwise why would SKSE need to start steam to work.
Last edited by Hamsterbytes , bits and nibbles; May 3 @ 2:49pm
Kelvy May 3 @ 3:11pm 
Use to have to put SKSE straight into TESV application folder now the newer version do it for you (that where all the probs were) I can load game direct from desktop SKSE skyrim Icon, through NMM, through Wrye Bash and I believe they have a method that allows it through steam (this I can't verify, but others may)
All I know was when the mod limit problem steam had (only 50 ) I ran my game the way I said and I had not one problem with all my mods working where other had issues.
jdogge May 5 @ 7:00am 
Originally posted by Bouffe Ton Galil !:
Originally posted by Adura:
Technically, SKSE is a DLL file (which is auto-installed through an exe file, since people were having trouble figuring out what to do with the DLL).

To add to what you said, The workshop only uploads things that can be archived through the Creation Kit: scripts, esp files, textures, models, sounds, etc.
And You can't upload more than 100 MB Mods for a article from Workshop. And the most Modders prefer Skyrim Nexus because i'ts more easy to mod the game.
does nexus not cost money
gnewna May 5 @ 7:07am 
Originally posted by jdogge:
Originally posted by Bouffe Ton Galil !:
And You can't upload more than 100 MB Mods for a article from Workshop. And the most Modders prefer Skyrim Nexus because i'ts more easy to mod the game.
does nexus not cost money

Nope. You can pay for better features (and the design of the registration page is probaby intended to make people think they have to pay to join, which used to be standard on most websites but is apparently now uncommon enough that it works again) but you don't have to pay to join or to use it.
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Date Posted: May 3 @ 2:13am
Posts: 20